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TARDIS materialization switch broken

So, I made a custom TARDIS, and it took me a while to build the inside, shortly after finishing the console room I took it a few places and it worked fine, after a little while however I couldn't materialize and the materialization levers wouldn't respond, at all it acted as though I right clicked a dirt block with the animation, why did this happen and can someone help me fix this?? (EDIT: I tried restarting my world and the entire game, nothing)

place another one??

try another demat lever- handbrake?

 

can't materialize, or place a new tardis, the levers to go places and such do jack squat, im stuck in dematerialization and NO levers that have that functionality work at all

 

(EDIT: I the last two posts were blank so if anything of importance was added then I can't read it)

I have this bug too and this is what I do to fix it :

Bound your TARDIS to a key before doing this

/gamerule keepInventory true

/kill

Place another TARDIS then use your key to make appear your personalized one, destroy the other, enter the personalized, demat works again !

I have this bug too and this is what I do to fix it :

Bound your TARDIS to a key before doing this

/gamerule keepInventory true

/kill

Place another TARDIS then use your key to make appear your personalized one, destroy the other, enter the personalized, demat works again !

 Cool, you really helped me out, thx dude

I have a much easier fix.
If your key is bound you can just delete the other exterior and do this command

/setblock ~ ~ ~ thedalekmod:tardis 1 1 {tardisID:[IdHere],isRemat:1}

speaking of problems, there is a bug with every monitor in my TARDIS, they all face the same direction, no matter what angle you place them down in. please can someone fix this.

 

speaking of problems, there is a bug with every monitor in my TARDIS, they all face the same direction, no matter what angle you place them down in. please can someone fix this.

 

 Please make a new thread to report bugs, but I can explain it if you are referring to the Copper monitor. Currently, the Copper Monitor and Toyota Doorway (the big thing) currently are bugged, and don't have the rotation datatag. This should be fixed in U46.

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