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New mobs. (Zygons, Vervoids, siren)

this is just a small thread because I'm working on some other super good threads

 

Dalek mod new mobs [Zygons, boneless, toclafane etc]

 
Zygon
Description: a shapeshifting cephalopod species from the planet Zygor
First appearance: attack of the Zygons
Behaviour: they will rarely be friendly, usually hostile. They can change shape making them very elusive.
Attack style: as a strong attack, they can charge their electrical blasts, which take a while to recharge. But they also induce poison, slowness, and weakness, mining fatigue and blindness (not always together). Zygons can often turn into animals and players and attack and hid as they do, and, as a consequence not be able to use Zygon powers
Any other information:
 
 
Vervoid
Description: humanoid plants created as slaves but mutated into what they are now
First appearance: Terror of the Vervoids
Behaviour: they regenerate faster when in dirt and sunlight. But they just attack.
Attack style: at close range, they can spray swamp gas out of their mouths which causes poison and blindness. They can also shoot poisonous darts which cause poison and 4 damage.
Any other information: when they kill a victim. They can create 1-8 Vervoidd eggs.
 
 
Boneless
Description: two dimensional lifeforms.
First appearance: flatline
Behaviour: they can blend into objects making them seem like rough outlines of the block they are camouflaged as. They may drain health by killing or by being near a Tardis which subsequently drains its power.
Attack style: one they have downed your health, they can pull you (or at least part of you) into a wall. Killing you and leaving your imprint
Any other information:
 
 
Siren
Description: nurse from a spacecraft who took pirates from a dimensional portal. These sirens have corrupted circuits
First appearance: the curse of the black spot
Behaviour: the siren will often not bother with interacting with you if you are in perfect health.
Attack style: if you are not in perfect health. She will sing a song which will 'sedate' the player(s) and effectively tame them. Getting them to do her will i.e building.
Any other information: drops siren chip
 
Siren chip. Surround in steel to make a siren display. A siren display does what the siren does
 
 
Toclafane
Description: created by the master in one of my favourite stories to decimate 1/10 of the earths population, these things were utter killing machines
First appearance: utopia (as humans) Last of the time lords (as Toclafane)
Behaviour: these mobs often want to play, giving you commands sometimes. Disobeying or attacking a Toclafane results in aggression
Attack style: these mobs hover and and fly very fast. They can slash into you with their blades that they can activate. They can also shoot deadly red lasers
Any other information: they can be tamed somehow
 
 
Vigil
Description: executioners of akhatten
First appearance: rings of akhatten
Behaviour: most mobs tend to back away from them even though this mob is neutral. Although they can easily Become hostile
Attack style: they can use telekinesis to hurl enemies and pick them up, they may also teleport
Any other information: they drop a telekinetic bracer, which grants players telekinesis.
 
 
Time zombie
Description: futures of people created by a singularity inside the tardis.
First appearance: journey to the centre of the Tardis
Behaviour: they act like zombies, except more determined to kill, have more health, and are faster.
Attack style: they can burn you upon touching you
Any other information: they spawn naturally, but spawn more often when a Tardis or other space time travel devices are in use near lava. They are also fireproof.
 
 
Slitheen:
Description:
First appearance:
Behaviour:
Attack style
Any other information:
 
 
Any other ideas? 

 Zygons are already in the Mod. Do you mean changes to the Zygon?

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