Wanting to make an adventure map but trying to figure out how to manipulate TARDIS'. For example I have a TARDIS, and when bound it shows a '22' next to the key. If I then want to summon this TARDIS, I assume there was to be some NBT Data that would link the TARDIS and the summon. So is there a command that will allow me to replicate the summoning of the TARDIS?
And if I want a command to control the chameleon circuit, TARDIS Posistion and deminsion. Without the player input. Is there a command I can use to do this?
An interesting idea.
Give me some time to play around, and I'll get back to you. I may not be able to change the chameleon circuit, etc., but I think I can find a way to at least summon/relocate the TARDIS via commands. Off of the top of my head, I would think that the "summon TARDIS" command could work here, after dematerializing the TARDIS (with a command) first to prevent a duplication.
I don't have a lot of time right now, but I'll try to have something more exact in a couple of days and I'll post it here.
Currently you can already summon the tardis with a command, open doors and lock
/dalek-mod tardis summon id x y z rot
Just use tab on /dalek-mod tardis to see what it can do