In this post, I plan to go into more detail on the mobs I originally suggested here [Dalek mod Suggestion] Skaro Time Zones [Time Zones].
Time Zone 1- 1000 Years War Mobs
Mob 1- Kaleds
Timezone: Thousand Years War Skaro
Attack Style: Gun
Spawning:
Behavior:
Mob 2- Thals (Thousand Year War)
Timezone: Thousand Years War Skaro
Attack Style: Gun
Spawning:
Behavior:
Mob 3- Kaled Mutant (Suggested by 50ap5ud5)
Timezone: Thousand Years War Skaro
Spawning:
Attacking Style: When attacking, it will perform something similar to the Spider jump attack. They will usually attack the player when he/she is close enough for its melee attack. It could cause suffocation damage to the player if he/she is being attacked (on Hard mode) and hinder the player's view as if he/she is in a wall. In Easy/Normal mode maybe it give the player only the blindness status effect.\, nothing else.
If multiple are present and are attacking the same player, they will pile on top of the player and the higher number can inflict the Slowness or Mining fatigue status effect. (I'll have to think about using either slowness or Mining fatigue).
A single Kaled mutant does little damage (half a heart). That way it will be easier for a player to handle a single mutant, but will have trouble with multiple.( As the damage will accumulate).
Aesthetics: (For active Kaled mutants) When moving, will hop like Slimes.
Other Details: this section will need updating soon
Mob 4- Giant Clams
Timezone: Thousand Years War Skaro
Spawning: Undecided
Attacking Style:
Mob 5- Deranged Mutos
Men or beasts. It's unknown what they are or what they once were. All you need to know is that it's a good idea to keep away.
Spawning: Mutos Spawn in the Lands outside the Domes
Behavior:
Attack Style: Melee
Mob 6- Humanoid Mutos
More info will be added later
Boss 1- Davros
[NOTE: Davros has his own thread now. The information here may be a bit outdated. (Link to updated Davros thread)]
MODEL OF DAVROS IS BY TheTwelfthDoctor/NovaCookieBlueBoxMan
MODEL OF DAVROS IS BY TheTwelfthDoctor/NovaCookieBlueBoxMan
Details are really up to SWD since they already have a Davros in Development, but since the team hasn't really given any details on how he'd be implemented, this is how I'd imagine it
Timezone: Thousand Years War Skaro (and perhaps a few other placed)
Spawning: He may sometimes Spawn in a Kaled Dome when it first Generates
Attacks:
Mobility:
Mostly, he moves around on the ground, but he can hover with the Anti-gravity gravitors (Revelation of the Daleks in the video below) in his travel machine. I always think of them as being only for short use or unable to get him too far above the ground, but who knows.
Variants:
Time Zone 2 is in the next reply
Time Zone 2- Petrified Forest Skaro Mobs
Mob 1- Thals (Petrified Forest Skaro)
Timezone: Petrified Forest Skaro
Spawning:
Behavior:
Trading:
What happens if you upset them:
Mob 2- Dalek City Daleks
Timezone: Petrified Forest Skaro
Spawning: Dalek Cities
Special Traits:
After the Control Center is Shut down:
Drops:
None, but (as mentioned before) when the Entity I mentioned before is Right-Clicked on, it will have a chance of dropping parts that make up a Dalek Travel Machine.
Mob 3- Kaled Mutant (As Suggested by 50ap5ud5)
Details: Mostly, it acts just like the one from Time Zone 1
Spawning: Could spawn on the ground, sprawled near Deactivated Dalek travel machines. In this scenario, only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Mob 4- Terrorkon
Spawning: Lake of Mutations
Attacks:
Drops:
Details: Coming Soon
Mob 5- Giant Electric Eel
Spawing:
Attacks:
Behaviour:
Drops:
Details: Coming Soon
Time Zone 3 is in the next reply
Time Zone 3- Modern Skaro Mobs
Mob 1- Daleks
What Daleks?: Any Daleks SWD wants to put here
Mob 2- Scout Snake
Spawning: Dalek Cities (Modern)
Abilities:
Attacks:
Any other Information:
Mob 3- Kaled Mutant (As Suggested by 50ap5ud5)
Details: Mostly, it acts just like the one from Time Zone 1
Spawning: Could spawn on walls/ceiling of Dalek City sewers or on the ground. In this scenario only some will be active and ready to attack the player. The rest are inactive ones, which will be a similar type of entity like the Deactivated Daleks
Boss 1- Colony Sarff
As Seen in: Magician's Apprentice and Witch's Familiar
Spawning
Minions Spawned: See The Battle for more Details
The Battle:
Any Other information: Not atm
Time Zone 4 is in the next reply
Time Zone 4- Skaro as Portrayed in Lego Dimensions Mobs
Mob 1- Daleks
What Daleks?: Any Daleks SWD wants to put here
Mobs That have no specific Time Zone
Mob 1- Slyther
A really large and hideous beast native to Skaro. Used by Daleks, notably the Supreme. They have thick skin, are aggressive, and have tentacles
Type: The Slyther will either be a Miniboss or just a really tough mob
Details: Coming soon
Mob 2- Varga Plant (Mission to the Unknown)
Details: Coming soon
Behaviour:
Attack Type:
Status Effects Caused By the Varga:
Images: The first I think is from the show, the second is an unofficial animation (which may have or may not have been praised by BBC once. I forget tbh), and the last... Well. Idk where that one came from, but it is likely what someone would look like when only partially taken over by a varga
Rest of post is in the next comment
I'm open to suggestions on how to improve things and critiques and opinions on my ideas. If you have any of those, feel free to comment below
Rewatched Genesis of the Daleks today, and I decided to add in a few more things
Anyway, thread updated.
I'm also considering having a more "human" variant of mutos which, perhaps, can be a friendly mob (friendly =/= passive by the way)