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Invasion!

For a mod about Daleks they show up very little in a survival world, so the solution is this update.

New Mobs:

Robomen- Look like players with the roboman helmet on- attack like zombies but have slightly more health, when there are 15 robomen within 65 blocks of each other then Daleks will spawn there. Daleks do not attack them.

Player NPC- much like the classic player but has multiple skin variations- they are neutral mobs and will punch the player if attacked, you can trade food for many different items with them- when killed by a roboman they will become a roboman

Resistance  player NPC- Like before but carry guns and attack Daleks- instead of trading you random goods for food they will give you guns for food

Slitheen- Large and green with long arms and such, yet sill true to the blockiness. They can disguise them selves as villagers after they have killed them, they spawn in villages and can breed to create baby slitheen that do the same to children. They are neutral to the player but act like pigmentations so if you hurt one the rest would attack- they can also be trayded with but with credits.

Changes:

Some of the old 60s Daleks get a fire attack

Zygons have multiple villager skins they can change into

All Daleks hav an animation for moving there sucker arm similar to the asylum Dalek

Vechile:

Slitheen ship- This would look like they ship from doomsday and would spawn near villages with slitheen, it would act like a Tardis in flight mod but at a faster speed and less health. When you press E you would be given  selection  of planets to travel to- although there might be a cap on how many can be flying at a time on DMU- it would take a minute to travel to another planet though to still keep TARDIS's as the preferred option

Structures:

Destroyed villages- Well destroyed villages with fire cobwebs and in some cases vines, robomen and Daleks will spawn here.

Ground Dalek ships- Dalek ships the have a ramp leading into them, the sit on the ground near (within 64 blocks of a village) They are similar to the ones on Scaro but are grey- they have a roboman conversion room where you can find a roboman hat swell as robomen and a invasion Dalek- with some villagers in a prison cell in the wall of the room. The next floor has more invasion Daleks and is a control room/ flight room. There are more chests containing electrical circuits, redstone, Dalek guns and Dalek eye stalks.

Similar things are found in the sky but the ramps are closed and the first room is different- they also have different Daleks. The first floor of this one contains multiple Daleks that guard it since it is a weapons room- containing ammo in chests and item frames wit Dalek guns and dalekanium armour - Even dispensers that drop potions onto Daleks or you. However the best part of the room is a empty Dalek case that you can get in and ride and shoot with.

 

 

 

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