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[Cyberman Conversion]

Name of Feature:

Cyber Conversion

Description:

A description that allows you to upgrade yourself or become upgraded to a mondasian , 2005 or 2013 Cyberman

Lore/Brief Background:

The cybermen are known to " Upgrade " people, lets say you were insane enough to ' upgrade ' yourself without your head exploding like lunic himself you would become a cyberman.

How does this affect gameplay:

Upon Becoming a cyberman you gain silver hearts that act as a second health bar and the ability to charge and fire a laser beam from your head or arm by holding left click with an empty hand, upon becoming a cyberman you also gain the passive ability that scans every block you look at and tells you what it does, what biome your in , your co ~ ords and how much health an enemy has as well as a lock on to their location.

Image(rough sketch/draft acceptable):

N/A

Any other information:

Becoming a cyberman will be gained upon making cyber parts using expensive parts in crafting.

Chestpeice ~ Normal recipe with a diamond in the middle

Boots ~ 2 Titanium , 2 Redstone

Bulk / Leggings ~ Normal with 3 Circuits in the gaps.

 

Helmet / Face / Laser thingy ~ Helmet recipe with 2 Circuits on above the Left and right Side and 1 redstone in the middle

 

I like this idea but you should also have the ability to upgrade other mobs and players. Also why not while we're at it have the ability to electrocute by hitting mobs and players with an empty hand when in close range combat.

I think upgrading mobs would be far enough , forced upgrading is a silly idea as it would just lead to a bunch of player swabbles.

 

in addition i think becoming a cyberman forever and having all of it's buffs be perm is OP enough without having the ability to electacute people , and whilst punching doing some extra damage would be nice cybermen aren't exactly known for close range combat and im also refering to upgrading to an mondasian cyberman, not a 2005 or 2013 one.

in addition i think becoming a cyberman forever and having all of it's buffs be perm is OP enough without having the ability to electacute people , and whilst punching doing some extra damage would be nice cybermen aren't exactly known for close range combat and im also refering to upgrading to an mondasian cyberman, not a 2005 or 2013 one.

 

 You may want to clear that up in your OP

  

A description that allows you to upgrade yourself or become upgraded to a mondasian , 2005 or 2013 Cyberman

 

By the way, gold weakness. You really should mention it

I think upgrading mobs would be far enough , forced upgrading is a silly idea as it would just lead to a bunch of player swabbles.

 

in addition i think becoming a cyberman forever and having all of it's buffs be perm is OP enough without having the ability to electacute people , and whilst punching doing some extra damage would be nice cybermen aren't exactly known for close range combat and im also refering to upgrading to an mondasian cyberman, not a 2005 or 2013 one.

 I know they're not known for close range combat but the electrocution is a thing. So maybe you could choose what cyberman you become and that determines what extra abilities you have other than the super strength and being bulletproof.

Hmm, did muck up a bit there however i like Nusket's idea of each model / version having it's own perks and weaknesses

I.E ~ 2005 Cyberman have electrotruction upon a hit however have poor ranged attacks.

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