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Here is some suggestions (some might be already planned for Update 42-50)

New dimensions and planets

A space dimension for random structures like sontaran ships

Gallifrey with the citadel and the cloisters and maybe a Barn from day of the doctor

Telos with the tomb from tomb of the cybermen

Structures for The overworld and 1 for skaro

trap street with rare chance of a raven spawning

Clockwork castle with the veil spawning

The Underwater base in the under the lake episode (spawns in lakes)

Dalek Sewers in skaro with dead dalek blocks

The Mire Ship Spawning in the sky

Zygon Pods And  Zygon Blocks

MOBS/Entities

Davros

Cybermen

The veil (only spawns in the clockwork castle)

The ghosts (Spawn in lakes)

The mire and a "Fake" Odin Boss

Raven  Boss (only kills people with chronolocks,)

Zygons (yes I know they are already in the mod but could u make them be able to morph into humans)C

Cloister Wraiths that have ur face on if they kill you

Cloister Dalek

Cloister Cybermen

Cloister Weeping Angels

Autons that work like Zygons

 

Blocks

DEAD dalek Block

ZYGON block

TARDIS RELATED STUFF

Coral Tardis

Some More Rooms Including a garage

A Tardis of the week video for tardises or a yearly tardis competition and the winner's tardis is added in the mod

New EXTERIORS

Chip Bag Exterior

Cardboard box

Grass Block Exterior

Sonics

8th

7th

Sonic Lance (6th's)

12th's series 9 end/series 10 sonic

 

Final 2 Suggestions

Some EASTER EGGS like the delorean and some GF stuff

Formable PLastic Block which works like a tcn loader but it gives it a autony look

 I made A coral Tardis and clockwork castle so if u want to add in the coral or clockwork castle u could check them out

 

 

Whenever I see posts like this, I just wanna scream DETAILS PLEASE! How would this work in the mod? Why should these be in the mod?  What would they do in the mod.

Also, many of these things suggested are coming back, have been suggested numerous times, or I've suggested in the past in immense detail

  • Skaro Time Zone Suggestion (Dalek Sewers)
  • My super Ultra Cybermen Suggstion Post (I detail so many kinds of Cyberstructures, including Cybercontrol) 
  • Also, the Delorean is already in the mod. It's a command in either 1.7.10 or 1.6.4 
  • The Sonic Screwdrivers are coming back.
  • The Sonic Lance isn't unique to 6th and is not a screwdriver varient. It's just a futuristic cutting tool with a technobabble name.
  • Coral Console was in an older version (I think)
  • My super Tardis Improvemnts post that has More Tardis rooms as a sub-section
  • You have no idea how many times people have suggested a space dimension with battleships
  • Gallifreyan Citadels are in older Versions but will Come back (1.6.4 I think)
  • Davros is being worked on. You can always play the old Mod Loader version if you wish to meet him though
  • Zygons with human morphs (I believe 1WTC mentioned he was working on this once)

Ok so a suggestion would be that when the player right click the Tardis  key we should be teleported inside the Tardis  rather than the Tardis appearing in front of us & an second idea would be a mode to turn the Tardis Invisible Also another suggestion is to Make the console move (The console moving meaning that the top bit of the console rotates like the real Tardis

ANOTHER suggestion when we right click the tardis key we should be teleported into the tardis like in Time of the doctor THX I mean like when the tardis materilizies in front of us Instead we should materlize inside the tardis 

 Hi there, that's a nice suggestion. That would be interesting to see how it could work in-game! 

Just to let you know, your second part makes alot more sense than the first part of your suggestion, which may I suggest you edit?

 

See ArcPhoenix's comment if you would like your suggestion added into the mod. What it is(description), what it does(function), how it should be implemented( please consider how to coder has to do it) and why it should be added(will it improve gameplay, solve gameplay problems?) and also other info( like balancing so people won't abuse the feature) 

 

If you could ask youself Hess sort of questions when writing a suggestion that'll make it much more easier for SWD to understand and be willing to add it in. 

Also Maybe just maybe we could change the interior of our Tardis to our liking so like the chameleon circuit outside but inside 

Ok so a suggestion would be that when the player right click the Tardis  key we should be teleported inside the Tardis  rather than the Tardis appearing in front of us & an second idea would be a mode to turn the Tardis Invisible Also another suggestion is to Make the console move (The console moving meaning that the top bit of the console rotates like the real Tardis

 

Also Maybe just maybe we could change the interior of our Tardis to our liking so like the chameleon circuit outside but inside 

 This may be a better thread if you want to mention Tardis features.  Could I add this here?

Whenever I see posts like this, I just wanna scream DETAILS PLEASE! How would this work in the mod? Why should these be in the mod?  What would they do in the mod.
Many of these things are coming back, have been suggested numerous times, or I've suggested in the past in immense detail

  • Skaro Time Zone Suggestion (Dalek Sewers)
  • My super Ultra Cybermen Suggstion Post (I detail so many kinds of Cyberstructures, including Cybercontrol) 
  • Also, the Delorean is already in the mod. It's a command in either 1.7.10 or 1.6.4 
  • The Sonic Screwdrivers are coming back.
  • The Sonic Lance isn't unique to 6th and is not a screwdriver varient. It's just a futuristic cutting tool with a technobabble name.
  • Coral Console was in an older version (I think)
  • My super Tardis Improvemnts post that has More Tardis rooms as a sub-section
  • You have no idea how many times people have suggested a space dimension with battleships
  • Gallifreyan Citadels are in older Versions but will Come back (1.6.4 I think)
  • Davros is being worked on. You can always play the old Mod Loader version if you wish to meet him though
  • Zygons with human morphs (I believe 1WTC mentioned he was working on this once)

 OH. I forgot. The version with Delorean had the Gravity Falls Cart. GF is Gravity Falls right?

 

And you already suggested Auton stuff here.

Can't say I blame you there though partly. 

I did the same for Glitter Guns in my Voga and Cyberman suggestions, however that was only because it was deeply relevant to both.

Maybe you should put in a link to your Auton thread

Ok so a suggestion would be that when the player right click the Tardis  key we should be teleported inside the Tardis  rather than the Tardis appearing in front of us & an second idea would be a mode to turn the Tardis Invisible Also another suggestion is to Make the console move (The console moving meaning that the top bit of the console rotates like the real Tardis

 

Also Maybe just maybe we could change the interior of our Tardis to our liking so like the chameleon circuit outside but inside 

 This may be a better thread if you want to mention Tardis features.  Could I add this here?

Yes that would be perfect thanks

Ok so a suggestion would be that when the player right click the Tardis  key we should be teleported inside the Tardis  rather than the Tardis appearing in front of us & an second idea would be a mode to turn the Tardis Invisible Also another suggestion is to Make the console move (The console moving meaning that the top bit of the console rotates like the real Tardis

 

Also Maybe just maybe we could change the interior of our Tardis to our liking so like the chameleon circuit outside but inside 

 This may be a better thread if you want to mention Tardis features.  Could I add this here?

Yes that would be perfect thanks

 I've added it to the post.
https://swdteam.co.uk/forum?p=thread&tid=129

As for changing interiors... I have to think about how the team could put that in game

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