Sorry about the length, I really didn't think it would be this long…
Key to Time + Black Guardian Boss Fight
The entire 16th season of Doctor Who had a uniting story arc that was the Doctor's search for all six segments of the Key to Time. If you haven't watched this yet, drop everything and do so before you keep reading, it was a great season. Obviously, this suggestion is based upon this.
The Key to Time was a powerful device which the Guardians of Time used to maintain the equilibrium of time itself. It was a crystalline cube split into six segments, each randomly hidden throughout time and space. The Doctor had to use a tracer to track down each piece.
The Key to Time will be crafted with six items called Key to Time Segments. Each one is a different item, with a different texture, and they are therefore un-stackable. Of course, it’s a good idea to store these in an ender chest when they are obtained, because if they are accidentally lost, well, more on that later.
A segment of the Key to Time (with Tracer)
Each segment is hidden in a different Dalek Mod dimension, the Nether, or the Overworld. There will not more than one segment per dimension. Each is hidden within 50000 blocks of the origin (0,0). As this is an intentionally large area to cover, the TARDIS should be used for travel to assist the player. Each segment is hidden as a random block. It would help if generated structures were added to many DM Dimensions, not only would this improve survival gameplay as a whole, but it would give a place where the segments can be hidden in, and, more importantly, a non-base block for the segment to be disguised as (e.g. mars sand/stone being the only blocks available on Mars).
The overworld segment will be hidden in a generated structure: a desert/jungle temple, an ocean monument, or a new Dalek Mod structure (subtle hinting). The block it is disguised as could be the block of blue clay in the desert temple, a rare chiseled stone block in the jungle temple, a gold block in the monument, etc. All these structures are ancient and of unknown origin, so I feel they make good places for the Key to Time to be hidden at, particularly the ocean monument, which contains Elder Guardians, giant Guardians that could have grown to such a size due to the Key segment’s influence (kinda like Kroll in the show).
The Nether segment, similarly, would generate as something in a Nether Fortress. It could be a chest, a blaze spawner, nether wart, or even a source block of lava in a lava room.
The other segments would generate on other DM dimensions. As I said earlier, new generated structures would make this much more interesting. But for now, on the Moon or Skaro, the segment could generate as an ore block, preferably near the surface. On other dimensions, it could just be a base stone/sand/dirt block, meaning it could generate almost anywhere. So just how would you find the one block out of thousands? With the Tracer item:
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The Key to Time Tracer
The Core to the Key to Time, or the Tracer, was used to track down the disguised segments and turn them back into segments, and was the activator for the Key. The tracer is crafted with materials from several dimensions, ensuring that the Player has a TARDIS before starting their quest (it wouldn’t be much good without the TARDIS anyhow). It would be crafted with a blaze-rod, a titanium ingot, two zeiton 7 crystals, two redstone dust, and a dalekanium nugget:
N
RBZ
ZTR
When holding the Tracer, the tip will glow/get a whiter texture. It will glow the brightest when the player is facing the direction in which the segment lies, and will slowly fade when the player turns away. When in a dimension that either doesn’t contain a segment, or after the segment has been obtained, it wont glow at all. Right-clicking on a TARDIS monitor with the Tracer will cause the TARDIS coordinates to set themselves to a location near to one of the Key to Time segments (if this is possible to code), within about 1-2 thousand blocks.
When the player locates a segment, which can be done when the Tracer immediately goes from bright to dark was they walk right past it (Like with the compass, but, of course, with a pointer instead of a light, in PotC Dead Man’s Chest), they can right-click the block with the Tracer, causing it to disappear and drop a Key to Time Segment, as well as some experience. I want to note that before right-clicking the block with the Tracer, there will be no way of telling that the block is a Key to Time segment, other than the Tracer’s indication, with one exception. In the off-chance that another player randomly tries to destroy the block that is a disguised segment, they will find that the block can’t be mined/destroyed.
If the player loses a segment after finding them, say by dropping it in lava or it de-spawning, the segment will turn back into a random block in its respective dimension, and will have to be searched for again.
After obtaining all six segments of the Key to Time, the player must craft them together. The segments will go into the bottom of the crafting table, like crafting a trap door, and the tracer will go on top in the center:
T
456
123
This will give the player the Key to Time Block that is already in the Update 46 Test Build.
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The Doctor, Romana, and the Key to Time
The Key to Time in the Dalek Mod, with two iterations of K9s
When placing this item for the first time, the Black Guardian will spawn. Let’s give him a skin that looks like the version the 5th doctor faced, since he looked much more evil. He will be a boss with a full health bar and a decent attack damage (say 4 hearts/8 health). If the player tries to flee from him in their TARDIS, he will follow them to whatever dimension they flee to. The Black Guardian will be able to periodically summon lightening around himself, change the time from day to night/night to day, and invert the screen colors (cause why not?).
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The Black Guardian and Turlough
The Black Guardian will drop a large amount of experience, and some robes, a Raven hat, or some other fancy clothing item. When wearing the hat, the player will be given night vision, so they can see in the dark.
Once the player has ‘killed’ the Black Guardian, they will be on his revenge list forever and ever, and they will be able to keep the Key to Time as a trophy. Now that the Guardian is gone, when they have it in the TARDIS, they can use it to set the time in-game ahead by two hours each time they right-click it.
Important Note: There will only be one Key to Time/six segments per world save. Any amount of Tracers can be crafted. In a multiplayer setting, players will have to race to get the Key to Time, and fight or team up for it. Whether you chose to kill or team up for the segments determines which Guardian you will find the favor of, White or Black, so chose your actions wisely, and good luck!
Thanks for reading (kudos if you read all of it, you must have as much free time as I do). As always, any additional suggestions to improve this and basic feedback is appreciated.
That a hell lot of detail! ????????
Maybe the black guardian spawns randomly after you first defeat the black guardian? After all, he's an eternal, which means he never truly dies, he's only been defeated.
Yeah, it would be a good idea for him to come back.
Sort of off topic, but I'd like him to come back in the show as well.
Really, off topic, but what the hell happened to the thread!? Is it just me or is this thread and only this thread broken from the bottom of the main post down?
Really, off topic, but what the hell happened to the thread!? Is it just me or is this thread and only this thread broken from the bottom of the main post down?
Yeah, it is. The main post is longer than the forums length. It's weird.
Anyway, back on topic
Really, off topic, but what the hell happened to the thread!? Is it just me or is this thread and only this thread broken from the bottom of the main post down?
Yeah, it is. The main post is longer than the forums length. It's weird.
Anyway, back on topic
It's probably an issue pertaining to formatting.
Doe_killer, I recommend checking through the formatting and making sure nothing conflicts. You may need to try changing things one by one and observing their effects to get the post fixed.
Fixed it!
Turns out, in some places I accidentally had blockquotes in blockquotes in blockquotes in blockquotes (it looks like my attempt at fancy formatting backfired). I think the forums didn't know what to do. And here I thought it was just telling me my suggestion was too long.
Now that that's taken care of, does anyone have anything to say about this idea?
Fixed it!
Turns out, in some places I accidentally had blockquotes in blockquotes in blockquotes in blockquotes (it looks like my attempt at fancy formatting backfired). I think the forums didn't know what to do. And here I thought it was just telling me my suggestion was too long.
Now that that's taken care of, does anyone have anything to say about this idea?
Nothing to add, but it has the support of the Musket.
I, too, support this suggestion.
In particular, I love the focus on travel and exploration for this task, something which is very important for a Doctor Who experience. It also helps to stay with the source material.
Secondly, I commend your resourcefulness of using existing dimensions for this suggestion. It's definitely a lot less work to implement and adds to what is in the mod & vanilla already.
Secondly, I commend your resourcefulness of using existing dimensions for this suggestion. It's definitely a lot less work to implement and adds to what is in the mod & vanilla already.
That was one of my thoughts when putting this together. I figured why add a ton of new dimensions (which I'm not against), when the existing ones would work just fine. This would also add to the exploration of existing dimensions, which I believe many of them could use.