Tardis Suggestions Series: Part 9- Tardis Panel Improvements and the Architectural Reconfiguration System
Not to be confused with The Tardis Panels Suggestions thread which focuses on NEW panels.
This thread focuses on changes to existing panels and blocks
Feature 1- Tardis Set Block Command moved to an Architectural Reconfiguration System block
Description: The /setblock command will now be an entirely new panel of it's own
How does it work:
ARS Chest:
Purpose:
Any other information:
Preresiquites:
Feature 2- Saving Waypoints (suggested by Kyron13)
Feature: Bookmaked Locations or "Waypoints"
Function: In short, the player will be able to save a location (coordinates and dimension) to a list in the Tardis monitor (preferably with a search-and-sort system that also allows a user to create category folders or create tags for certain bookmarked locations so that he or she will be able to find them easily
Purpose: To allow a user to return to places easily.
Config: There will be a config that disallows or allows this function. Mainly as a way to make repeated griefing a bit more difficult (because I know this wouldn't stop it of course) and also to add a bit more adventure/difficulty if the player or a server owner wishes to have it.
Feature 3- Locking Tardis Doors from the inside (I'm considering the Door a "panel" just because it would be better here versus in it's own post)
Feature: Locking Tardis Doors from the inside
Description of Feature: There's ways to lock the Tardis fromthe outside in the mod, but no real way of locking it from the inside.
This feature will allow a player to do just that
Operation: This is done by Shift-Clicking on a Tardis door with a Tardis key in hand. When done, the Tardis will either lock or unlock
Feature Suggestion 4- Relative Coordinate Travel
Feature: Relative Coordinate Travel
Description:
The current Dalek Mod Tardis Travel system allows for dimensional travel via coordinates. However, there is no form of relative travel. Relative travel is travel by inputting distance and direction rather than inputting the actual location of a place. This is mostly done in Minecraft with the "~" key before the number entered. The command executed will be applied at a distance equivalent to the number you inputed rather than at a spot with coords you entered.
Any other information:
Not much else really needs to be said on this feature other than that if it is added, it would be very useful. I could imagine it being used very Frequently.
Feature Suggestion 5
TARDIS Spawnpoint Set feature (Again, considering "Beds" as panels for the sake of this suggestion)
Feature: Setting a Player's Spawnpoint in a Tardis
Description/Reason:
Beds, the main way of setting spawnpoints, don't work in the Tardis. This feature would allow a player to respawn in his or her Tardis upon death.
How do you suggest we implement this in game:
This would be some kind of block the player can use.
Feature Suggestion 6
TARDIS Placement Angles (By Shadows43)
Feature 7- Space/Time Travel With only a Tardis Console and no actual Tardis
As Seen in:The Mind Robber(?) and Inferno
Description of Feature:
I'll have the details soon
Feature 8- Chameleon Circuit Needs Shells to work.
Lore:
In the Whoniverse, the Tardis has a Tardis Shell Room which appeared in Little Things and The Suns of Caresh. The Shell Room is basically a storage room for the Tardis's Outerplasmic Shells, or Tardis Exteriors as many of us call them. When the Chameleon Circuit chooses a Tardis exterior, it picks a shell from the Outerplasmic Storage Room and uses it as it's exterior.
In the Mod:
In the Tardis Panels Suggestion thread I mention a kind of Special pad which crafted shells can be placed on to upload them to the Tardis's List of available exteriors, and, likewise, removing them from the pads would them from the list.
When the player uses the Chameleon Circuit, the Circuit will "read" this list of Shells and then open the GUI like it does in the current version.
HOWEVER, the Chameleon Circuit will only have Exteriors from the "Shells Available List" and the default TT Capsule Exterior. All other Exteriors will be blacked out in the GUI with a question mark over them.
How do you suggest we implement this in game:
Just like in the description. Crafting recipes would be made for Exteriors, and ones waiting for crafting recipes to be made will still be available through Dungeon chests, the Creative Menu, and the SWD shop.
Any other information: If the player has no Outerplasmic Shells, the Tardis will (by default) be the TT-Capsule shell
More Information can be found: In this thread here link
Feature 9- Fast Return Feature
As Seen in:The Brink of Disaster
Description of Feature:
How do you suggest we implement this:
More Details coming later
The Tardis Suggestions Series
I remember I mentioned this in my Tardis interior forcefields suggestion, maybe we could combine our ideas? https://swdteam.co.uk/forum?p=thread&tid=533
I never thought of people setting their door positions to another's interior, good idea.
I remember I mentioned this in my Tardis interior forcefields suggestion, maybe we could combine our ideas? https://swdteam.co.uk/forum?p=thread&tid=533
I never thought of people setting their door positions to another's interior, good idea.
I'll make a post for it. BRB
UPDATE: Many things have been moved over from the main thread, and I also added a link to Shadows43's Tardis Placements thread
Maybe the chameleon circuit of blocks could be slightly tinted. As I read somewhere once, The Tardis isn't a very good clone of a police box. Thus neither should this one be.
I think I'm going to return to this suggestion.
Any thoughts on the ARS? Or Time Travel with just a Tardis Console?