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Tardis command suggestion

Suggestion: Tardis delete function (command, /Tardis-delete# )

Why it should be added: It would add the ability to delete a Tardis that a player no longer needs or just does not want to have, normally you have to go to creative mode to do so, so this would add the ability with no creative mode needed at all.

How does it workIf you are thinking "hey what if you have a lot of tardises." well you just get the number from the Tardis key# and "bobs your uncle." also "bobs your uncle" will be the message after it is executed. [ you can classify it as both "interior, and exterior" at the same time i have learned this from my years playing with the "Doctor who plugin" yes this is a mod but the both have a Tardis that takes you places and they are both taking you to a "dififfrent plane" that and you would be able to clear up the the Tardis dimensions so in all fear ness this would really help the mod clear up lag and survival players to get ride of a tardis in single player. ]

 

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 I think he means that you will also delete the interior.

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 I think he means that you will also delete the interior.

 if you get rid of the exterior wouldnt there be no way of getting to the interior though?

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 I think he means that you will also delete the interior.

 if you get rid of the exterior wouldnt there be no way of getting to the interior though?

 But the interior would still take up space in the TARDIS interior dimension, taking up room which could be used by someone else.

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 I think he means that you will also delete the interior.

 if you get rid of the exterior wouldnt there be no way of getting to the interior though?

 But the interior would still take up space in the TARDIS interior dimension, taking up room which could be used by someone else.

 The thing about "deleting the interior" is, what would the command classify as the interior? Would it be the default blocks that would spawn upon the construction of a new Tardis and if so, would all your added interior blocks be left behind? Or would it delete a certain area and perhaps wipe someone elses interior too?

I've always thought of each TARDIS having a 60 x 60 x 60 area (Thats a lot of space) to fit its interior in. By my rough mental calulations that would allow aleast two million TARDIS interiors.

 

[edited because i realized my inability to count before i have coffee in the morning]

i have made some changes hope this clears things up if not let me now please and thank you laughing

Suggestion: Tardis delete function (command, /Tardis-delete# )

Why it should be added: It would add the ability to delete a Tardis that a player no longer needs or just does not want to have, normally you have to go to creative mode to do so, so this would add the ability with no creative mode needed at all.

How does it workIf you are thinking "hey what if you have a lot of tardises." well you just get the number from the Tardis key# and "bobs your uncle." also "bobs your uncle" will be the message after it is executed. [ you can classify it as both "interior, and exterior" at the same time i have learned this from my years playing with the "Doctor who plugin" yes this is a mod but the both have a Tardis that takes you places and they are both taking you to a "dififfrent plane" that and you would be able to clear up the the Tardis dimensions so in all fear ness this would really help the mod clear up lag and survival players to get ride of a tardis in single player. (i will thank you guys for you state of mind about this command.]

i have made some changes hope this clears things up if not let me now please and thank you laughing

 i for got to put the "Quote Message" my bad here are the changes.

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 yes it would be easier to just brake the Tardis exterior. but if this where in game the interior would get deleted too to clear up lag from the Tardis exteriors, and interiors.

i hope i answered what you where asking.

no offense but wouldnt it be easier to just break the exteriors if you have too many and burn them?

 I think he means that you will also delete the interior.

 if you get rid of the exterior wouldnt there be no way of getting to the interior though?

 But the interior would still take up space in the TARDIS interior dimension, taking up room which could be used by someone else.

 The thing about "deleting the interior" is, what would the command classify as the interior? Would it be the default blocks that would spawn upon the construction of a new Tardis and if so, would all your added interior blocks be left behind? Or would it delete a certain area and perhaps wipe someone elses interior too?

 in my mind i see this getting ride of the added blocks and can only remove the Tardis Interiors/ Exteriors that you want too remove from Tardis keys that you have bonded to your Tardis(s) for [Example: /delete-tardis-(tardis key number)] i hope this explains my idea more.

I support this but I have one issue with it. You should enter the tardis you want to delete and type a command like "/delete-tardis" otherwise you could delete everyone's tardis if you put a random tardis ID in the command. 

Afterwards you deleted the tardis you would spawn where you entered or at spawn. 

I support this but I have one issue with it. You should enter the tardis you want to delete and type a command like "/delete-tardis" otherwise you could delete everyone's tardis if you put a random tardis ID in the command. 

Afterwards you deleted the tardis you would spawn where you entered or at spawn. 

 its would be deleting the Interior AND the Exterior too and the only way i can see this is by using A tardis key# that appears when you first boned A key to a Tardis

EXAMPLE: (/delete-tardis#['boned key number']). I hope that this clears things up for you.

along with that we might as well make it fun,  if you're inside a tardis and do /delete tardis  you could get kicked out to the exterior and watch the tardis disapear with explosion particles and sounds,  knocking you back a couple blocks.

along with that we might as well make it fun,  if you're inside a tardis and do /delete tardis  you could get kicked out to the exterior and watch the tardis disapear with explosion particles and sounds,  knocking you back a couple blocks.

 i do like the idea for the tardis kicking you out once the command is Executed, but the blocks and explosion stuff is proble really hard to code in game. 

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