Unit. They don't really do much atm other than stand around.
Bessie, why is there no legit way to get you in Survival?
The Dalek mod could always use a few more randomly Generating structures.
Well, this is what I thought of
Generated Structures
Structure 1- Unit Bases
They spawn in random locations. Sometimes alone or as part of a village. They usually have supplies inside such as food and weapons as well as living quarters and a few other kinds of rooms.
Rooms
Structure 2- Unit Headquarters
Notable Rooms that Bases don't have
Structure 2- Unit Outpost
Outposts are small structures that may appear.
They typically have 1-3 beds, 1-4 Unit Troops, and 1-3 chests. Typically these chests may contain a few "alright" (and partially used) weapons and maybe a bit of ammunition. There will also be food.
(I'll add more details soon)
Structure 3- The Valiant
Information is tba
TBA
Republican Security Force Base
(Details coming soon)
Inferno Earth Escapee's settlement (this name WILL be changed soon)
(Details coming soon)
Republican Security Force Outpost
(Details coming soon)
Village Under Control of the Republican Security Force
(Details coming soon. Inspiration comes from the Scientific Labor camp as seen in Inferno. )
Mobs
Unit Soldier
Spawning-
Behavior
Attacks
Easter Egg
Republican Security Force
Type: Hostile
Lore:
The Republican Security force was first introduced in Television Serial Inferno.
They are a counterpart to Unit and come from a doomed and devastated Earth.
They were able to capture Koschei, who was actually good in this parallel universe. They tortured him through all his regenerations and left him attached to a life support machine, they extracted information from him, and they took his Tardis apart. (This is canon by the way).
Since then, they've been experimenting with travel to parallel universes.
And if you've seen Inferno, I'm sure you remember these guys aren't nice like their Earth Counterparts.
The Republic of Great Britain (Inferno Earth) had a kind of fascist styled government, and from the actions and attitudes displayed by the RSF, a government that was thoroughly authoritarian and very militaristic.
They are also a bit more advanced when compared with Earth in Terms of Technology
Spawning-
Behavior-
Attacks- (coming soon)
The majority of them used weapons (and some still have) from Inferno Earth. Many of them are far deadlier than the Unit counterparts.
Part of this is due to their timeline being a bit offset from the "Prime Earth". Part of it is due to their development of tech taken from aliens such as the Bannermen and Koschei.
Depending on where you find a group of RSF, however, their weapons may differ. Some just would up more fortunate than other escaping groups.
They may utilize blaster cannons or they may have nothing more than bows and swords
(Again, I was interrupted. More details will come soon.)
(NEW) Field Medic
Type: Neutral (Field Medics don't attack the player but are less likely to help them if in danger when upset. Call it Passive-Aggression, lol)
Spawning-
Undetermined at the moment
Behavior-
She runs around to Villagers, Unit Soldiers, and players (if they have a good reputation in the village) and throws healing potions on them (or bread sometimes if the player is hungry)
More Details coming soon
I'm open to suggestions, feedback, and critique. If you have any, feel free to comment below.
I added some details on RSF. More info coming soon
Update: Details on the Unit Field Medic have been added
Rare Dalek ships that fly around and shoot lazers. You can go to space and land on an astroid.
Could you try posting your suggestion in a seperate thread? It's unrelated to ArcPhoenix's suggestion.
Try using this format: https://swdteam.co.uk/forum?p=thread&tid=281
arc i think you are getting on to something here. maybe create a design for the generating structures and then post them onto this thread? then it would be easier for people to see what you mean by "The outside looks slightly different"
I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod
-Edited out for length-
I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod
I can't code... I've been trying to learn how, but I can't
I love this suggestion I think it should be added you could code it and give the code to 1WTC to add to the mod or make a mod of your own which is compatible with the Dalek mod
I can't code... I've been trying to learn how, but I can't
Everyone has to learn from some where I am going to lean how to code after I finish College on the course I am on Currently. so I can help with items and other thing I might even make a Doctor Who mod that is compatible with The Dalek Mod
Everyone has to learn from some where I am going to lean how to code after I finish College on the course I am on Currently. so I can help with items and other thing I might even make a Doctor Who mod that is compatible with The Dalek Mod
I've considered this for some time myself tbh.
Only thing is, I don't want people attacking me claiming I somehow ripped off DWCM or the Dalek Mod just because I'd have my own Doctor Who Mod mod, lol
That and because I still need to learn how to code
arc i think you are getting on to something here. maybe create a design for the generating structures and then post them onto this thread? then it would be easier for people to see what you mean by "The outside looks slightly different"
I'm not really a good builder either... I'l think of some words I can use to describe both.
I guess HQ would look more "grand" and be larger in size.
HQ also has the Third Doctor's "Science Shed" as well as Bessie.
HQ would also also have more offices and less soldier quarters so to say, as it's more of a "center of operations" rather than an actual "base." I guess.
I have to think about it a bit
This is brilliant. They HAVE to do this!
otherwise the unit soldiers are just mindless people walking about
Do you guys think I should add Inferno Earth to the Suggestion? I'm considering it atm
I feel like returning to this suggestion again.
Maybe adding in a slightly larger Unit structure that has more Unit soldiers with more weapons, possibly including a tank.
Bumping this suggestion.
I'm thinking of having variants to the Unit Soldier. Perhaps with varying stats, commonality/rarity, and attack styles
Any ideas?
On another note. Definitely reformatting this suggestion later today