Show us what you get up to in the new test build!
Tell us how you feel about the new features!
Give us feedback! :D
Bug reporting can be done here: https://docs.google.com/forms/d/e/1FAIpQLSfizhjc-GySVQ3EFmrJVRkF2OQPu0HUCg36a4EzQHBNf0GVdQ/viewform
As a google form as it is easier to keep track of!
First of all: U46 Tb1 is awesome so far! I love all the new features :D
Secondly I have noticed a few bugs:
A lot of the new models are out of proportion: Bessie, modeled consoles, toyota bookshelves(Correct if me any of them are meant to be that small)
The Curious Derkal attacks the Davros chair for some reason (Unless he is meant to do that)
When players exit the Davros chair their legs are sometimes not visible
The weeping angels drop apples for some reason
The Ed exterior has a T.T. capsule sound effect
A lot of the new modelled blocks turn slightly transparent when looking away from them
Apologies for the amount of bugs I've noticed aha xD
alot of the new tardises give you a bit of a 2 or 3 block drop when you enter,
for me, entering mooses tardis spawns me directly on top.
and the blank template tardis spawns you outside a default exterior (with the door facing another direction so no way to save yourself) and drops you into the void
rotation bugs for toyota door surround model and copper monitor are still present
tardis sounds only seem to play out of the right speaker of my headphones while the left side is completely silent, but when other sounds happen, both ears play
keyboard model hovers off the ground when placed
UPDATE CHANGE LOG:
Added - Davros Chair
Replaced - Chooses title screen at random
Added - Weeping Angels
Added - 'Story Mode'
Added - Find this one yourself ;)
Replaced - K9 Model
Added - K9 particless (When health is under 15, K9 emits smoke. When under 5 Emits More smoke and flames)
Added - K9 Self Destruct, One in 10 chance of K9 self destructing upon death (Like in the Aussie TV Show)
Added - K9 is now rideable!
Replaced - Update to Bessie Model
Added - Davros explodes on 'I' press (Default Keybind)
- Added; K9 Head, Tail, Body, Regen Unit. See sentence below
I'm not going to list these here, waaaaaay too many!
Check the forums after the initial update for a thread on crafting updates!
Replaced - Copper Exterior
Replaced - Coral (2005) Exterior
Replaced - Toyata Exterior
Added - 1966 Exterior
Added - 1963 Exterior
Added - Rani Box Exterior
Added - Tom baker Exterior
Added - Wanderers Exterior (TBC)
Feature - TARDIS's now emit light again!
Feature - TARDIS's can be toggled to emit particles on/off (DM Options/Config)(CS)
Feature - TARDIS's can spin in all directions (DM Options/Config) (CS)
Replaced - Fridge Interiors
Temp Soultion - TARDIS Command block text changed from "WWWWWWASDF" to nothing
Fixed - Fixed rendering bounds on larger models, They will no longer disspear when they are on the side of players view
Fixed - Handles is now held correctly in players hand! No more selfie stick rubbish...
Fixed - Too many Emeralds being dropped by Bessie on collide
Added - Keybinds!
Fixed - Sounds no longer all play through the Main volume slider
Fixed - Fixed the Badwolf TARDIS item, it used the normal 10th one and now it uses the proper one with the little text on the side
Fixed - Chunk Hologram changed to transparent instead of purple block thing
Fixed - MobPlinth wasn't named correctly, Fixed
Fixed - Other blocks that weren't meant to be purple such as the original SWDJ one and Image loader
Fixed - [Admin Wep] Weirdo's sword model change
Fixed - Oxygen tank refiller now has a texture
Fixed - Some serverside issues
Replaced - Demat & Remat sounds
Added - Sound now emits when TARDIS is locked
Added - Cloister bell Sound (/playsound)
Added - Sonic messages to various Admins
Removed - Removed DMU plus button as server isn't used
Added - some splash messages
Replaced - Entire resources folder was re-done, Dalek mod resourcepacks may need to update to new system
Fixed - Damagesources
Added - Romana Sonic
Added - Timelord Rifle!
Added - Dalek Weapon!
Added - Circuits (For Crafting)
Added - Silicon Ingot (For Crafting)
Added - Keyblade
Added - 2Dis model
Added - Sonic Blaster Model
Added - A load of 2010 Corridors!
Replaced - Seventh Doctors Hat
Replaced - Fourth Doctors Hat
Added - LOTS OF HATS!!!!
Added - Silicate ore (Can be smelted into Silicon)
Added - Blue/Red Toyota Corridors
Replaced - Corridor Entrance
Replaced - Coral Console Model
Replaced - Copper Console model
Replaced - Some models
Added - bTEMobPlinth (Used to create statues of entities!)
Added - NPC Shop (For server Owners!)
Added - Solar Panel?
Added - bTEClassicConsole
Added - bTETotterGateLeft
Added - bTETotterGateRight
Added - bTEFoodMachine
Added - bTEHartnellBackPanel
Added - bTEHartnellSidePanel
Added - bTESecondaryConsole
Added - bTEHartnelLFrontPanel
Added - bTEHatstand4thScarf
Added - bTEHartnellRotor
Added - bTEkeytotime
Added - bTEHartnellBackWall
Added - bTEToyotaCorridors
Added - bTE4thSecondaryChair
Added - bTE4thSecondaryTable
Added - bTEHartnellArmilarrySPhere
Added - bTEHartnellPole
Added - bTEHellBentPoleHemisphere
Added - bTE4thSecondaryMonitorWall
Added - bTEHartnellLightBox
Added - bTEHellBentPole
Added - bFourth
Added - bTEHartnellDoor
Added - bTEHartnellFloor
Added - bTEHartnellDoor2
Added - bTECopperTARDISAtomAccelerator
Added - bTECopperTARDISHandbrake
Added - bTECopperTARDISPanelDivider
Added - bTECopperTARDISRedLever
Added - bTECopperTARDISSpinner
Added - bTECopperTARDISTube
Added - bTECopperTARDISPanelGramophone
Added - bTECopperTARDISSwitchPanel
Added - bTECopperTARDISKeyboard
Added - bTEHellBentDoor
Added - bTECopperTARDISRotor
Added - bTECoralEntranceThing
Added - bTEPowerHexagon
Added - HartnellRoundel1
Added - HartnellRoundel2
Added - HartnellRoundel3
Added - bTEHandinJar
Added - bCoral_Tardis_Blocks_B (Metablock, So there are a lot more than one block here)
Added - bCoralSlab1
Added - bCoralSlab2
Added - bCoralSlab3
I'm pretty sure that's meant to happen as in the show they keyboard in the copper tardis hangs off from the rest of the console, coerect me if I am wrong
That would be correct.
Certain blocks should have the walk through ability (like the corridors at current), for easier/more logical. I'll compile a list in the following spoiler, and I'll try to give good reasoning.
Copper Keyboard: Allows for more accurate scenes
Hartnell Door B (bTEHartnellDoor): It's a corridor door. . .
Hartnell/Hellbent Main Door: It feels a bit odd to be unable to walk to the door on one side
Hartnell Hexagon Floor: It's a floor tile. It makes sense.
Edit for more:
Hartnell Back Wall: "It's annoying to have to jump over an invisible block here" -Trav
Toyota Grating (A and B): It'd be smoother to walk around the current mod console, since it bumps on the corners currently
Edit: Added 2 more