Dalek Mod version: 48
Where you downloaded the mod from: SWD store
List of mods installed: Just enough Items, Realistic drops, Lost Cities, Twilight Forest.
Minecraft Forge version: 1.12.2forge1.12.2-14.23.4.2705
Location of crash: Singleplayer
What you were doing prior to crash: Loading a new world
Describe the problem please: Upon loading the world, it gives the normal "Loading World" message but shortly after a "0%" appears then the game crashes.
Crash Report:
---- Minecraft Crash Report ---- // Ooh. Shiny. Time: 7/5/18 10:42 AM Description: Exception in server tick loop com.google.common.util.concurrent.UncheckedExecutionException: java.lang.NullPointerException at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2217) at com.google.common.cache.LocalCache.get(LocalCache.java:4154) at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) at net.minecraft.world.storage.loot.LootTableManager.func_186521_a(LootTableManager.java:40) at net.minecraft.world.storage.loot.LootTableManager.func_186522_a(LootTableManager.java:49) at net.minecraft.world.storage.loot.LootTableManager.(LootTableManager.java:35) at net.minecraft.world.WorldServer.func_175643_b(WorldServer.java:155) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:122) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NullPointerException at com.swdteam.common.event.EventLoots.lootLoad(EventLoots.java:24) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_44_EventLoots_lootLoad_LootTableLoadEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.event.ForgeEventFactory.loadLootTable(ForgeEventFactory.java:730) at net.minecraftforge.common.ForgeHooks.loadLootTable(ForgeHooks.java:1174) at net.minecraft.world.storage.loot.LootTableManager$Loader.func_186518_c(LootTableManager.java:156) at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:72) at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:53) at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) ... 12 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 543118880 bytes (517 MB) / 1073741824 bytes (1024 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.4.2705 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:------- |:-------------- |:------------- |:------------------------------------------- |:---------------------------------------- | | UCHIJAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | forge | 14.23.4.2705 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | thedalekmod | (Update 48.0) | Dalek-Mod-Update-48.jar | None | | UCHIJAA | jei | 4.11.0.204 | jei_1.12.2-4.11.0.204.jar | None | | UCHIJAA | lostcities | 2.0.5 | lostcities-1.12-2.0.5.jar | None | | UCHIJAA | realdrops | 1.2.12 | RealisticItemDrops-1.2.12.jar | None | | UCHIJAA | twilightforest | 3.7.424 | twilightforest-1.12.2-3.7.424-universal.jar | None | Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
Thank you for reporting the bug. The developers are already aware of the bug and are currently busy with making a patch for U48.
Thank you for reporting the bug. The developers are already aware of the bug and are currently busy with making a patch for U48.
Gotcha. NP
Thank you for reporting the bug. The developers are already aware of the bug and are currently busy with making a patch for U48.
Out of curiosity, what's causing said bug? I really want to try this update...
You can still try out the update on singleplayer but you can't play it on the server atm.
Join our discord for more info. There have been around 125 bugs reported already, and they are being fixed in test builds that are released there
Join our discord for more info. There have been around 125 bugs reported already, and they are being fixed in test builds that are released there
Only there?
Join our discord for more info. There have been around 125 bugs reported already, and they are being fixed in test builds that are released there
Only there?
I mean, there is always the "Report a DM Bug" option on the menu, but otherwise no, if it were on the forums, just think, there would be 125 threads all reporting bugs, or 125 comments on 1 bug reporting thread