Before you Read:
I will refer to my Handles Suggestion a few times. Reading the thread will help with comprehending this suggestion as you read it.
https://swdteam.co.uk/forum?p=thread&tid=348
Pre-Suggestion:
So, achievements. We're all familiar with them right? Good.
They're nice little pats on the back and things you can do to keep yourself busy.
Yeah.
But it also serves one other function you may haven't even realized.
Feature: Custom Dalek Mod Achievements and an Achievement Map
Description of Feature and Purpose:
I'm sure you may think Minecraft is something that gives you absolutely no information on how to play it.
Well, it kind of does, but without it being right in your face.
The achievements, many of them are medial things like punching a tree for instance while others involve things like killing the Ender Dragon or making Beacons.
What's the point of this?
If you look closely, you'll notice there's a kind of pattern. Achievements aren't blocked off just to annoy the player, but are actually there to kind of walk the player through how to play the game so to speak.
If you notice, most of the farthest out achievements cannot be gained without first completing predecessor achievements. Also gaining one achievement usually is a part of the net task on the map.
Take potion making for instance.
If following the achievements, the player would have learned all those things and not even realize that he or she was intentionally put through a "how-to-play."
Despite this, the player is free to choose his or her own path, and many users don't even think about the achievements (as they are, honestly, just something minor and insignificant).
I thought, maybe a similar system could be used for the Dalek mod. A kind of Achievement map.
What is the Purpose of This:
1. The Answer to a small Paradox I may have Made with Handles :P (Needing help to craft a guide)
2. It could give players stuff to do when they are bored and just looking for something to do.
3. If the Team does what Mojang did, it would increase the length of playability for the mod.
How do you suggest this should be implemented in the game: However other modders have done achievement maps and custom achievements
Any other information: This is a very WIP post. I have the idea in my head, I'm just thinking of how to describe it. I'm going to reword a bit of this post later. I feel I could describe a few things a bit better than I did atm
i like the idea i see an acheivment map in the mod but its blank -o-o O.o
i like the idea i see an acheivment map in the mod but its blank -o-o O.o
The image I attached, or do you mean there's actually one in the mod?