SWDTeam Forums

Welcome to the SWDTeam forums. Enjoy your stay!, Thank you for being part of our community!

[Dalek Mod Suggestion] "New" Story Mode (Not the one which is being developed)

This idea of mine has nothing to do with the Story Mode, which is being developed now. The thing is that though dalek mod has lots of interesting features, there are actually few things to do.  However, if survival had its achievements and things to do, it would be much more interesting.

My idea is about making the plot of the game. The player has to steal a TARDIS from Gallifrey or grow it and then he's travelling in Time and Space. Not all planets and locations are availible at the beggining, while travelling the player finds space-time coordinates of new places. If the player enters the wrong coordinates, the TARDIS doesn't land or lands in the emptyness. (Space-time coordinates are completely different from the world ones). There should also be a "random planet" button, but not all planets should be able to be reached with its use.

BTW, TARDIS should need artron energy to fly through time and space

 

This is the beggining of survival in DM I've imagined:

1)    Start normal survival game in a normal world. Almost ;)
2)    Get some iron, some redstone, some gold
3)    Create a time sensor for detecting disturbances in the time field
4)    Find a crashed TARDIS disguised and hidden
5)    Craft a respirator from strings and glass to be able to enter the TARDIS
 [The broken TARDIS: unable to fly or dematerialize, the corridor system is huge, several bioms and levels, all blocks are almost undestroyable (strong as obsidian), the console room in flames and with poisonous gas (that's what the respirator is for), the engine is almost destroyed, most console parts not functional]
6)    Explore the broken TARDIS.
7)    Find the body of a dead timelord. Find an uncharged broken vortex manipulator on his hand.
8)    Charge the broken vortex manipulator with the remains of TARDIS energy
[The broken vortex manipulator can now teleport in 50 blocks range with a 5% mistake chance. Needs constant recharging. Has 20 charge points. Expenses depend on how far it is travelling]
9)    Break the TARDIS console and take it home. It won’t be dangerous as it is almost destroyed, but it has some power (5000) to charge the tools.
10)    Find a secondary TARDIS Console room with a less-damaged console. Try to fly the TARDIS with it. Unsuccessfully. While trying to leave the TARDIS, meet some timelord ghosts (time echoes) on the way.
11)    Leave the TARDIS. Find out that the world is changed dramatically.
[A few dalek ships appeared because of the paradox created. Daleks are attacking the region. Find new mobs in various biomes. Daleks in the forests, clockwork droids in the Jungle, autons in the caves etc.]
12)    Create better instruments and weapons from new mobs’ loots. If some of them are electrical, they need charging with dalek batteries or TARDIS old console (while it still has energy)
13)    Modify the vortex manipulator with diamonds so that it can travel up to 5000 blocks distance.
14)    Kill some daleks to get a note with the space-time coordinates of their ship. Type them into the vortex manipulator to travel there (in case it can travel to 5000 blocks’ distance)
15)    Find a huge dalek invasion ship as a separate world. Travel the ship, killing the Daleks and destroying the spawners. Find the main room and the computer. Get the time-space coords of Scaro and Gallifrey. (Timezone: before the Time War, Rassilon Era)
16)    Travel to Gallifrey before the time war. It would take the full charge of the Vortex Manipulator, so there wouldn’t be a way back home
17)    Get inside the city, fight the timelord security with their best blasters. Get to the extraction chamber (It would be the closest location to the entrance).
18)    Link the Vortex Manipulator to the console of the extraction chamber. Since then, the player will be able to get there from any time and return back (That would be a vortex manipulator function). The chamber door and console can be taken to the TARDIS after the player steals one, but the door and console (blue one from "Hell Bent") only work together.
19)    Get down to the cloisters where are no timelords, but all kinds of monsters from daleks to adipose can be met. All of them slow and dying
20)    Find the middle of the cloisters, break the block in the center and get inside the TARDIS storage room. Enter one of the TARDISes and dematerialize it. Drive back home.
After that, the player travels to various locations in time and space. The TARDIS charges his tools, sonic screwdrivers and other technologies can be crafted only with a TARDIS. The TARDIS on gallifrey has one of the default interiors – the classic one, the HELL BENT one or the similar blue, red, yellow ones. Redecoration requires artron energy, which can be recieved by parking the TARDIS on Gallifrey. The TARDIS blocks can be crafted in the console too.

Basically, that's all I've written by now. I know that is a global change to the mod (or another gamemode) and that it's going to take centuries to make it, BUT:

1) You can use just some of my ideas and a part of my plot, or make your own one with my ideas
2) I can make another plots for you or expand this one

3) I am sure that the idea is worth being released as such achievement and adventure system would give the game more interesting to everyone. Dalek mod would be a global change to the whole game and survival won't be just "basic minecraft survival with whovian mobs and items", but another exciting game. So please, consider this idea.

If you are reading this and if you like the idea, please make an approving comment. I'm sure that if many people agree with me, the idea will be one step further to being released

 i think its much work but its a pretty cool idea!

 Tolga, there's no need to quote the entire post.

 

It makes your reply WAY longer than it needs to be

Is there a way to know whether the suggestion is being considered or ignored by the SWD Team? I don't want to spam directly, but still curious about it

Is there a way to know whether the suggestion is being considered or ignored by the SWD Team? I don't want to spam directly, but still curious about it

 Unless a team member has posted and expressed interest, I think this suggestion is on hold for now. (Still being considered)

You must be logged in to post.