With the release of Update 47 being in the near future, I thought I would go over some important changes that may affect map-makers and resource pack creators and anyone that hosts a server out there. This in no way contains what the new features are or what they involve, this thread merely goes over resourcepack or map breaking changes.
For Update 47, we have re-written the sounds.json to have subtitles and to add new sounds, although this is not the important change, the important change is that all the sound files have been moved from
thedalekmod/assets/sounds/dalek to thedalekmod/assets/sounds
The new sounds.json:
IDs of mobs have been changed from: thedalekmod.DMMobName to thedalekmod:Mobname
A lot of mob names have also changed in themselves, there can be seen below in this spoiler:
Creative tabs names can now be translated into other languages correctly, to see what these look like in the lang file, please see below:
itemGroup.DM_Fezzes=DM: Custom Fezzes
itemGroup.DM_Christmas_2016=DM: Christmas 2016
itemGroup.DM_Dimensional_Blocks=DM: Dimensional Blocks
itemGroup.DM_TARDIS_Blocks=DM: Tardis Blocks
itemGroup.DM_Survival_Items=DM: Collectable/Survival Items
itemGroup.DM_Survival_Blocks=DM: Collectable/Survival Blocks
itemGroup.DM_Images=DM: Image Loader
The current U46 config structure is being abandoned to use the inbuilt forge version, the physical files now looks like this (Roughly, this is going to be subject to change)
Images of the ingame menu can be seen here:
If you have questions on this topic, please feel free to ask in the reply to this thread or join the discord: http://discord.me/swd
Looks good. I cant wait for the update!
So I hear the worlds will be reset, and in order to remember this good old world, I would like to request a download for the Beta world map. I have bad memory issues, and I don't want to see those builds disappear. so if i could somehow get a copy of the Beta server map, I would be very pleased. But if there is no way to do that, then don't worry, my friend is sending me pictures of some of the builds. thank you for your time!
Hi there no mean to bother the staff but i have a question about the mob id's do you enter this code (the one you showed in the original thread)into the entity manipulators now instead of the normal thedalekmod.DMEntityName or do you enter this new form of entity names? Thx -Neb