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[Dalek mod] Beta Discussion and bug reporting!

First of all: U46 Tb1 is awesome so far! I love all the new features :D

 

Secondly I have noticed a few bugs:

A lot of the new models are out of proportion: Bessie, modeled consoles, toyota bookshelves(Correct if me any of them are meant to be that small)

The Curious Derkal attacks the Davros chair for some reason (Unless he is meant to do that)

When players exit the Davros chair their legs are sometimes not visible

The weeping angels drop apples for some reason

 

The Ed exterior has a T.T. capsule sound effect

A lot of the new modelled blocks turn slightly transparent when looking away from them

 

Apologies for the amount of bugs I've noticed aha xD

Also it appears some of the roundels don't match their sprite when placed: 

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You can see their sprite in my hand

alot of the new tardises give you a bit of a 2 or 3 block drop when you enter,   

 

for me,   entering mooses tardis spawns me directly on top.

 

and the blank template tardis spawns you outside a default exterior (with the door facing another direction so no way to save yourself)  and drops you into the void

 

rotation bugs for toyota door surround model and copper monitor are still present 

 

tardis sounds only seem to play out of the right speaker of my headphones while the left side is completely silent,  but when other sounds happen,  both ears play

 

keyboard model hovers off the ground when placed

The Entity Manipulator Is pretty cool.

End Of Opinion

Also I thinks dat the keyboard block

Crashes the server

RIP Handles' selfie stick.

 

 

Also, all my custom fez's are gone! I want them back!!

(Just kidding, I can make new ones, but I wanted to let you guys know).

keyboard model hovers off the ground when placed

 I'm pretty sure that's meant to happen as in the show they keyboard in the copper tardis hangs off from the rest of the console, coerect me if I am wrong

keyboard model hovers off the ground when placed

 I'm pretty sure that's meant to happen as in the show they keyboard in the copper tardis hangs off from the rest of the console, coerect me if I am wrong

 That would be correct. 

 

Certain blocks should have the walk through ability (like the corridors at current), for easier/more logical. I'll compile a list in the following spoiler, and I'll try to give good reasoning.

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Copper Keyboard: Allows for more accurate scenes

Hartnell Door B (bTEHartnellDoor): It's a corridor door. . .

Hartnell/Hellbent Main Door: It feels a bit odd to be unable to walk to the door on one side

Hartnell Hexagon Floor: It's a floor tile. It makes sense.

Edit for more:

Hartnell Back Wall: "It's annoying to have to jump over an invisible block here" -Trav

Toyota Grating (A and B): It'd be smoother to walk around the current mod console, since it bumps on the corners currently

Edit: Added 2 more

alot of the new tardises give you a bit of a 2 or 3 block drop when you enter,   

 

for me,   entering mooses tardis spawns me directly on top.

 

and the blank template tardis spawns you outside a default exterior (with the door facing another direction so no way to save yourself)  and drops you into the void

 

rotation bugs for toyota door surround model and copper monitor are still present 

 

tardis sounds only seem to play out of the right speaker of my headphones while the left side is completely silent,  but when other sounds happen,  both ears play

 

keyboard model hovers off the ground when placed

 about the tardis sound, that's just the earphones. They work for me. try using another game or something with both in and then see if the left speaker is silent. Then and only then will we be able to determine whether or not the bug is your phones or the mod

I put my report on the Google Docs but just in case ill put it here as well

 

When you press F5 twice and look away from weeping angels, you can see them move in creative mode (not sure about survival)

sorry to bug you more about the keyboard but maybe move the model back a bit in the block?  when placed right next to a block it seems to have a little gap between it like its floating

 

and i looked into it,  it was my headphones problem,  the wire from the pc going into the side ear wasnt plugged in fully

sorry to bug you more about the keyboard but maybe move the model back a bit in the block?  when placed right next to a block it seems to have a little gap between it like its floating

 

and i looked into it,  it was my headphones problem,  the wire from the pc going into the side ear wasnt plugged in fully

 From how the Copper is built (in my knowledge), it's supposed to be placed on an angle, which makes it connect.

sorry to bug you more about the keyboard but maybe move the model back a bit in the block?  when placed right next to a block it seems to have a little gap between it like its floating

 

and i looked into it,  it was my headphones problem,  the wire from the pc going into the side ear wasnt plugged in fully

 From how the Copper is built (in my knowledge), it's supposed to be placed on an angle, which makes it connect.

 ahh  that makes more sense

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