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[Dalek mod Suggestion] Unit Improvements, Unit Bases, Survival Legit Bessie [Improvements (Mobs), Generated Structures]

Unit. They don't really do much atm other than stand around. 
Bessie, why is there no legit way to get you in Survival?

The Dalek mod could always use a few more randomly Generating structures.

 

Well, this is what I thought of



Generated Structures


 

Structure 1- Unit Bases

They spawn in random locations. Sometimes alone or as part of a village. They usually have supplies inside such as food and weapons as well as living quarters and a few other kinds of rooms.

Rooms

  • Living quarters- For the soldiers or the player. Usually a bed, and maybe a few other things in a layout. 
  • Office
  • Storage Room
  • (More may be added if I think of any) 

 

Structure 2- Unit Headquarters

  • These are a lot like bases, but with more features.
  • They have a lower chance of appearing
  • They look noticibly different from the outside

Notable Rooms that Bases don't have

  • Garage- Bessie Spawns here and this is the way a player can legitimately obtain the car in survival.
  • (More may be added if I think of any)

 

Structure 2- Unit Outpost

Outposts are small structures that may appear.

They typically have 1-3 beds, 1-4 Unit Troops, and 1-3 chests. Typically these chests may contain a few "alright" (and partially used) weapons and maybe a bit of ammunition. There will also be food. 

(I'll add more details soon)


Structure 3- The Valiant

Information is tba

 


 

 

TBA

 

Republican Security Force Base

(Details coming soon)

 

Inferno Earth Escapee's  settlement (this name WILL be changed soon)

(Details coming soon)

 

Republican Security Force Outpost

(Details coming soon)

 

Village Under Control of the Republican Security Force 

(Details coming soon. Inspiration comes from the Scientific Labor camp as seen in Inferno. ) 

 



 

Mobs


 

Unit Soldier

Spawning-

  1. (This is not common) In random locations in squads
  2. A few to a village in some villages (this includes villages without Bases and Headquarters, but again. None to few in that case) during Generation of a village
  3. Unit Bases: Soldiers spawn during Generation of the Base
  4. Unit Headquarters: Soldiers spawn during Generation of the Headquarters
  5. (There's a chance, but not always guaranteed) Matured Baby Villagers may a "Unit Profession" and become a Unit soldier. Usually only happens when they are in a Village with a Unit Base and only if there is at least one soldier (After all, who would train them?). Happens even less if there the Village has a good number of Unit soldiers already present.
  6. Unit Soldiers do not "repopulate." or have "hydra head inspired spawning"  What do I mean by this? Well, what I mean is that most mobs are, so to say, "inexhaustible." If you go on a mass killing spree in an area with pigs or build a tower in the sky without torches and seal all entrances, you know what you'll find later?  A pig filled field and a zombie crammed tower. Unit works more like Villagers and elder guardians. Villagers spawn when you walk into a Village for the first time, same for elder guardians, but if you kill them all and come back later, you'll just have an empty village and no new Elder Guardian. Unit works similarly, if you kill them off, you won't get any respawning in a base. 

Behavior

  • Unit members do not often attack the player unless the player has hit them a number of times or a close by member of Unit.
  • The ones that spawn in villages will protect villagers. During the night, they will walk around the border of a village or walk around the inside and attack any hostile mobs.
  • The ones that spawn away from villages and near bases will typically shift between two behaviors at intervals 1) Patrol/ Guard in which they stand outside or walk around the border and 2) Indoors in which they walk around inside and sometimes imitate socializing in the way villagers do.
  • Randomly Spawning groups (I'm thinking of a condition for this) will often accompany the player until death or separation. They will leave the player once they get to a base or headquarters.
  • Like Iron Golems, they will attack the player if the player strikes a villager. They will only attack once each time you hit a villager. If the player kills a Villager, however, or repeatedly hits a villager they will become completely hostile towards the player. 

Attacks

  • Unit members typically throw (non block breaking) grenades or shoot at aliens/monsters with guns.
  • They are notably more skilled at dealing with Cybermen when compared to some other forms of mob based defenses

Easter Egg

  • As an easter Egg, naming any Unit Member "Sgt. Benton", "H. Sullivan," "Mike Yates", "Jo Grant," or "Liz Shaw" with a name tag will cause that member to follow you as a companion.
  • Naming a unit member "Greyhound One," "Alistaire," or "Brigadier L-S" wouldn't cause this. It could have a different easter egg though

 

Republican Security Force

Type: Hostile

Lore:

The Republican Security force was first introduced in Television Serial Inferno.

They are a counterpart to Unit and come from a doomed and devastated Earth.  

They were able to capture Koschei, who was actually good in this parallel universe. They tortured him through all his regenerations and left him attached to a life support machine, they extracted information from him, and they took his Tardis apart. (This is canon by the way).

Since then, they've been experimenting with travel to parallel universes.

And if you've seen Inferno, I'm sure you remember these guys aren't nice like their Earth Counterparts.

The Republic of Great Britain (Inferno Earth) had a kind of fascist styled government, and from the actions and attitudes displayed by the RSF, a government that was  thoroughly authoritarian and very militaristic.

They are also a bit more advanced when compared with Earth in Terms of Technology 

Spawning-

  1. RSF members usually spawn in campsites. Just hideaways/refugee camps for those who managed to escape Inferno Earth,
  • Sometimes they may spawn in villages. There, they retain their "iron unrelenting grip and crush those who resist" and "rule with fear" kind of leadership they displayed upon the scientists of inferno.

Behavior-

  • RSF members in villages tend to strike at any Villagers not being productive
  • They attack Players
  • They attack hostile mobs.
  • They don't care as much for villagers dying as much as themselves. When they fire upon hostile mobs, Its usually to keep (in the case of Zombies) infection from spreading or just to protect their own selves.
  • They have a unique trait in that they will attack Creepers intentionally if they are in a certain radius. Few mobs actually do this.
  • If being overwhelmed (low health) and surrounded by many mobs, a random variable comes into effect. the RSF member will either choose fight (stand his or her ground to death) or flight (getting the heck out of there). 
  • They will flee if they choose flight, to save their own skins with no regards to team members or any villagers (assuming they are village RSF members)

Attacks- (coming soon) 

 The majority of them used weapons (and some still have) from Inferno Earth. Many of them are far deadlier than the Unit counterparts.

Part of this is due to their timeline being a bit offset from the "Prime Earth". Part of it is due to their development of tech taken from aliens such as the Bannermen and Koschei.

 

Depending on where you find a group of RSF, however, their weapons may differ. Some just would up more fortunate than other escaping groups.

They may utilize blaster cannons or they may have nothing more than bows and swords 

(Again, I was interrupted. More details will come soon.)

 

 

 

(NEW) Field Medic

Type: Neutral (Field Medics don't attack the player but are less likely to help them if in danger when upset. Call it Passive-Aggression, lol)

Spawning-

Undetermined at the moment

Behavior-

She runs around to Villagers, Unit Soldiers, and players (if they have a good reputation in the village) and throws healing potions on them (or bread sometimes if the player is hungry)

More Details coming soon

 

I'm open to suggestions, feedback, and critique. If you have any, feel free to comment below.

Rare Dalek ships that fly around and shoot lazers. You can go to space and land on an astroid.


Could you try posting your suggestion in a seperate thread? It's unrelated to ArcPhoenix's suggestion.

 

Try using this format: https://swdteam.co.uk/forum?p=thread&tid=281 

 

arc i think you are getting on to something here. maybe create a design for the generating structures and then post them onto this thread? then it would be easier for people to see what you mean by "The outside looks slightly different"

I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod

 

-Edited out for length-

 

 

I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod

 I can't code... I've been trying to learn how, but I can't

 
 
-Edited out for length-

 

 

I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod

 I can't code... I've been trying to learn how, but I can't

 Everyone has to learn from some where I am going to lean how to code after I finish College on the course I am on Currently.  so I can help with items and other thing I might even make a Doctor Who mod that is compatible with The Dalek Mod

 Everyone has to learn from some where I am going to lean how to code after I finish College on the course I am on Currently.  so I can help with items and other thing I might even make a Doctor Who mod that is compatible with The Dalek Mod

 I've considered this for some time myself tbh.

 

Only thing is, I don't want people attacking me claiming I somehow ripped off DWCM or the Dalek Mod just because I'd have my own Doctor Who Mod mod, lol

 

That and because I still need to learn how to code

arc i think you are getting on to something here. maybe create a design for the generating structures and then post them onto this thread? then it would be easier for people to see what you mean by "The outside looks slightly different"

 I'm not really a good builder either... I'l think of some words I can use to describe both.

 

I guess HQ would look more "grand" and be larger in size.


HQ also has the Third Doctor's "Science Shed" as well as Bessie.

 

HQ would also also have more offices and less soldier quarters so to say, as it's more of a "center of operations" rather than an actual "base." I guess.

 

I have to think about it a bit

This is brilliant. They HAVE to do this!

otherwise the unit soldiers are just mindless people walking about

Do you guys think I should add Inferno Earth to the Suggestion? I'm considering it atm

I feel like returning to this suggestion again. 

 

Maybe adding in a slightly larger Unit structure that has more Unit soldiers with more weapons, possibly including a tank.

Bumping this suggestion.

 

I'm thinking of having variants to the Unit Soldier. Perhaps with varying stats, commonality/rarity, and attack styles

 

Any ideas?


On another note. Definitely reformatting this suggestion later today

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