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[Dalek mod Suggestion Compilation] Tardis Improvements (Scanners, Relative Coord Travel, Rasilicon, Duplicate Keys, Defenses...)[Improvements/Tardis]

The Dalek Mod's amazing and all, but it could use some things in my opinion.

 

Here's my suggestions and every last detail I can think up for each

 Feature Suggestion Table of Contents

I. Relative Coordinate Travel

II. Tardis Scanner This became reality with the flight panel

III. Life Form Scanner

IV. Generating Platforms for Tardis Door Command

V. Tardis Spawnpoint Set Feature

VI. Admin Tools

VII. Gallifrey Ores

VIII. Variants (Consoles and Monitors)

IX.

  1. Section a. Tardis "Starter Kit"/Breaking Placing Tardis Blocks in Survival
  2. Section b. Tardis "Starter Rooms"

X. Randomized Tardis Placement

XI. Tardis Key Improvements

XII. Ability to bring mobs into your Tardis and consequences for forgetting to lock the Tardis

XIII: Time Vector Generator

XIV: Crashed Tardises

XV. Tardis Security stuff and Timey-Wimey Detecting stuff

 

I. Feature Suggestion 1

Relative Coordinate Travel

Feature: Relative Coordinate Travel

 

Description:

The current Dalek Mod Tardis Travel system allows for dimensional travel via coordinates. However, there is no form of relative travel. Relative travel is travel by inputting distance and direction rather than inputting the actual location of a place. This is mostly done in Minecraft with the "~" key before the number entered. The command executed will be applied at a distance equivalent to the number you inputed rather than at a spot with coords you entered.

Any other information:

Not much else really needs to be said on this feature other than that if it is added, it would be very useful. I could imagine it being used very Frequently.

 

II. Feature Suggestion 2

The Tardis Scanner

 

Feature: Tardis External environment scanning system.

Use:  It allows a third person view from the perspective of the Tardis.

Why should this be added in the mod:

A) The doctor has one

B) I'm sure most players will be able to relate to the following:

  • Stepping out of the Tardis and Suffocating in blocks (Nearly anywhere)
  • Stepping out of the Tardis and falling to your death (The End and many other places)
  • Stepping out of your Tardis.... Only to die as soon as you step out, also lose your Tardis that you had to spend time grinding Wither Skeletons to get [Not a really fun thing]. (any explosive mob).
  • Stepping out....Into lava...Dying.....And losing  all you had (Forest in a Box)

C) This would allow a player to prepare themselves and take an immediate scope of what's around them before stepping out of the safety of his/her Tardis.

 Any other information:

Aesthetic Detail: After dematerializing, but before rematerializing, using the Scanner will show the Tardis. The surroundings will resemble the Time Vortex. Leaving the doors and going into the Vortex kills the player and returns the Tardis to the player's last location before dematerialization. Or as an alternative, the Tardis must be re-summoned via the Tardis key.

 

 

III. Feature Suggestion 3

The Life Form Scanner

 Description:  A mechanic similar to the bed that detects nearby hostile mobs. It will tell the player how far the closest mob is, how many mobs are within a spherical region (the Tardis being at the center), and the most common mob showing up in the scan. This mechanic, as well as the one I mentioned before, can be paralleled to the environmental readings the Doctor normally checks before leaving his Tardis.

How do you suggest this to be implemented into the mod?:

A block, like all the other Tardis panels. 

 

IV. Feature Suggestion 4

Generating Platforms for the Tardis Door Command.

Feature: Generating Platforms for the Tardis Door Command

Description/Reason:

I  love the mod and all, but I'll be honest here. A lot of the things about it just aren't practical for survival. I'm not dissing this mod and what I said is not an insult.  I'm a huge fan of this mod and I play it often, and if you stop and think about it for a bit, I'm sure you'll know what I mean by not survival practical.

 

One thing has always been a source of bothering for me.. The Tardis Spawning. They spawn in a line. It's not only unrealistic, its also dangerous and restricting. 

Every server has its griefers who want to mess with everyone's hard work and possessions.  Even if it's a server with respectable players, how are you supposed to expand with all the other Tardises around you?

 

SWD has done something in an attempt to solve the problem. They added  a command to move the Tardis Door Position.

 

It WOULD be a great idea. Except that survival players don't fly.  Try to move a door position, and you will fall into the void.

 

My suggestion is simply that if there will not be any new Tardis made by the door command and if there will be no console room translocation command, there should at least be a block platform made below the place you move the door to. That way you can actually have something to build on as well as not fall to your death after moving the door.

 

V. Feature Suggestion 5

TARDIS Spawnpoint Set feature

Feature: Setting a Player's Spawnpoint in a Tardis

Description/Reason: 

Beds, the main way of setting spawnpoints, don't work in the Tardis. This feature would allow a player to respawn in his or her Tardis upon death.

 

How do you suggest we implement this in game: 

This would be some kind of block or Tardis control panel command for a player.

 

VI. Feature Suggestion 6

Admin Tools 

Feature: Commands/Items for a server owner for better management of his or her server

 

Item 1

Stattenheim Remote Control

 As seen in: The Mark of the Rani and The Two Doctors

Function: Summons Tardises of any player

 Purpose: Dealing with misbehaving server players

 Operation: /Stattenheim 's TARDIS 

 

Item 2 

Tardis Skeleton Key

As seen in: The Deadly Assassin

Function: Opens any Tardis in game

Purpose: Dealing with misbehaving Server Players

Operation: /create tardisSkeletonKey <oneUse/permanent>

Other commands:

/destroy tardisSkeletonKey <all/?>

/skeletonKeyAllowUse <Owner/PlayerName/Moderators/None> <True/False>

  

VII. Feature Suggestion 7

Gallifrey Ores

 

Rassilicon

 

As seen in: Nowhere to my knowledge. I thought it up

 

Planet of Origin: Gallifrey

 

Commonality: Up to SWD

 

Spawning Height: Up to SWD

 

Amount per cluster: Up to SWD

 

Mining tool Requirements: Dalekanium Pickaxe

 

Used in:

  • (Armor Set of Rassilon): Helmet of Rassilon, Chestplate if Rassilon, Leggings of Rassilon, Boots of Rassilon

 

  • (Tools/Weapons of Rassilon): Sword of Rassilon, Axe of Rassilon, Shovel of Rassilon, Hoe of Rassilon (Please, don't put your mind in the Gutter here).

 

  • Classic Roundels (Variants are obtained with Dyes. Similar to the way Banners, Clay, glass, and wool work)

 

  • An ingredient of consoles/panels so that a player may have second console room (Not Desktop theme, mind you. I mean a totally different room. The Doctor's Tardis has a main control ROOM and a secondary control ROOM, maybe more)

 

(More will be added soon)

 Any other Information: 

Omegaton will be used in stuff related to time Travel

  • Tardis Computer
  • Demat Lever
  • Time Vector Generator

Otherdium will be used for Tardis Structural Stuff

  •  Tardis Keys
  • Tardis Doors
  • Roundels

 

Rasilicon is used in... Well... Other stuff.

  • Tardis Command Panel
  • Chameleon Circuit
  • Tardis Flight Panel)

 

 

VIII. Feature Suggestion 8

 

Variants

Getting Console and Monitor Variants in Survival

Description: The Classic Console and Monitor are the base console and monitor. The variants are obtained via dyes at some special station. Bonemeal, or whatever mineral, changes the console or monitor back to the Classic Version.

Purpose: This would make Variants obtainable in survival

 

IX(a). Feature Suggestion 9a

Tardis "Starter Kit"

Feature: Tardis Starter Kit

Description:

Upon entering the Tardis, a chest generates in the center of the room. This chest contains a Tardis Console (for those who don't want to build a blocky one), Tardis Monitor, Demat Lever, Command Panel, some roundels, and key. Th player may place these wherever he or she wishes in the console room. There will also need to be a way to break and place Tardis Parts.

Purpose: This will allow a player to customize his or her own Tardis easier. 

 

IX(b). Feature Suggestion 9b

Tardis "Starter Rooms"  

Feature: A few rooms to help the player get started with his or her experiences within the Dalek Mod Tardis

Description: When the Tardis first Generates, 3 rooms will be around a Console room. There will be hallways leading from the console room to each

Purpose: Helps a player have somewhere to start when expanding his or her Tardis or just made-on-generation extra rooms a player can utilize for quick convenience upon making a Tardis.

Rooms: The rooms around the Console room will be chosen at random from a list, typically avoiding duplicates

  1. Pool
  2. Storage Room
  3. Bedroom
  4. Secondary Console Room
  5. Wardrobe
  6. Furnace Room
  7. Etc..

  

 

X. Feature Suggestion 10

 

Randomized Tardis Placement and a Protection method:

 

 

 

Feature: Randomized Tardis Placement and a Protection method

 

Description of Feature:

 

Version 1 (Better for the Player)

The Tardis Interior will spawn at random coordinates when it generates, but will have to check the before generating to avoid overlapping or generating close to another interior

 

Version 2(Better for the Coder)

The Tardis Dimension itself to where is redone.

The Whole Dimension will be  a large grid of bedrock with a barrier block ceiling.

Tardis Console rooms spawn in the center of each Block of the grid.

These Blocks Are HUUUGE, so a player has lots of space to build within while also keeping Players from building some sort of redstone machine or bridge to other peoples' Tardises.

Also, interiors only spawn in Empty sections.

Any section with an interior will not have a different Tardis's interior spawn in the same section.

 

 What is the purpose of this: The current system of Tardis Spawning is a bit flawed imo. In a nutshell, everything I said under the Tardis Generating Platform section

 

How do you suggest we implement it in game: See the description

 

Any other Information: Nada

 

 

XI. Feature Suggestion 11

Obtaining the Tardis Key and Tardis Key Improvements

 

 

Tardis Key Suggestions

 

 

Obtaining the Tardis Key. 

The key to a Tardis key generates in the starter chest mentioned in feature 9a.

 

Your key to your Tardis and no other. Your Tardis to your key and no other.

This key is bound to your Tardis.

No other key, except for duplicates made at an anvil (see Key Duplicates), can unlock or summon your Tardis.

This key will not synch to any other Tardis, unlike how, in the current versions, entering a Tardis will desynch the key from your Tardis and Synch to the new one without your choice.

Because the Tardis is synched to the key, it can only be unlocked or summoned by that key. If you misplace the key and someone else finds it, that person can access your Tardis.

 

Duplicate Keys:

Blank keys are made from gold and can be placed in an anvil with a Tardis key to get Two keys to the same Tardis. Great for companions and back ups.

 

 

Purpose: 

Tbh, the current "key synchs to any Tardis you walk into" is extremely annoying and inconvenient.

This will allow a player to have more than one Tardis (Yes, there WILL be players who want more than one Tardis)

Allows for backups of Tardis keys. We're minecrafters. We die, we lose our items. It's good to keep a backup Tardis Key.

Allows for companions more usage of a Tardis 

 

This would allow for the more Cutthroat, dangerous pvp gameplay that some of us players love. You accidently drop your key? Well someone's going to raid your Tardis.

 

As seen in: In Marco Polo as well as The War Machines, the Doctor has a second Tardis Key which he uses in both serials after losing the other key.

 

 

XII. Feature Suggestion 12

Lock your Tardis, make sure the Daleks don't get in, bring your dogs and sheep for the ride 

 

 

 Feature: Tardises being a bit less cheap and being able to travel with animals if you'd like:

 

Description of feature:

 

Did you leave your door unlocked? 

 

Players:

Any player, be they friends or enemies, may enter your Tardis if you leave the doors unlocked or do not close the doors fast enough while being pursued (This has happened loads of times on the show).

 

 

Tardis can be entered by mobs:

Some mobs may also enter the Tardis. Some, like sheep, require the doors to be open.

Some, like Cybermen, only require the doors to be unlocked. Villagers may also enter unlocked Tardises in the same way as a house, but normally only when running and without any other shelter.

 

So many races interested in Time Lord Technology.... Oh, and the Doctor:

Cybermen and Daleks, for whatever reason, seem to like to linger around Tardises if they find one (when they find one in a short radius, otherwise this would get ridiculous with 20 or so crowding around the Tardis). Cybermen and Daleks may also enter your Tardis (They, of course, can't pilot it, but would make a nasty surprise if the player forgot to lock his or her doors).

Maybe Chunks with Tardises can stay loaded, similar to how Chunks with Nether Portals stay Loaded in Vanilla

 

Any Other information:

Mobs That may enter an unlocked Tardis:

(To be added)  

Mobs that may enter an open Tardis

(to be added)

Purposes: Making the game a bit more fun and unpredictable. It also allows a player to bring mobs into his or her Tardis. Thirdly, it adds a few optional things that make the mod a bit more "Who Like"

Amazing suggestions! I love the formatting of these, much more organised than other users' ones on the Minecraft Forums and you've clearly thought this through, allowing for both a player's and a coder's convenience!

 

I do agree with the Tardis visual exterior scanner, that would help alot.

 

For suggestion 4, John mentioned something about giving each Tardis interior a certain radius made of a material like barrier blocks and noone except the player (or companions etc.) can build/expand/modify in. The space will be huge, but any other player who attempts to enter the space of another Tardis interior has to ask for permission, which suggests the use of a blacklist/whitelist. That way any players in survival can't build a bridge to other interiors, and creative players can't get in either.

 

The Tardis Spawnpoint idea is a good alternative idea. Loads of people have been asking to be able to sleep/respawn in the Tardis. That way the team doesn't have to mess with the bed's code.

 

I love the ideas with the Tardis allowing mobs and other players with your synced key to enter. This could be a option that a server's admin can turn on or off.

 

I think in Update 39 (not sure about 40) chunks containing Tardises already stay loaded. (it was in the changelog)

 

Your idea (Suggestion 6) where the console generates inside a chest along with other Tardis controls would make a great customization option. I reckon some players may not want to spend time on placing their consoles etc. so maybe this feature could be in the config file, which is turned off by default for the average player's convenience. Something along the lines of

 

ConsoleGeneratesInChest: True



Overall, I love your ideas! They're unique, well structured and considerate of both the user and the coder ( SWDTeam). Keep it up! I'll love to hear more from you!

Thanks.

 

Update:

12/13

  • Added Tardis Defenses Stuff

-Invisibility (Credit goes to The Traveler for invisibility)

-HADS  (I'll need to find out who it was that thought of HADS)

  • Added Tardis Tracking Technology

-Sonic Shades changes 

-Timey Wimey Detector

-Time Sensor 

-Temporal Disturbance Detector

 

Update:

12/22

  •  Details added to the Gallifreyan Ores

-Omegaton is for Time Travel

-Otherdium relates to the Tardis's Structure

-Rasilicon is basically awesome stuff not claimed by Omegaton or Otherdium

  • Update 41 takes care of the scanner thing I mentioned (Minus where I described the vortex)

 


I can no longer update the top post so consider this a sort of Part 2 past here

 

 

 
 
 
XVI.  Tardis Entrance Coordinates displayed on the Tardis Wall Display 
 

Also, may I add a suggestion on a small, but useful change to the Tardis Wall Display.

Changes to Tardis Wall Display

Description: Adding a line of text that shows the coordinates of a player's Tardis interior.( Where the Tardis spawns you when you enter it)

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon): None.

How do you suggest we implement it: See description.

Why should this be implemented: When players lose their Tardises on the Public Server, usually it can be solved by having a new exterior and using the /tardis-interior-pos command with their old interior's coordinates. Unfortunately many don't check the coordinates of their interior position so it makes it very hard for them and admins alike to locate the interior and sync it to the exterior.

Image(rough sketch/draft acceptable): See description.

Any other information: None

  

  

 

 

 

 

XXV. Lamp Crafting Recipe 

Feature:

A new lamp Block, a crafting recipe for a lamp post, and a requirement of a lamp to craft a police box.

Description of Feature:

I'll add this a bit later

Crafting Recipes:

Lamp (Light that needs redstone to be powered): Fill a grid with glass panes, but but glowstone in the middle, an iron ingot at the top, and redstone dust at the bottom

 

Lamp (Self-Powered Light): Fill a grid with glass panes, but but glowstone in the middle, an iron ingot at the top, and a redstone block at the bottom

 

Lamp Post: put the lamp (Light that needs redstone to be powered) at the top middle; iron ingots in the left middle, right middle, bottom right, and bottom left parts of the crafting grid; redstone dust in the middle space; a redstone block at the bottom; and a lever or button on the top right or top left.

 

Police Box Crafting recipe (this isn't a Tardis. It can be made into one though): Blue Dyed Wood planks, a door, a lamp (I'll have it put together soon)

 

What is the purpose of this:

It adds to crafting recipe that one can use to make a lamp-post while at the same time, using that for other things as well such as two new light source blocks as well as a new ingredient towards getting  a police box

 

 

 

XXVII. Starter Room- Eye of Harmony (Suggested by Whovian4Ever98Alex)  

Feature: An addition to the list of starter rooms. It's recommended to view that section for more details

 

XXVII. Tardis Defenses- Sonic Cone

Feature: Sonic Cone

As Seen in: Delta and the Bannermen

Details: Can be set on top of the Tardis to create an invisible force barrier that will harm anyone who enters it

More details coming soon


 

 
 
 

 

  Feature ?- Tardis Landing Pads (Suggestion is currently WIP. Feedback is appreciated)


 

Feature: Tardis Landing Pads

Description of Feature: Tardis Landing pads have 2 modes

  1. Prompt
  2. Force.

Forced-

If a player tries to land in a certain radius of a landing pad, he or she will land on that pad, no matter what. The closest landing pad will overrule any other forced landing pads

 

Prompt-

When flipping the Rematerialization button (right before actually rematerializing) a 3 button prompt will appear with the question. "Tardis Landing Pad (Name of Landing Pad) Detected. Land?" The choices are "Yes," "No," and "No to all landing pads"

 

"Yes" will let you land

 

"No" will show the next Landing pad that you are within range of or go straight to re-materializing at whatever coordinates you entered.

 

"No to all" will go right to rematerializing at whatever coordinates you entered originally and ignore other landing pads.

 

 

 

Settings: 

The player is able to set

  • Mode of transport (ie: Tardis, Rift Manipulator, Transmat, or other time traveling vehicles if they are added)
  • Whitelist 
    • Choice of "On" or "Off"
    • a space and ability to enter player usernames. Each separated by a "comma"
  • Black list/Players to ignore
    • Choice of "On" or "Off"
    • a space and ability to enter player usernames. Each separated by a "comma"
  • Alternately, it can be set to specific permissions ranks (ie: Owner, Companions, anyone)
  • Radius 
    •  distance
  • A nickname for the landing pad. (this will show up in the prompt message).
  • Amount of times this Pad can be landed on.
  • Activated by Redstone?
    • If yes, it requires power from a Redstone source to be activated
    • If no, it will always be activated (unless the panel is deactivated with the next setting)
  • Activated/Deactivated
    • Turns the pad on and off.

Purpose: 

  • Creating Adventure Maps
  • Perhaps it can be used in a defensive way?
  • Correcting a possible error when putting in coordinates
  • Making sure that the Tardis won't land in the wrong place (ie: blocking streets at spawn or used to cheat an adventure map or something.)
  • Making sure Tardises Land in the right place (ie: a Tardis Parking area in Spawn or an entrance to a maze someone might make or something.)
  • Can be used to make an automatic Tardis Parking lot.

 

Tansmat Receptor:

 


 

  Feature ??- Tardis Recall Pads (From an idea by Whovian4EverAlex98) (Suggestion is currently WIP. Feedback is appreciated)

Feature: Tardis Recall Pad

 

Description: 

The Tardis Recall pad is able to summon Tardises. To do so, the player must put in a Tardis Key inside and then power the block with redstone

 

 Notes:

  • It will not work with unsynched keys
  • There will be a way to make keys which can only be used to open Tardises but not summon them (more details later)
  • The player can enter a tardis pannel command which prevents his or her Tardis from being summoned this way
  • The Tardis summoned will always be the one linked to the key 

 

Post was cut. Look for my next reply

is there a thing in there to where u can land in a certain direction. 

To be added sometime soon:

 

  1. Idris "human" Tardis
  2. Tardis Damage System (will likely be added to the vortex dimension suggestion)
  3. Kontron Crystal (Timelash)
  4. Tardis Graveyard AKA House

Things that are Outdated, but I can't remove from the main thread:

  1. Admin Tools
  2. Gallifrey Ores
  3. Tardis Sensing/Tracking Technology
  4. Key Related suggestions

Threads that have been separated from this one by topic/Related threads

  1. Table of Contents- link

Nice ideas,

Some of this have been suggested before, but some of them are very new.

 

First of all:

Do you have a permission for the "The deadly Assasin" key?

Because if players find it and there isn't a permission for it it will just give them instant permission to a TARDIS.

For the other things, very nice.

I'm only a bit worried about the Build Range in the tardisses dimension. What if players want to make 

bigger tardisses then just the range? Stop the building?

BTW,i also suggested a door manually close. I explained the entire system of even opening 2 doors XD

But it's still very nice other people also want it.

I'm also a bit worried of the Shades that can see the TARDIS? Isn't that a bit really irritating if you can see someone elses TARDIS with a the Sonic Shades?

Also the tool that gives you the location of a TARDIS is really irritating, would be better if only you can use it for your TARDIS.

All the other suggestions are very good! Good job!

 

Kind Regards,

DoctorNathan (temporarly TheDoctor12th)

 

 

Nice ideas,

Some of this have been suggested before, but some of them are very new.

 

First of all:

Do you have a permission for the "The deadly Assasin" key?

Because if players find it and there isn't a permission for it it will just give them instant permission to a TARDIS.

For the other things, very nice.

I'm only a bit worried about the Build Range in the tardisses dimension. What if players want to make 

bigger tardisses then just the range? Stop the building?

BTW,i also suggested a door manually close. I explained the entire system of even opening 2 doors XD

But it's still very nice other people also want it.

I'm also a bit worried of the Shades that can see the TARDIS? Isn't that a bit really irritating if you can see someone elses TARDIS with a the Sonic Shades?

Also the tool that gives you the location of a TARDIS is really irritating, would be better if only you can use it for your TARDIS.

All the other suggestions are very good! Good job!

 

Kind Regards,

DoctorNathan (temporarly TheDoctor12th)

 

 

Skeleton Key 

The Key is a tool for purposes of server management.

The permissions  to who can use skeleton keys are determined by the Server Owner who also has the ability to destroy every skeleton key in game wit a few keystrokes in case something goes wrong.

A normal player would only be able to use this key if the player has the permission to. (As mentioned, a server owner can set permission).

There is no Legitimate way for a normal player to obtain a skeleton key unless someone gives him or her one or if a moderator drops one.

Even then, it's not usable if normal players are not allowed to use the keys.

And even then, there is a command to destroy every skeleton key currently in a world (even those in offline players' inventories)

Build Range

In this situation, yes. That way players wouldn't always fight over build space. There is a config to set the default size each of these spaces spawn in.

To be honest, I'm hoping SWD adds in randomly placed console rooms, but this i just a compromise to protect the Tardis with the current Tardis Console Room generation system.

Shades

It depends.... On a pvp server, there may be some kind of advantage to finding a dispersed Tardis.... There will be a config based on whether this will pose a threat or not for the owner (since some people love the less protected and more cutthroat and dangerous kinds of gameplay. Also because some don't). 

The player's Tardis will show up a different color as specks, and the specks won't be anything that impair the player's vision horribly

Tardis Tracking Tools

True, but I felt Weeping Angels would be a pretty nice way to mess with the player a bit (You know, since they cause Time Disturbances).

I'll think of a way to nerf this though, for example, the Weeping Angels may only mess with time detecting instruments in a short range or instead just make them go staticy when near.

(This shouldn't really be much of a problem given the rareness of Weeping angels in anyplace other than Trenzalore. I'll try to think of something that can also work well there)

Other

Thanks for the compliment and the feedback. I'll need to do a bit of rethinking on a few things

I've updated information regarding Gallifreyan ores. Any thoughts or opinions?

UPDATE: I can no longer edit the main post. It freezes when loading so just disregard the numbering

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

I was just going to suggest that a LEGO Ideas Tardis be added into the game with the release of the LEGO Ideas Doctor Who set (set 21304) Before you say anything, I know there is a LEGO Dimensions Tardis, but this is a different design to match the Tardis exterior for the LEGO Ideas set.

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 Hi there, for your post could you please add some detail? (E.g. How is it going to be implemented? Is it a generating structure or a dimension? You need to specify these things on your suggestions. If Rassilon is a boss, what abilities does he have? ) 

 

  Please specify someone details, it shows what you want in the mod and tells the Team exactly how it should be implemented. This way it saves them time going through suggestions. They may add it if your suggestion stand out and is well written.  Please consider checking ArcPhoenix's thread on how to  make a good suggestion.

 

https://swdteam.co.uk/forum?p=thread&tid=255

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 Hi there, for your post could you please add some detail? (E.g. How is it going to be implemented? Is it a generating structure or a dimension? You need to specify these things on your suggestions. If Rassilon is a boss, what abilities does he have? ) 

 

  Please specify someone details, it shows what you want in the mod and tells the Team exactly how it should be implemented. This way it saves them time going through suggestions. They may add it if your suggestion stand out and is well written.  Please consider checking ArcPhoenix's thread on how to  make a good suggestion.

 

https://swdteam.co.uk/forum?p=thread&tid=255

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

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