Block: Hand of Omega
As seen in: Remembrance of the Daleks
In the show:
- The hand of Omega is a Remote Stellar Manipulator, and it can be used to accelerate or decelerate the life cycle of a star.
- It is sentient able to take voice commands
- It also powered up Ace's bat, turning it into a weapon capable of damaging Daleks, and that is what will this suggestion will be focused on
Use: Enchanting
Appearance: The Hand will be closed from a distance, but when it is approached, the lid will flip back (the book of the enchantment table does something similar)
Mechanics: Undecided.
Obtaining: Crafting or finding it. WIP
Enchantments:
Weapons
- Valeyard
Description:
- The enchantment "Valeyard" steals regeneration energy from another player with each strike.
- When an object with Valeyard is held, a regeneration energy bar will be displayed. When full, you regain an incarnation.
- You can never gain full regeneration energy off of one Timelord by killing him or her. Part of that energy goes off into the environment.
- How much energy you can take depends on your weapon's level of Valeyard andd whether or not the Time Lord you're attacking ha already had energy stolen by someone else.
- If the Timelord has had energy stolen prior to your encounter, there is less energy available to steal)
Usable on: Melee Weapons
Levels (actual values are WIP):
- Valeyard I- 10% of a Regeneration
- Valeyard II- 15% of a Regeneration
- Valeyard III- 25% of a Regeneration
- Valeyard IV- 45% of a Regeneration
- Valeyard V- 60% of a Regeneration
Any other information: I recommend seeing these threads for details on Regeneration and becoming a Timelord
- Supercharged
Description:
- This is, essentially, a power boost.
- It stacks with sharpness and power.
- It also allows a player to draw back a bow faster
- Projectiles fired from Supercharged weapons go much faster and (if an explosive) is more destructive.
- Can be used with flint and steel.
- This makes TNT lighted using it more destructive
- Shift right clicking will cause a kind of Napalm effect
- The initial fire will not go out (kind or like Netherrack)
- Spread fires will burn for much longer and perhaps spread at a faster rate
In the show: The Doctor supercharged Ace's Bat by putting it in the Hand of Omega
Usable on: Melee and projectile Weapons
Number of Levels: Undecided
- Vampire/Lifesteal:
Description: This enchantment steals a bit of health from your target with each blow
Any other information: A weapon cannot have both Vampire and Valeyard
Usable on: Melee Weapons
Balancing and other Details: WIP
- Judas Poison:
Description: Has a chance to prevent regeneration of whomever you're attacking.
As seen in: Let's Kill Hitler
Usable on: Melee and maybe some projectile Weapons
Any other information: Overall, this enchantment is wip. I need to make sure it won't be too overpowered and whatnot.
Armor
- Antacid
Description:
- Antacid allows a player to swim through Acid without taking Damage (when a full set of Armor is worn with the enchantment)
Sonic Screwdrivers
NOTE: This section on Sonic Screwdriver enchantments is outdated. A better thread on Sonic Features with a more up to date enchantment section can be found here- https://swdteam.com/forum?p=thread&tid=1196
Other threads About Enchantments: