Handles
Crafting: (By Arcpheonix)
Iron Bars. Steel Block. Iron Bars.
Brass ingot. Clock Gear Block. -Brass Ingot.
Steel ingot. Redstone Block. Steel -ingot.
Usage:
Handles only answers when the user is within a range of 10 blocks, this can be changed if the user has an Earpiece. The player can also communicate with handles when they are holding Handles.
Handles is removed from where he was by shifting and left-clicking on him
Earpiece:
Crafting-
Air. Wool. Air.
Air. Air. Redstone Block.
Steel. Steel. Steel.
Use-
* Shift-clicking allows it to connect to a Handles, if you own the handles it automatically connects, if you wish to connect with another players Handles then a permission note will be sent to them of which the owner can accept or deny.
* Allows the player to communicate with handles from an unlimited distance
* Worn on the head, invisible
Tracker: (inspired by a suggestion of Arcpheonix)
Crafting-
Air. Steel. Air.
Steel. Redstone. Steel.
Air. Steel. Air
Use- when picked up by a player it takes the appearance of a non-useful item in the players inventory but does not stack with anything. These trackers can be traced by whoever set the tracker, and can trace them via a panel in the TARDIS and see their coordinates. When a player picks up a tracker it moves to the inventory but never to the main 9 slots. Instead of taking time to be picked up like regular items, it is picked up almost automatically.
Handles Uses:
* TARDIS summoning- "Hey Handles, summon the TARDIS". Availability: when in hand, long distance
* Verbal Communication- already in the mod
* Crafting recipes- allows you to look up items, see what they do, and shows their crafting recipes. Availability: right clicking
* Detecting Trackers- allows you to see a target that you have a tracker on. "Hey Handles, track [name]" it then reveals their coordinates. Availability: when in hand, long distance
* Deflection of cyber wrist blasts- availability: when in hand
K9
Crafting:
Steel Block. Redstone Block. Iron -Bars.
Steel ingot. Clock Gear Block. -Iron ingot.
Steel ingot. Steel block. Steel -ingot.
Health: 100, when damaged, K9's health can be regenerated with a sonic screwdriver
K9 Uses:
* In regular mode, it will follow the player that made it, even through the TARDIS, it fires at hostile mobs and also at mobs the player hits
* You can say "K9, switch to stun" to change to a stun setting, or "K9, switch to kill" to switch to kill setting
* Kill setting on laser is a red bean which causes 10 damage
* Stun setting causes slowness 2, weakness and blindness for 1 minute
* Right clicking on K9 when you are it's owner allows you to change its settings in its GUI
* In settings there is a 'stay' option, you can turn it on or off it toggles whether it stays around the area or follows you
* Upon receiving messages, K9 will talk back, saying "affirmative" Etc. And you can also talk to him, similar to handles
* On settings you can also modify the shade of K9
* If anything of value is nearby (I.e diamonds, iron, bosses, special weapons Daleks) then K9's sensor will extend and it will notify the player
K1
Health: 60
Crafting:
Steel. Red glass. Steel
Iron Block. Diamond. Iron Block
Steel. Iron. Steel.
Uses:
* when the owner right clicks on it, a GUI opens with the following options:
* Mine- this option has multiple tags, in which the player can write the names of ores (I.e gold, diamond, redstone, iron) that K1 should mine. The mining speed of K1 is equivalent to steel, and does not break. Then when you click 'Finish' the robot will go off to complete it's task, finding the selected items and then eventually returning to the player, K1 will automatically detect things and mine for them. It will return once every selected item within a 150x150x150 radius is mined it will return, whilst it mines through many blocks it only picks up selected items.
* Harvest- similar to Mine except K1 will harvest all selected food items within a 150x150 area
* Chest- K1 has an inbuilt chest with 40 slots (8x6) which it collects items with
* Protect- this makes K1 follow and protect the player, causing 6 damage with each hit
Extra information:
- K1 has looting and fortune
- if K1 has been doing continuous work then after it returns to you, it may spark a little and stop working. This can be fixed by right clicking it with a redstone block. (Suggestion by Arcpheonix)
Sandminer robots
Voc
Starting colour- greenish tunic and silver-gold body (both can be dyed)
Health- 30
Uses:
* the Voc can carry out tasks such as farming, cooking, harvesting Etc when asked due to it having an intelligent AI
Behaviour: friendly
Attacks: hits cause 4 damage, it can pick up weapons
Super Voc
Starting colour- silver tunic and silver-gold body (both can be dyed)
Health- 35
Uses:
* the super Voc can verbally have conversations with the player when within 10 blocks
* It will carry out tasks such as farming, harvesting, cooking etc when asked. As it has a very intelligent and capable AI
* The super Voc cannot be hacked when it is dyed black.
* When dyed black, the Voc will follow the owner when asked and attack hostile mobs when asked
Behaviour: friendly
Attack: hits cause 5 damage. It can pick up weapons
Hacking device
Crafting:
Brass. Redstone torch. Brass
Steel. Diamond. Steel.
Iron. Redstone torch. Iron
Use: when it clicks on a Voc or Super Voc it will make a sound (unless the super Voc is dyed black) and the robots will behave normally. then when shift-clicking it can scroll through the viewpoints of the hacked robot (press R to change viewpoints once you have shift clicked) you can then move through the Vocs/super Vocs as you are controlling them, once they start sprinting or attacking something the possessed bot's eyes will glow red. The possessed bots can also pick up items
"I support this !"
I love all the things you have suggested here, including the twists on some of my past suggestions.
One thing I'd suggest, though, is giving K1 some kind of fuel cost to operate. Having something that automines with an X-ray capability would be pretty game-breaking otherwise. That's just my thought though.
I support this and hope they get added to the mod!
"I support this !"
I love all the things you have suggested here, including the twists on some of my past suggestions.
One thing I'd suggest, though, is giving K1 some kind of fuel cost to operate. Having something that automines with an X-ray capability would be pretty game-breaking otherwise. That's just my thought though.
Good point! I'll put that it and credit you