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[Dalek mod Suggestion Compilation] Tardis Improvements (Scanners, Relative Coord Travel, Rasilicon, Duplicate Keys, Defenses...)[Improvements/Tardis]

Oh. I didn't know it went THAT far in it's deleting. You learn something new everyday.

can be added a room in the tardis , EYE OF HARMONIE , its anything like a sun , i think this will be very cool , and the "infinite corridor" its just a normal corridor but it backs you 3 corridors back :) i hope this will be a good idea

Suggestion : Tardis Damage Level 

The tardis won damage when hit in anything , when the damage are at 100% the tardis are not able to fly or dematerialize , and you will need to repair , putting zeiton-7 crystal in an Tardis Chest named : Tardis Energy : Tardis Fuel : Tardis Strengh .

it doesnt work in creative

can be added a room in the tardis , EYE OF HARMONIE , its anything like a sun , i think this will be very cool , and the "infinite corridor" its just a normal corridor but it backs you 3 corridors back :) i hope this will be a good idea

 I'll add the Eye of Harmony. The Infinite Corridor sounds cool too, but idk if that should be included in the "starter rooms" as there's not really much to start with

Suggestion : Tardis Damage Level 

The tardis won damage when hit in anything , when the damage are at 100% the tardis are not able to fly or dematerialize , and you will need to repair , putting zeiton-7 crystal in an Tardis Chest named : Tardis Energy : Tardis Fuel : Tardis Strengh .

it doesnt work in creative

 I've been considering a damage system for some time, but it's wip. I plan on adding it to the "Vortex Dimension" suggestion once I have it finished

Arcpheonix i have a suggestion for the TARDIS you know Idris i had a suggestion if there is a possibility to get the TARDIS into a Player body like it did in the series ill show u the link if i can find it

    

Arcpheonix i have a suggestion for the TARDIS you know Idris i had a suggestion if there is a possibility to get the TARDIS into a Player body like it did in the series ill show u the link if i can find it

    

 I'll do a bit of research into this and see what I can put together. I like the idea

Arcpheonix i have a suggestion for the TARDIS you know Idris i had a suggestion if there is a possibility to get the TARDIS into a Player body like it did in the series ill show u the link if i can find it

    

 I'll do a bit of research into this and see what I can put together. I like the idea

 Thx ive been thinking this for a long time but i dont have any ideas for what it can do so far ill get you some updates to Idris or whatever gender the TARDIS goes in and the name it gets

 

can be added a room in the tardis , EYE OF HARMONIE , its anything like a sun , i think this will be very cool , and the "infinite corridor" its just a normal corridor but it backs you 3 corridors back :) i hope this will be a good idea

 I'll add the Eye of Harmony. The Infinite Corridor sounds cool too, but idk if that should be included in the "starter rooms" as there's not really much to start with

Suggestion : Tardis Damage Level 

The tardis won damage when hit in anything , when the damage are at 100% the tardis are not able to fly or dematerialize , and you will need to repair , putting zeiton-7 crystal in an Tardis Chest named : Tardis Energy : Tardis Fuel : Tardis Strengh .

it doesnt work in creative

 I've been considering a damage system for some time, but it's wip. I plan on adding it to the "Vortex Dimension" suggestion once I have it finished

 about the Eye Of Harmonie , i was thinking , and why not that room be hidden in the Tardis? 

in the "infinite corridors" one of the corridors will go to the EYE OF HARMONIE .

Eye Of Harmonie 

Eye of harmonie

its like a bridge , and if you stay there , you will burn , and die . 


suggestion 2 : TARDIS WILL TAKE CARE OF YOU

when you is going to die , and you no have more Regenerations , the Tardis will give you a Medicine Kit ( textures soon ) 
its like a chest , inside it have : Potion of Healing , Roast beef , cake , pills (textures soon)

Thank You!

XIX.  Saving Waypoints (suggested by Kryon13)

Feature: Bookmaked Locations or "Waypoints" 

Function: In short, the player will be able to save a location (coordinates and dimension) to a list in the Tardis monitor (preferably with a search-and-sort system that also allows a user to create category folders or create tags for certain bookmarked locations so that he or she will be able to find them easily

Purpose: To allow a user to return to places easily.

Config: There will be a config that disallows or allows this function. Mainly as a way to make repeated griefing a bit more difficult (because I know this wouldn't stop it of course) and also to add a bit more adventure/difficulty if the player or a server owner wishes to have it.

 

 XX. Door Lever and a new Mechanic for opening the Tardis door from the inside (originally suggested by Kryon13 and expanded on by Arcphoenix)

Feature: Tardis Door Lever

As seen in: Many stories in which the Tardis has appeared.

Function: Opens and closes the Tardis doors from the inside.

Obtaining: 100% chance of being in the Tardis "starter kit" spawned in a Tardis. It will also be craftable from Ores you can Find on Gallifrey.

Purpose: 

  1. It allows a way for someone to open and close the doors from the inside, something not in the current versions of the Dalek Mod.
  2. Realism. The Tardis Doors have never (at least in what I've seen of the show) been opened in a traditional way from the inside. Even when the Tardis once lost power, a crank hand to be turned to open the Doors.
  3. Adds in an element of danger. In short, if you're being chased, you're going to need to reach the console, pull the lever, and see the doors actually close before feeling safe. Just "walking into the Tardis", will not save you. Instead, you actually have to close the doors before something nasty has the chance to follow you inside.

Notes:

  • Whenever the Door Lever is activated, you will get the message of "Your Tardis Door is Closed" or "your Tardis Door is open" since Bigger on the inside isn't a thing yet.
  • There will be an item that will allow a player to synch the doors to a lever.
  • There will also be a way to lock/unlock the tardis, by using your key on this lever (Autobot332 gave me this idea)

New Gamerule:

  • "/tardisRule cheapDoor <true/false>
    • False is the Default (Like how keepInventory, mobGriefing, PVP, and Firespread are always set to the "less safe" version by default)
    • When true 
      • the doors close behind the people automatically
      • From the inside, the door will only need to be right-clicked to open it
    • When false,
      • the doors, once opened, stay opened until the users close them. No more auto closing
      • From the inside, doors must be opened with the lever, then right-clicked. The Door block will not work unless the player has flipped the door lever. Once bigger on the inside is a thing, the doors will open after the player flips the lever, no need to right-click on the doors.
    •  This gamerule does not affect how Tardis doors open from the outside, from the outside, it only requires right-clicking on the door, like normal.

Opening doors from the inside:

  •  Shift RIght Clicking on a door with an empty hand will open the Tardis door when the gamerule cheapDoor is set to true and will display the message 'Your Tardis Door is Open/Closed"

Note:

  • cheapDoor is a filler name at the moment. I plan on changing it, due to the derogatory and critical sound behind the name. I'll take suggestions for a better name

 XXI. Craftable Tardis Doors (Originally Suggested by DeloreanPro and expanded upon by Arcphoenix) and a new Door Mechanic (By Arcphoenix)

Feature 1: A "plain" varient of Tardis Doors

Description of Feature: 

The thing DeleoreanPro suggested was a varient of Tardis Doors. These Tardis doors will act like regular vanilla doors and are mainly for purposes of Decoration.

My Suggestion is exactly that. I suggest that new blocks called "Tardis Door (Decor)" should be added to the mod

Mechanics:

  • Tardis Decor Doors Will be crafted from a new type of block (Blue Wooden Planks- Obtainable by crafting wooden planks with Lapiz Lapizuli)
  • When the Planks are crafted in the shape of a vanilla door, the player will get a special kind of Door Block.

Design: 

  • When the player shift-clicks on a door with an empty hand, a gui will come up. The player will then be able to decide which design he or she wants.
    • Kinds of doors:
      • Exterior (has the External Tardis door design (I'm referring to how the "functional Tardis doors" have two sides) on both sides) 
      • Interior (Has the Interior Tardis door design on both sides)
      • Hybrid 1 (has the exterior Tardis door design as the "inside door face" and the interior Tardis door design as the "outside door face")
      • Hybrid 2 (has the exterior Tardis door design as the "outside door face" and the interior Tardis door design as the "inside door face")

Feature 2: A crafting Recipe for the Functional Tardis Doors

  • Crafted in the usual Door Pattern with Omegaton

 

 XXII. Space/Time Travel With only a Tardis Console and no actual Tardis

As Seen in:The Mind Robber(?) and Inferno

Description of Feature:

  • The player will be able to travel with just a Tardis console
  • To do this, the Tardis console must be placed in the Overworld, and also have a good amount of Redstone powering it.
  • When Activated, it will teleport the player and has a chance to also teleport certain mobs within a short range (including Bessie) to whatever coordinates the player enters, with  a chance of failing. It also has a chance to take the player to a different dimension, even if the player does not enter one. 
  • Overall, this is a WIP idea. I'm still trying to figure out how to get it to work.

I'll have the details soon

  

XXIII. Setting a Favorite Tardis Door

Feature: Setting a Favorite Tardis Door

Description of Feature: A player may want to have more than one console room, or multiple exits in a Tardis. But what if he or she wants to come in the Tardis from a specific entrance? 

This feature will allow a player to set a door so that whenever he or she enters his or her Tardis, he or she will always come through a specific one

Operation: This is done by Shift-Clicking on a Tardis door with a Tardis key in hand. When done, the door shift-clicked will become the favorite  door

XXIV. Transmat (This will be nothing like the one in DWCM, don't worry. The idea I have is completely original)

Feature: A Transmat Station inside the Tardis

Description of Feature: 

The Tardis will now have a Transmat station. I'm having a bit of trouble remembering the exact details I originally had, but I'll share what I can remember.

  • When the Player is in his or her Tardis and not in the Vortex, he or she can use his/her Tmat station as a form of travel.
  • It doesn't allow the player to go to other dimensions, but when used a player can enter coordinates into a kind of panel, get on the mat, press a button, and be teleported to whatever coords he or she entered on the planet he or she is currently on.
    • Also, anything that is on the Transmat when the button is pressed will be teleported.
  • There will be a recall function from the panel so that you may recall the last few people teleported, in order of last teleported to first teleported.
  • You may also be able to lock onto specific people you sent and recall them.
  • Maybe the player will be able to enter coordinates and the Transmat will take whatever is at the end and bring it into the Tardis.
  • I'm considering limitations. Like the transmat only works at a certain range for instance.

Balancing (WIP):

  • The transmat requires fuel to operate
  • It only works in the dimension the Tardis is in
  • There will be a cooldown between sending and recalling
  • I'm debating whether or not there should be a way to reverse a Transmat remotely. It could be a bit of a cheap getaway. Plus the Player can just summon his/her Tardis instead 

Purposes/Uses:

  • I'll get back to this a bit later

How do you suggest we implement this?:

  • Pretty much most of what I said in the description and stuff. I'll come back to this subheader and add more details later.
  • A Mat, a button, and a panel that allows for entering coordinates, recalling the last thing in the registry (only recalls whatever it was if it did not move), and choosing to lock onto companions (the companion must be at least still for 7 seconds to be teleported)

Any other information: Atm, no

 

 

XXV. Randomiser Circuit

  

Description of Feature: 

The randomiser was made by the Fourth Doctor as a way to keep the Black Guardian from predicting where he was. It scrambled the Tardis's coordinate system, making the times and places he landed in unpredictable.

I suggest having this as a feature in the Dalek Mod activated from a Tardis Panel.

 

Aesthetics/Interaction: 

When active, the planet selection will always show up as a dark sillouette with a white blocky question mark. The coordinates and planet name will appear as obfuscated text and the selection arrows will not work. The player can try to delete or add characters into the coordinates, but they will still appear obfuscated and not really make much difference. when the player clicks outside of the coordinate spot, it will snap back full again, still obfuscated. The player will not know where he or she is until he or she gets there and either opens the doors or checks the scanner. The Tardis will always pick dimension, time, and coordinates at random after the remat lever is flipped. In short, the meddling with the obfuscated coordinates typing space will never make a difference. 

 

Any other information:

Atm, no

 

XXVI. Lamp Crafting Recipe 

Feature:

A new lamp Block, a crafting recipe for a lamp post, and a requirement of a lamp to craft a police box.

Description of Feature:

I'll add this a bit later

Crafting Recipes:

Lamp (Light that needs redstone to be powered): Fill a grid with glass panes, but but glowstone in the middle, an iron ingot at the top, and redstone dust at the bottom

 

Lamp (Self-Powered Light): Fill a grid with glass panes, but but glowstone in the middle, an iron ingot at the top, and a redstone block at the bottom

 

Lamp Post: put the lamp (Light that needs redstone to be powered) at the top middle; iron ingots in the left middle, right middle, bottom right, and bottom left parts of the crafting grid; redstone dust in the middle space; a redstone block at the bottom; and a lever or button on the top right or top left.

 

Police Box Crafting recipe (this isn't a Tardis. It can be made into one though): Blue Dyed Wood planks, a door, a lamp (I'll have it put together soon)

 

What is the purpose of this:

It adds to crafting recipe that one can use to make a lamp-post while at the same time, using that for other things as well such as two new light source blocks as well as a new ingredient towards getting  a police box

 

XXV. A Chameleon Circuit Selection that allows the player to turn his or her Tardis into a 1x2x1 Pillar of any Vanilla Minecraft Block(Suggested by Whovian4Ever98Alex) 

Feature: See the title

Description of Feature: This feature will, well, the title.

What is the purpose of this: This makes the Tardis work a bit more like the one of the Television show in that the chameleon circuit was made as a way for a Tardis to blend into it's surroundings.

Detecting a Tardis Disguised like this: There will be some way to tell a Tardis apart from normal blocks, but I haven't decided on exactly what the difference will be just yet

 

XXVI. More Animations for the Tardis controls(Suggested by Whovian4Ever98Alex) 

Feature: See the title

Description of Feature: This feature will add more animations for the Tardis controls, such as the door lever.

What is the purpose of this: Adding more details to something typically isn't a bad idea. Also, realism

 

XXVII. Starter Room- Eye of Harmony (Suggested by Whovian4Ever98Alex)  

Feature: An addition to the list of starter rooms. It's recommended to view that section for more details

 

To be added sometime soon:

  1. Weaponized Tardis (LogopolisEngines of War, Lego Dimensions)
  2. Idris "human" Tardis
  3. Tardis Damage System (will likely be added to the vortex dimension suggestion)
  4. Kontron Crystal (Timelash)

 I know this has been done a few times on the forums but can I just say, my name is 'Kyron13' not 'Kryon13' or 'Kiron13'.

Bah, it cuts off the lower half of my post...

How Do you suggest we implement this Feature: Like I said above, and have Tardis doors have 4 options

  • Autolock- Whenever a player leaves and enters a Tardis, the door automatically closes and locks after entering exiting
  • Autoclose- The door always closes after players enter or exit but must be locked manually
  • All by hand- The door neither closes or locks on its own and must be done manually by players
  • By Lever- same as All by hand but with one difference. The Tardis door closes by a lever rather than by hand when you are closing the door from inside the Tardis 

 

XIII. Feature Suggestion 13

Tardis Defense Systems and Timey-Wimey Devices

 

13a. Invisibility

Feature: Tardis invisibilty 

Use: Makes the Tardis unable to be seen.

As seen in: TBA

Purpose: Defense

Toggled by: Not sure yet tbh. Perhaps Clicking the use button with your key in hand when on the right side (not the door side) of the Tardis.

How would I find my Tardis: Sonic shades, feeling around, or using Time Sensor. 

Any other information: Invisibility is not originally my idea. The credit for that goes to The Traveler

13b. HADS

As seen in: The Krotons and Witch's Familiar

Feature: The Hostile Action Dispersal System and the Hostile Displacement System.

Lore:  HADS is a defense mechanism in the Doctor's Tardis and it has come in two known variants. The two I'm familiar with appeared in The Krotons (Hostile Action Displacement Sytem) and The Witch's Familiar (Hostile Action Dispersal Sytem). 

Description: This is a toggleable feature of the Tardis. It has 3 modes- Dispersal, Displacement, and HADS off. 

Use:

 When the Tardis is hit in Displacement mode, it will disappear for seven seconds then reappear somewhere within a set radius and at the same y value. It will avoid generating in any blocks, but sometimes you may find your Tardis sticking out of some blocks and have to mine it out. (The system isn't perfect after all). It should always generate about where the player can find it.

 

When the Tardis is hit in Dispersal Mode, it will completely vanish. The player will need to return to the general area the Tardis was in and use a Device. The Tardis will reappear where the player is. 

Purpose: It adds a form of Defense to the Player's Tardis. 

Any other Information: I suggested something like this a long time ago, but I forgot about it until seeing The 9 Doctor's Suggestion about HADS. Credit for HADS goes to The 9 Doctor

 

13c. Tardis Security System

As seen in: Colony in Space

Any other Information: It appears in Colony in Space. I'll add the details after I do a bit more research

 


I can no longer update the top post so consider this a sort of Part 2 past here

 

 

 

XIV.  Entering the Tardis by having it Materialize around you

Suggested by: 5Syham100

As Seen in: Idk tbh. I know something similar happened in Witch's Familiar

Function: As the title implies, summoning a Tardis on the same block as a player or mob will transport him or her into the Tardis.

Uses: A quick getaway when in danger or just convenience 

 How should this be implemented?: When a Tardis Materializes, it  checks for mobs just before becoming solid. If any are present, they get transported into the interior.

Hazards: Obviously, there's a small chance this can lead to trouble. (ie: accidentally landing in the same spot a creeper occupies).

Any Other Information: I recommend having a toggle for this feature. It can perhaps use a filtering system similar to the permissions system.

 

XV.  Sonic Panel (Originally by Europa OB)

Name of Block/item/ore: Sonic Panel

 

Description: Its the bit on the TARDIS console that produces the Sonic Screwdriver.

Lore/Brief Background: The Eleventh Hour and Hell Bent

 

Uses [Reformatted and reworded a bit by Arc]:

  • It can repair the Sonic screwdriver (if durability is ever added to it)
  • It can be used to craft Screwdrivers (assuming that the crafting table will no longer be able to be used for this)
  • [Addition by Arc]: The Panel can change the Sonic Screwdriver's Design 
  • [Addition by Arc]: Handles will ask you to put your Screwdriver in this when you wish to add data to his Databanks
  • [Addition By Arc]: Will be where you plug in your screwdriver when you want to upload a path to the Tardis (I will add more information on this feature later)

 

How does the player obtain it: Crafting

[Addition By Arc]: Made with Otherdium

 

Why should this be implemented: A) The TARDIS console barely has any functioning things (only the flight panel and monitor, plus some vanilla redstoning stuff)

 

Original Reply by Europa OB: This link here

 
 
 
XVI.  Tardis Entrance Coordinates displayed on the Tardis Wall Display 
 

Also, may I add a suggestion on a small, but useful change to the Tardis Wall Display.

Changes to Tardis Wall Display

Description: Adding a line of text that shows the coordinates of a player's Tardis interior.( Where the Tardis spawns you when you enter it)

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon): None.

How do you suggest we implement it: See description.

Why should this be implemented: When players lose their Tardises on the Public Server, usually it can be solved by having a new exterior and using the /tardis-interior-pos command with their old interior's coordinates. Unfortunately many don't check the coordinates of their interior position so it makes it very hard for them and admins alike to locate the interior and sync it to the exterior.

Image(rough sketch/draft acceptable): See description.

Any other information: None

 XVII.  Tardis Fuel Panel 

 

Tardis Fuel panel( Tardis panel)

Username: 50ap5ud5

Name of Block: Extrapolator Shielding panel

Description: A panel used to store Zeiton-7 crystals which powers the Tardis and it's Defence Systems.

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon):

How do you suggest we implement it: Upon right-clicking the panel it will bring up a GUI similar to the Hopper GUI which has multiple slots for Zeiton-7 crystals, with an outline of the crystal's texture in the slots. There will be the Following slots, each with a header above the slot:

  • Tardis Flight ( 2 slots that allows for a full 64 stack of crystals per slot)  (includes Hover flight[flying], coordinate travel, time zone/planetary travel)
    Requires 1 crystal per trip. ( each time the Tardis dematerialises/rematerialises or the Tardis Flight panel is activated) For Tardis flight panel usage, the crystal will power the Tardis for however long the player wishes, as long as they are in flight mode.
  • Extrapolator Shielding (2 slots that allows for a full 64 stack of crystals per slot) ( just "Tardis Forcefield" as an alternative title) Requires 5 crystals per use (Each time the button is toggled)

The block will send a chat message to the player when the Tardis is running low on fuel. ( Less than 5 for Tardis Flight, less than 10 for Extrapolatar Shielding)

[Username]'s Tardis is running low on Zeiton-7 crystals. There are [X] crystals for Tardis Flight and [X] for Shielding

If the player doesn't have enough crystals for any function, the following message will be displayed:

You don't have enough fuel to power [Tardis Flight/Shielding/Both Tardis Flight and Shielding]

How does the player obtain it: As a block, which is generated in any Tardis console room ( either in a chest, like ArcPhoenix suggested or on the console itself).

Why should this be implemented: Implements the use of Zeiton-7 crystals to power the Tardis' system, to imitate the show. This would also suggest the need for Zeiton-7 to generate naturally again.

Image(rough sketch/draft acceptable):

Any other information:

 As for naturally generating Zeiton-7, it could generate in threads, which are as common as coal, but slightly less crystals per thread. ( About 5-8 per thread)

 

 XVIII.  Emergency Program 1 (Suggested by BellatorHD)

 

 When the player points his or her Sonic at the Tardis and activates it (after setting some Tardis lever) all the controls and such will lock up, and the Tardis will appear next to the bed of the player who is in the Tardis. The Tardis will then put the player outside and lock itself to where no one but the Tardis owner can reopen it.  if the Tardis owner uses his key on a block, it will undo the Tardis lockdown mode. Using it again summons the Tardis. 

I am working on the format of this atm

 

 
 

 When you say 'TBA' After the As Seen In section for Invisibility, I do believe the Doctor set the TARDIS to invisible in The Impossible Astronaut when he was materializing in The Oval Office, then after he was caught, he shouted for River Song to turn the Invisibility off.

 I know this has been done a few times on the forums but can I just say, my name is 'Kyron13' not 'Kryon13' or 'Kiron13'.

 I apologize. I'll change it ASAP

Arcpheonix i have a suggestion for the TARDIS you know Idris i had a suggestion if there is a possibility to get the TARDIS into a Player body like it did in the series ill show u the link if i can find it

    

 By the way, BellatorHD, what are your ideas for Idris so I have somewhere to start?

 If anyone's wondering, yes, the numbering is heavily butchered. I just broke off some of these suggestions into their own thread and I still have to fix the numbering

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