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[Suggestion] Additional ways to lock a TARDIS

Currently in the Dalek Mod, there's not that many ways to lock the TARDIS. You have a single key, and a command (I forget if the Statenheim Remote works for it or not). 

The first suggestion I have is more key variants. This could include the different spade keys seen between the Third and Eight Doctors, the Helix Key (owned by the Fourth Doctor and Sarah-Jane), keys inspired by the different exteriors, etc. They would all function as how the current key does, however some may be able to work from a range (such as a car fob one). Some of my old ideas can be seen here.

 

The second is two new commands, /click-lock and /click-open. 

/click-lock would act as using the key on the door from a distance, I'd say around a chunk (16 blocks) would be good. It could be used as a precise version of the "/dalek-mod tardis lock" command (don't remember if that is the exact syntax, been a while since use).

/click-open would be basically the same, however it would be for opening and closing the door from a distance. This is something seen in Forest of the Dead, The Eleventh Hour, and more episodes after (those two are the only ones I remember 100% having them). Again, it could be used as a precise version of the Dalek Mod command relating to it ("/dalek-mod tardis open", from memory).

 

The third idea is a Master Key.

This would be a /give item that acts as if you have companion status for whatever TARDIS you interact with using the key. It can lock/unlock and summon any TARDIS it is used on (so it can't be used on a TARDIS that is lost), and has all the properties of the regular keys beyond that. Upon relogging, interacting with another TARDIS with the key, or resetting the item, the key loses connection with the TARDIS it was connected to beforehand. 

Currently in the Dalek Mod, there's not that many ways to lock the TARDIS. You have a single key, and a command (I forget if the Statenheim Remote works for it or not). 

The first suggestion I have is more key variants. This could include the different spade keys seen between the Third and Eight Doctors, the Helix Key (owned by the Fourth Doctor and Sarah-Jane), keys inspired by the different exteriors, etc. They would all function as how the current key does, however some may be able to work from a range (such as a car fob one). Some of my old ideas can be seen here.

 

The second is two new commands, /click-lock and /click-open. 

/click-lock would act as using the key on the door from a distance, I'd say around a chunk (16 blocks) would be good. It could be used as a precise version of the "/dalek-mod tardis lock" command (don't remember if that is the exact syntax, been a while since use).

/click-open would be basically the same, however it would be for opening and closing the door from a distance. This is something seen in Forest of the Dead, The Eleventh Hour, and more episodes after (those two are the only ones I remember 100% having them). Again, it could be used as a precise version of the Dalek Mod command relating to it ("/dalek-mod tardis open", from memory).

 

The third idea is a Master Key.

This would be a /give item that acts as if you have companion status for whatever TARDIS you interact with using the key. It can lock/unlock and summon any TARDIS it is used on (so it can't be used on a TARDIS that is lost), and has all the properties of the regular keys beyond that. Upon relogging, interacting with another TARDIS with the key, or resetting the item, the key loses connection with the TARDIS it was connected to beforehand. 

 This is a really cool idea, and it sticks with the dalek mod.

 This is a really cool idea, and it sticks with the dalek mod.

 you don't need to quote the main message when commenting because people know what you are talking about

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