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I’ve just remembered an issue we had in New Arcadia, a town in gallifrey. We had made a map of the town, but upon creating the map, it was showing the overworld variant of the blocks, and after testing this with Vortis I had the same issue. I can’t come on or post any screenshots, but if you go inside the spire in New Arcadia (we have a warp so no need to post coords, especially as I cannot remember them) we have a map on one of the walls on the ground floor, showing standard sand, grass, and stone bricks instead of their gallifreyan varient. I’m unsure if this is a bug or just reused textures but I thought I should note this.

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