Tardis Suggestions Series: Part 5- Tardis Panels
Panel 1- Fabrication Dispenser (Originally by Europa OB)
Name of Block/item/ore: Fabrication Dispenser
Description: Its the bit on the TARDIS console that produces the Sonic Screwdriver.
Lore/Brief Background: The Eleventh Hour and Hell Bent
Uses [Reformatted and reworded a bit by Arc]:
How does the player obtain it: Crafting
[Addition By Arc]: Made with Otherdium
Why should this be implemented: A) The TARDIS console barely has any functioning things (only the flight panel and monitor, plus some vanilla redstoning stuff)
Original Reply by Europa OB: This link here
Username: 50ap5ud5
Name of Block: Fuel panel
Description: A panel used to store Zeiton-7 crystals which powers the Tardis and it's Defence Systems.
Lore/Brief Background (Or "As seen in" if not from Doctor Who canon):
How do you suggest we implement it: Upon right-clicking the panel it will bring up a GUI similar to the Hopper GUI which has multiple slots for Zeiton-7 crystals, with an outline of the crystal's texture in the slots. There will be the Following slots, each with a header above the slot:
The block will send a chat message to the player when the Tardis is running low on fuel. ( Less than 5 for Tardis Flight, less than 10 for Extrapolatar Shielding)
[Username]'s Tardis is running low on Zeiton-7 crystals. There are [X] crystals for Tardis Flight and [X] for Shielding
If the player doesn't have enough crystals for any function, the following message will be displayed:
You don't have enough fuel to power [Tardis Flight/Shielding/Both Tardis Flight and Shielding]
How does the player obtain it: As a block, which is generated in any Tardis console room ( either in a chest, like ArcPhoenix suggested or on the console itself).
Why should this be implemented: Implements the use of Zeiton-7 crystals to power the Tardis' system, to imitate the show. This would also suggest the need for Zeiton-7 to generate naturally again.
Image(rough sketch/draft acceptable):
Any other information:
As for naturally generating Zeiton-7, it could generate in threads, which are as common as coal, but slightly less crystals per thread. ( About 5-8 per thread)
Panel 3- Door Lever
(Plus a new Mechanic for opening the Tardis door from the inside (originally suggested by Kyron13 and expanded on by Arcphoenix))
Feature: Tardis Door Lever
As seen in: Many stories in which the Tardis has appeared.
Function: Opens and closes the Tardis doors from the inside.
Obtaining: 100% chance of being in the Tardis "starter kit" spawned in a Tardis. It will also be craftable from Otherdium.
Purpose:
Notes:
New Gamerule:
Opening doors from the inside:
Note:
Panel 4- The Tardis Scanner
Feature: Tardis External environment scanning system.
Suggested by: Arcphoenix and 50ap5ud5
Purpose: Allows any user to view the exterior and a 3600 view of their surroundings without having to use a Tardis flight panel.
Why should this be added in the mod:
A) The doctor has one
B) I'm sure most players will be able to relate to the following:
C) This would allow a player to prepare themselves and take an immediate scope of what's around them before stepping out of the safety of his/her Tardis.
D) It allow users to view the outside without obatining a separate Tardis flight panel. It will also be more convenient for Donators/ Admins etc. to view the outside of their Tardis without having to fetch the flight panel from the creative inventory
Aesthetic Detail: After dematerializing, but before rematerializing, using the Scanner will show the Tardis. The surroundings will resemble the Time Vortex. Leaving the doors and going into the Vortex kills the player and returns the Tardis to the player's last location before dematerialization. Or as an alternative, the Tardis must be re-summoned via the Tardis key.
How do you suggest we implement it (quoted from 50ap5ud5):
It will bring up the same GUI as the Tardis flight panel, with a slightly zoomed-out view of the Tardis exterior, all flight features will be disabled.
Instead of a separate block that will require the Team to model and code, a new button on the existing Tardis monitor GUI will show "Scanner" which when pressed brings the user to the scanner GUI.
There can also be a first person perspective as well
Any other information:
Panel 5- The Life Form Scanner
Description: A mechanic similar to the bed that detects nearby hostile mobs. It will tell the player how far the closest mob is, how many mobs are within a spherical region (the Tardis being at the center), and the most common mob showing up in the scan. This mechanic, as well as the one I mentioned before, can be paralleled to the environmental readings the Doctor normally checks before leaving his Tardis.
Crafting: Made with Rassilicon
How do you suggest this to be implemented into the mod?:
A block, like all the other Tardis panels.
Panel 6- Emergency Program 1 (Suggested by BellatorHD)
When the player points his or her Sonic at the Tardis and activates it (after setting some Tardis lever) all the controls and such will lock up, and the Tardis will appear next to the bed of the player who is in the Tardis. The Tardis will then put the player outside and lock itself to where no one but the Tardis owner can reopen it. if the Tardis owner uses his key on a block, it will undo the Tardis lockdown mode. Using it again summons the Tardis.
I am working on the format of this atm
Panel 7- Time Vector Generator (Note: this has to be a seperate block from the console)
It's really best to just read the thread partly dedicated to the subject.
Panel 10- (Tardis) Defensive Panel
All of the following are available via GUI
Panel 11- (Player) Safety Panel (I may merge it with the Defense Panel, but Idk if it should have that much on it)
All of the following are available via GUI.
See this thread for more details regarding these
Panel 12- Tardis Spawnpoint set Block (This block has to be separate from the Console)
Purpose: Sets the user to respawn in his or her Tardis upon death
Use: When the block is placed and right clicked on, in the Tardis Dimension, he or she will spawn on the block or the nearest unfilled space within a 5x5x5 area.
Crafting: TBA
Notes: When destroyed or right clicked upon again by a user, the user will respawn in the last bed they slept in upon death (or at world spawn if the bed is gone). How? While a player's spawnpoint is set to the block, it will not overwrite the bed spawnpoint. Instead, it overrides the bed spawnpoint, meaning that the bed's respawn data will still be present, but will take the player to the block set spawnpoint instead.
Panel 13- Handles (This has to be separable from the console)
Link to the Handles thread:
[Dalek Mod Suggestion] The Very Useful Handles [Utilility, Block, and Item Suggestion]
Panel 14- Tardis Key Panel
Details coming soon
Panel 15- Transmat (This will be nothing like the one in DWCM, don't worry. The idea I have is completely original) (This has to be a seperate block from the console)
Feature: A Transmat Station inside the Tardis
Description of Feature:
The Tardis will now have a Transmat station. I'm having a bit of trouble remembering the exact details I originally had, but I'll share what I can remember.
Balancing (WIP):
Purposes/Uses:
How do you suggest we implement this?:
Any other information: Maybe there can be a few variants. Like the Remembrance of the Daleks transmat, the Evil of the Daleks Transmat, and the Ark in Space Transmat
(I'm having trouble finding an official image for the Evil of the Daleks Transmat, but it looked a bit like this image below
Post cut. See next part here
I just noticed there's an error in my Tardis Fuel panel suggestion where the name of the suggestion says "Extrapolator Fuel panel" and I also forgot to get rid of the underline there. Is it possible to correct it to " Tardis Fuel Panel"?
Panel 16- Randomiser Circuit
Description of Feature:
The randomiser was made by the Fourth Doctor as a way to keep the Black Guardian from predicting where he was. It scrambled the Tardis's coordinate system, making the times and places he landed in unpredictable.
I suggest having this as a feature in the Dalek Mod activated from a Tardis Panel.
Aesthetics/Interaction:
When active, the planet selection will always show up as a dark sillouette with a white blocky question mark. The coordinates and planet name will appear as obfuscated text and the selection arrows will not work. The player can try to delete or add characters into the coordinates, but they will still appear obfuscated and not really make much difference. when the player clicks outside of the coordinate spot, it will snap back full again, still obfuscated. The player will not know where he or she is until he or she gets there and either opens the doors or checks the scanner. The Tardis will always pick dimension, time, and coordinates at random after the remat lever is flipped. In short, the meddling with the obfuscated coordinates typing space will never make a difference.
Any other information:
Atm, no
Panel 17- Tardis Console (This is the console)
Crafting: To be added soon (It's in the Gallifrey Ores Suggestion, but I need to make updates to the recipe)
Description of Gui: To be added soon
Contains the features of: To be added soon
Ability to travel on it's own: To be added soon (It's in the main thread atm)
More Details: Will be added soon
Panel 18- Multi-lever
Crafting: Door Lever, Demat Lever, and Emergency Program 1 Lever
Operation:
Purpose of the Multi-Lever: Saving space
How Do you suggest we implement this: As a GUI , like the one I mentioned
Panel 19- Tardis Key Panel
Crafting: Undecided
More Details: Coming a bit later
Panel 20- Tardis Shell Pad (this is separate from the console)
Lore:
The Tardis Shell Pad is inspired by the Tardis Shell Room which appeared in Little Things and The Suns of Caresh. The Shell Room is basically a storage room for the Tardis's Outerplasmic Shells, or Tardis Exteriors as many of us call them. When the Chameleon Circuit chooses a Tardis exterior, it picks a shell from the Outerplasmic Storage Room and uses it as it's exterior.
In the Mod:
The Team can add special pads into the mod. The player may put Tardis Shells on these pads and have as many pads as he or she wants.
Putting these Tardises on pads will add them to a "Shells Available" list, and removing them will remove them from the list.
When the player uses the Chameleon Circuit, the Circuit will "read" this list of Shells and then open the GUI like it does in the current version.
HOWEVER, the Chameleon Circuit will only have Exteriors from the "Shells Available List" and the default TT Capsule Exterior. All other Exteriors will be blacked out in the GUI with a question mark over them.
How do you suggest we implement this in game:
Just like in the description. Crafting recipes would be made for Exteriors, and ones waiting for crafting recipes to be made will still be available through Dungeon chests, the Creative Menu, and the SWD shop.
Any other information: If the player has no Outerplasmic Shells, the Tardis will (by default) be the TT-Capsule shell
Panel 20- Tardis Siege Mode Lever
As Seen in: Flatline
Originally Suggested by: I haven't the least clue tbh
Crafting: Will take a few Gallifreyan Ores. I haven't decided which yet though
Function:
Shrinks the Tardis and turns it into the "Siege Mode Exterior."
Purpose:
It's used in the show as a last option defensive Measure in case the shields have been compromised, and it prevents anything from getting in or out of the Tardis.
Perhaps it can have a similar feature in the mod.
Any other information:
There will also be a regular non-siege mode shell so that you can fly around with the design whenever you want
Panel 21- Tardis Physics Lock
Function:
Toggles Physics for the Tardis on and off
Deactivated:
Activated:
Activation:
Also, check out:
Panel 22- Tardis Fault Locator (WIP)
Description: Every now and then a few Tardis Parts may need a bit of repairing. Whether it's because your hull took too much damage, you had a rough time in the Vortex, or the part is just old and blew a fuse.
GUI:
When clicked on, the player will have a GUI with two options.
Faults so far:
Any other information:
More Details: Coming soon
To myself: Read this later
The Tardis Suggestions Series
Also, these are my thoughts for the Tardis scanner, instead of a block it's a GUI system, from my Server suggestions compliation thread. I wonder if it could be merged with your idea somehow?
V: Tardis scanner ( separate from Tardis flight panel) [GUI not block]
A lot of users have been asking for a Tardis scanner block that can view that outside without having to use the Tardis flight panel. This is my version of the idea:
Username: 50ap5ud5
Name of system: Tardis-scanner
Purpose: Allows any user to view the exterior and a 3600 view of their surroundings without having to use a Tardis flight panel.
How do you suggest we implement it: It will bring up the same GUI as the Tardis flight panel, with a slightly zoomed-out view of the Tardis exterior, all flight features will be disabled.
Instead of a separate block that will require the Team to model and code, a new button on the existing Tardis monitor GUI will show "Scanner" which when pressed brings the user to the scanner GUI.
Why should this be implemented: To allow users to view the outside without obatining a separate Tardis flight panel. It will also be more convenient for Donators/ Admins etc. to view the outside of their Tardis without having to fetch the flight panel from the creative inventory.
Also, these are my thoughts for the Tardis scanner, instead of a block it's a GUI system, from my Server suggestions compliation thread. I wonder if it could be merged with your idea somehow?
V: Tardis scanner ( separate from Tardis flight panel) [GUI not block]
A lot of users have been asking for a Tardis scanner block that can view that outside without having to use the Tardis flight panel. This is my version of the idea:
Username: 50ap5ud5
Name of system: Tardis-scanner
Purpose: Allows any user to view the exterior and a 3600 view of their surroundings without having to use a Tardis flight panel.
How do you suggest we implement it: It will bring up the same GUI as the Tardis flight panel, with a slightly zoomed-out view of the Tardis exterior, all flight features will be disabled.
Instead of a separate block that will require the Team to model and code, a new button on the existing Tardis monitor GUI will show "Scanner" which when pressed brings the user to the scanner GUI.
Why should this be implemented: To allow users to view the outside without obatining a separate Tardis flight panel. It will also be more convenient for Donators/ Admins etc. to view the outside of their Tardis without having to fetch the flight panel from the creative inventory.
I like it, although IMO, the border of the usual flight GUI shouldn't show.
Also, these are my thoughts for the Tardis scanner, instead of a block it's a GUI system, from my Server suggestions compliation thread. I wonder if it could be merged with your idea somehow?
V: Tardis scanner ( separate from Tardis flight panel) [GUI not block]
A lot of users have been asking for a Tardis scanner block that can view that outside without having to use the Tardis flight panel. This is my version of the idea:
Username: 50ap5ud5
Name of system: Tardis-scanner
Purpose: Allows any user to view the exterior and a 3600 view of their surroundings without having to use a Tardis flight panel.
How do you suggest we implement it: It will bring up the same GUI as the Tardis flight panel, with a slightly zoomed-out view of the Tardis exterior, all flight features will be disabled.
Instead of a separate block that will require the Team to model and code, a new button on the existing Tardis monitor GUI will show "Scanner" which when pressed brings the user to the scanner GUI.
Why should this be implemented: To allow users to view the outside without obatining a separate Tardis flight panel. It will also be more convenient for Donators/ Admins etc. to view the outside of their Tardis without having to fetch the flight panel from the creative inventory.
I like it, although IMO, the border of the usual flight GUI shouldn't show.
Yeah, I agree.I'll add that in.
I have a site where it says what different console and other things do so just click Here
I have a site where it says what different console and other things do so just click Here
That's quite a lot, lol.
I'll read it though anyway. I've never seen that category on Tardis wiki, and I love learning more about the Tardis
I have a site where it says what different console and other things do so just click Here
That's quite a lot, lol.
I'll read it though anyway. I've never seen that category on Tardis wiki, and I love learning more about the Tardis
Your welcome ill do what i can to make a bette future for the Dalek mod :P
Update:
New Panel Suggestions!
Tardis Shell Pads, some changes to the Chameleon Circuit, and the Tardis Siege Mode Lever
(siege mode)Actually in the Show it doesn't take Loads of power to activate the Siege mode, The "BoneLess"(The 2D monsters) were sucking all the Tardis energy faster than it can recharge, which left the doctor with no other choice than to activate the Siege mode to prevent the tardis to be Smacked by a train, so The Siege mode doesn't take much energy, the tardis was in lack of energy at the time
(siege mode)Actually in the Show it doesn't take Loads of power to activate the Siege mode, The "BoneLess"(The 2D monsters) were sucking all the Tardis energy faster than it can recharge, which left the doctor with no other choice than to activate the Siege mode to prevent the tardis to be Smacked by a train, so The Siege mode doesn't take much energy, the tardis was in lack of energy at the time
Thank you.
I'll update the information on the post
(siege mode)Actually in the Show it doesn't take Loads of power to activate the Siege mode, The "BoneLess"(The 2D monsters) were sucking all the Tardis energy faster than it can recharge, which left the doctor with no other choice than to activate the Siege mode to prevent the tardis to be Smacked by a train, so The Siege mode doesn't take much energy, the tardis was in lack of energy at the time
Thank you.
I'll update the information on the post
No Problem XD
I've added the Tardis Fault Locator, although it's WIP atm
I found an image for the Fabricator panel [produces sonic devices] ( also can be used fro sonic panel) Do you need it for reference?
I found an image for the Fabricator panel [produces sonic devices] ( also can be used fro sonic panel) Do you need it for reference?
Yep. Thank you