Dalek mod things I want
Method of obtaining weapon: The Tenth Planet Cybermen have a chance of dropping Cyberman "Lamps".
Stats in comparison to other cyber weapons:
Durability:
How it looks when held: The player holds the Cyberlamp two-handed, one hand on each handle and in front of himself or herself.
Enchantable: no
Note: alternatively, it could be attached to steel armour and fired by pressing a key
Cyber Wrist Blaster (Cyberman Gauntlet) " (Originally Suggested By Arcphoenix"
Method of obtaining Weapon: They are dropped by Cybus/Lumic Cybermen. The chances of this are very low, however.
Stats in comparison to other Cyber weapons:
Ammunition: Undecided. Likely batteries or simply the durability of the weapon
Durability:
How it look when a player holds this weapon: The Cyber Wrist Blaster renders over the player's arm like a gauntlet. When firing, the player points his or her arm at his or her target
Enchantable: no"
Laser screwdriver
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: It should be a 3D model
Enchantable: no
"Cyber gun " (Originally Suggested By Arcphoenix"
Method of obtaining Weapon: They are dropped by 70s Cybermen
Ammunition: Cyberguns run on energy. When this energy runs out the Cybergun will require new batteries.
Enchantibility: None. At the moment I don;t think any of the Cyberweapons should be enchantible.
Stats in comparison to other Cyber weapons: Cyberguns are pretty Strong.
Durability: Undecided, but they do break eventually
Based on: The Cyberguns seen in Attack of the Cybermen
" (Originally Suggested By Arcphoenix"
Batteries
Type: Ammunition
Method of obtaining Ammunition: They are dropped by Cybermats or other Robotic Foes
Golden Bullets
Type: Ammunition
Method of obtaining Ammunition: They are crafted from gold nuggets
Gold Tipped Arrows
Method of obtaining Weapon: Crafting
Pros: Gold tipped arrows are very effective on Mondasian Cybermen. They either will always cause critical hits on them or will have a damage bonus when damaging Mondasian Cybermen..
Cons: When attacking things that are not Mondasian Cybermen, Gold tipped arrows are not as effective as normal arrows."
Gauntlet of Rassilon
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: The gauntlet should appear on the users fist. And it should glow blue when firing
Enchantable: no
(expensive of course. It should give you another set of hearts, fire resistance, etc and the ability to shoot deadly blasts)
Coronet of Rassilon
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: like a crown
Enchantable: no
What it does: it is able to command and control players, I feel that you should shift click on a player and some options appear like, freeze, kill people, etc
Cybermats
" (Originally Suggested By Arcphoenix"
"Please do not have Silverfish connected to the Cybermen in ANY kind of way, meaning for them to be Cybermats.
It's just lazy and wrong to do it that way.
Cybermats are nothing like Silverfish. The only common traits they have are appearance and the tendency to attack the player.
Silverfish after all are not made of metal (At least I think), they do not Convert species into Cybermen, they are not made by nor affiliated with the Cyberman, and just aren't from Doctor Who.
Anyway, the Details.
Creature Name: Cybermat
Creature's Planet of Origin: It's a bit Unknown.
Description of Creatures Planet: I'll do a bit of research. I remember reading once what they are made from
Description of Creature:
Spawning: Random
Abilities: Converting species into Cybermobs, getting into small gaps, ruining redstone circuits
Image of Creature(sketch or rough draft also acceptable):
How do you suggest we implement it in game: Will add more information soon
Weaknesses: Gold (I need to double check this) and Sonic Screwdrivers/Powerful Sonic Devices
Any other Information:
PLEASE make an original model based on one of the Models from the show if you add these guys in. I'm pretty sure I'm not the only one who wouldn't want to see a re-textured Silverfish for this mob. And please don't just copy the SIlverfish behavior for them either. These are CYBERMATS and act like cybermats. Not Silverfish
The Fallen
There's currently no image for The Fallen " (Originally Suggested By Arcphoenix"
Creature Name: The fallen (Name is Wip)
Origin: They look like Cybervillagers... But a bit different somehow... A familiarity that's almost a bit terrifying.... But you can't quite place your finger on it.
Description of Creature: (Details are currently being thought up)
Spawning: They don't spawn until the day count has reached a certain number (This shouldn't be too hard right?). On that first day, they have have a much higher rate of spawning than usual.
They Only Spawn after the Local Difficulty has reached a Certain height.
Did you know Slime Spawning is affected effected by the moon? Likewise, these guys have a higher chance of spawning on a certain moon.
Appearance: They mostly look like random generic and overused player skins. Some are Alexes and Steves.
They are Partially converted Cybermen, but you will definitely be able to see part of their faces, a bit of their hair, and maybe a few other features.
While many use blasters/melee and other Cyberman forms of attack, it isn't unknown for some to walk around carrying modified bows or swords.
Image of Creature(sketch or rough draft also acceptable):
Purpose of this Mob: To be freaking creepy for one. They also convey a sort of.... Feeling... And add a bit of terror.... These were just like you once, but they are cybermen now. They lost their souls and individuality too.
Cyber Variants and Abilities " (Originally Suggested By Arcphoenix"
Dalek puppet
Origin: they used to be normal, then the Dalek took them, human no more they do believe themselves to be human, until it happens.
Description of creature: look like normal people or villagers, until they are activated, they will try and murder or capture you. They could look like villagers, players etc. But when you get to close they activate
"Kaled Mutants " (Originally Quoted From: 50ap5ud5 >>)
Spawning: Could spawn on walls/ceiling of Dalek City sewers or on the ground, sprawled near Deactivated Dalek travel machines. For both scenarios only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Behaviour: (For active Kaled mutants) When moving, will hop like Slimes.
Attacking style: When attacking, it will perform something similar to the Spider jump attack. They will usually attack the player when he/she is close enough for its melee attack. It could cause suffocation damage to the player if he/she is being attacked (on Hard mode) and hinder the player's view as if he/she is in a wall. In Easy/Normal mode maybe it give the player only the blindness status effect.\, nothing else.
If multiple are present and are attacking the same player, they will pile on top of the player and the higher number can inflict the Slowness or Mining fatigue status effect. (I'll have to think about using either slowness or Mining fatigue).
A single Kaled mutant does little damage (half a heart). That way it will be easier for a player to handle a single mutant, but will have trouble with multiple.( As the damage will accumulate).
See the image: https://en.wikipedia.org/wiki/Dalek#/media/File:Dalek_attack.jpg"
Nice! Thanks for crediting us! If they can help express you feedback for the mod, that's great!
This is alright, but you think you could put include this credit in the post and also specify which ideas were originally mine?
If you don't mind, would you be able to credit me for the Kaled mutant suggestion? I made that for Arcphoenix's post and he quoted me for it.
Just to clarify things the better vortex manipulator wasn't my idea, I believe it was yours.
Yeah, just please have a look at what Arcphoenix said about crediting. That's all I ask. Thanks!
One edit: Kaled Mutants were suggested by 50ap5ud5, not me.
This was deleted. Just see the comment below instead
Do you think you can use a "quote boxes"? that'd be the best way to do it. (Sorry if I'm being difficult. This is the last time I'll ask about formatting credit)
Dalek mod things I want
Method of obtaining weapon: The Tenth Planet Cybermen have a chance of dropping Cyberman "Lamps".
Stats in comparison to other cyber weapons:
Durability:
How it looks when held: The player holds the Cyberlamp two-handed, one hand on each handle and in front of himself or herself.
Enchantable: no
Note: alternatively, it could be attached to steel armour and fired by pressing a key
Cyber Wrist Blaster (Cyberman Gauntlet) " (Originally Suggested By Arcphoenix"
Method of obtaining Weapon: They are dropped by Cybus/Lumic Cybermen. The chances of this are very low, however.
Stats in comparison to other Cyber weapons:
Ammunition: Undecided. Likely batteries or simply the durability of the weapon
Durability:
How it look when a player holds this weapon: The Cyber Wrist Blaster renders over the player's arm like a gauntlet. When firing, the player points his or her arm at his or her target
Enchantable: no
Laser screwdriver
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: It should be a 3D model
Enchantable: no
Ccyber gun " (Originally Suggested By Arcphoenix"
Method of obtaining Weapon: They are dropped by 70s Cybermen
Ammunition: Cyberguns run on energy. When this energy runs out the Cybergun will require new batteries.
Enchantibility: None. At the moment I don;t think any of the Cyberweapons should be enchantible.
Stats in comparison to other Cyber weapons: Cyberguns are pretty Strong.
Durability: Undecided, but they do break eventually
Based on: The Cyberguns seen in Attack of the Cybermen
" (Originally Suggested By Arcphoenix"
Batteries
Type: Ammunition
Method of obtaining Ammunition: They are dropped by Cybermats or other Robotic Foes
Golden Bullets
Type: Ammunition
Method of obtaining Ammunition: They are crafted from gold nuggets
Gold Tipped Arrows
Method of obtaining Weapon: Crafting
Pros: Gold tipped arrows are very effective on Mondasian Cybermen. They either will always cause critical hits on them or will have a damage bonus when damaging Mondasian Cybermen..
Cons: When attacking things that are not Mondasian Cybermen, Gold tipped arrows are not as effective as normal arrows."
Gauntlet of Rassilon
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: The gauntlet should appear on the users fist. And it should glow blue when firing
Enchantable: no
(expensive of course. It should give you another set of hearts, fire resistance, etc and the ability to shoot deadly blasts)
Coronet of Rassilon
Method of obtaining Weapon: Idk
Stats in comparison to other weapons:
Ammunition: its durability, but the durability may be recharged by draining Tardis energy, temporarily stopping the Tardis
Durability:
How it look when a player holds this weapon: like a crown
Enchantable: no
What it does: it is able to command and control players, I feel that you should shift click on a player and some options appear like, freeze, kill people, etc
Cybermats
" (Originally Suggested By Arcphoenix"
"Please do not have Silverfish connected to the Cybermen in ANY kind of way, meaning for them to be Cybermats.
It's just lazy and wrong to do it that way.
Cybermats are nothing like Silverfish. The only common traits they have are appearance and the tendency to attack the player.
Silverfish after all are not made of metal (At least I think), they do not Convert species into Cybermen, they are not made by nor affiliated with the Cyberman, and just aren't from Doctor Who.
Anyway, the Details.
Creature Name: Cybermat
Creature's Planet of Origin: It's a bit Unknown.
Description of Creatures Planet: I'll do a bit of research. I remember reading once what they are made from
Description of Creature:
Spawning: Random
Abilities: Converting species into Cybermobs, getting into small gaps, ruining redstone circuits
Image of Creature(sketch or rough draft also acceptable):
How do you suggest we implement it in game: Will add more information soon
Weaknesses: Gold (I need to double check this) and Sonic Screwdrivers/Powerful Sonic Devices
Any other Information:
PLEASE make an original model based on one of the Models from the show if you add these guys in. I'm pretty sure I'm not the only one who wouldn't want to see a re-textured Silverfish for this mob. And please don't just copy the SIlverfish behavior for them either. These are CYBERMATS and act like cybermats. Not Silverfish
The Fallen
There's currently no image for The Fallen " (Originally Suggested By Arcphoenix"
Creature Name: The fallen (Name is Wip)
Origin: They look like Cybervillagers... But a bit different somehow... A familiarity that's almost a bit terrifying.... But you can't quite place your finger on it.
Description of Creature: (Details are currently being thought up)
Spawning: They don't spawn until the day count has reached a certain number (This shouldn't be too hard right?). On that first day, they have have a much higher rate of spawning than usual.
They Only Spawn after the Local Difficulty has reached a Certain height.
Did you know Slime Spawning is affected effected by the moon? Likewise, these guys have a higher chance of spawning on a certain moon.
Appearance: They mostly look like random generic and overused player skins. Some are Alexes and Steves.
They are Partially converted Cybermen, but you will definitely be able to see part of their faces, a bit of their hair, and maybe a few other features.
While many use blasters/melee and other Cyberman forms of attack, it isn't unknown for some to walk around carrying modified bows or swords.
Image of Creature(sketch or rough draft also acceptable):
Purpose of this Mob: To be freaking creepy for one. They also convey a sort of.... Feeling... And add a bit of terror.... These were just like you once, but they are cybermen now. They lost their souls and individuality too. "
"Cyber Variants and Abilities " (Originally Suggested By Arcphoenix"
Dalek puppet
Origin: they used to be normal, then the Dalek took them, human no more they do believe themselves to be human, until it happens.
Description of creature: look like normal people or villagers, until they are activated, they will try and murder or capture you. They could look like villagers, players etc. But when you get to close they activate
"Kaled Mutants " (Originally Suggested By 50ap5ud5)"
Spawning: Could spawn on walls/ceiling of Dalek City sewers or on the ground, sprawled near Deactivated Dalek travel machines. For both scenarios only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Behaviour: (For active Kaled mutants) When moving, will hop like Slimes.
Attacking style: When attacking, it will perform something similar to the Spider jump attack. They will usually attack the player when he/she is close enough for its melee attack. It could cause suffocation damage to the player if he/she is being attacked (on Hard mode) and hinder the player's view as if he/she is in a wall. In Easy/Normal mode maybe it give the player only the blindness status effect.\, nothing else.
If multiple are present and are attacking the same player, they will pile on top of the player and the higher number can inflict the Slowness or Mining fatigue status effect. (I'll have to think about using either slowness or Mining fatigue).
A single Kaled mutant does little damage (half a heart). That way it will be easier for a player to handle a single mutant, but will have trouble with multiple.( As the damage will accumulate).
See the image: https://en.wikipedia.org/wiki/Dalek#/media/File:Dalek_attack.jpg"
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Well, I meant like this:
"Kaled Mutants " (Originally Suggested By 50ap5ud5)"
Spawning: Could spawn on walls/ceiling of Dalek City sewers or on the ground, sprawled near Deactivated Dalek travel machines. For both scenarios only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Behaviour: (For active Kaled mutants) When moving, will hop like Slimes.
Attacking style: When attacking, it will perform something similar to the Spider jump attack. They will usually attack the player when he/she is close enough for its melee attack. It could cause suffocation damage to the player if he/she is being attacked (on Hard mode) and hinder the player's view as if he/she is in a wall. In Easy/Normal mode maybe it give the player only the blindness status effect.\, nothing else.
If multiple are present and are attacking the same player, they will pile on top of the player and the higher number can inflict the Slowness or Mining fatigue status effect. (I'll have to think about using either slowness or Mining fatigue).
A single Kaled mutant does little damage (half a heart). That way it will be easier for a player to handle a single mutant, but will have trouble with multiple.( As the damage will accumulate).
See the image: https://en.wikipedia.org/wiki/Dalek#/media/File:Dalek_attack.jpg"
Again, Sorry if I'm being difficult
Well, I meant like this:
"Kaled Mutants " (Originally Suggested By 50ap5ud5)"
Spawning: Could spawn on walls/ceiling of Dalek City sewers or on the ground, sprawled near Deactivated Dalek travel machines. For both scenarios only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Behaviour: (For active Kaled mutants) When moving, will hop like Slimes.
Attacking style: When attacking, it will perform something similar to the Spider jump attack. They will usually attack the player when he/she is close enough for its melee attack. It could cause suffocation damage to the player if he/she is being attacked (on Hard mode) and hinder the player's view as if he/she is in a wall. In Easy/Normal mode maybe it give the player only the blindness status effect.\, nothing else.
If multiple are present and are attacking the same player, they will pile on top of the player and the higher number can inflict the Slowness or Mining fatigue status effect. (I'll have to think about using either slowness or Mining fatigue).
A single Kaled mutant does little damage (half a heart). That way it will be easier for a player to handle a single mutant, but will have trouble with multiple.( As the damage will accumulate).
See the image: https://en.wikipedia.org/wiki/Dalek#/media/File:Dalek_attack.jpg"
Again, Sorry if I'm being difficult
Do you like, do links?