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Some needed additions and Changes to certain things in the Dalek Mod

  • Stattenheim Remote - from the New Tardis mod. Used to summon Tardis to player's location in case they wander too far and lose track of their Tardis's location.
  • Fixing/Adding Tardis interiors.  One change being the Hellbent/Clara's TARDIS interior. The default one is just a more refined version of the 1st doctor tardis interior that is also part of this mod Not the interior seen in the thumbnails or in the series. The 1st doctor tardis interior should also be swapped with the hellbent interior in the curret mod version. Another exterior and interior variant i like to see added is the junk tardis 
  • AI change #1 - Daleks attack all mobs and mob that aren't  their own, both default and from mods and can attack Villagers and Iron Golems as well as iron golems (or guards from mods like Minecraft comes alive) coming to and attacking them.
  • AI change #2 - Cybermen should be vulnerable to iron golems (or MCA/Minecolonies guards) as well as being able to attack them.
  • More sonic screwdriver variations (want to use 1st Doctor variation).

Honesty all agressive mods and bosses from this mod should be able to attack villagers and other mobs that aren't their own. as well as being vulnerable to iron golems. i want to see Daleks and Cybermen  and attacking and wiping out entire villages and watch iron golems or MCA guards battling it out with them.

 

I am big on a stattenheim remote being added in the mod though.

 

some suggestions for Dalek mob variants

 

Question: Is the jade pagoda in this mod or going to be added? Will there be a Tardis exterior based on the police boxes found in Edinburgh, Scotland?

The  stattenheim remote is already in the mod

 

The jade pagoda has been modelled for the past 7 years, we just haven't had a chance to add it yet and yes we do also have a model for the Edinburgh box.

 

Also the Daleks and Cybermen used to attack all other mobs, however we removed this after huge numbers of complaints from players. Basically it made survival gameplay almost impossible as the mobs would wipe out all the other naturally spawning mobs

 The first doctor didn't have a sonic screwdriver.

The 2nd doctor was the first doctor to get one in fury from the deep.

you can tell this person didnt check for the remote before putting it in

The Hellbent interior is already in the mod, I'm fairly sure, I just don't think it's linked to an exterior, and is exclusive to the Interior GUI (Which is always available in creative mode, and can be turned on for survival in the config).

As already mentioned, the Statenheim Remote is already present in the mod, and the Jade Pagoda just hasn't been added, but also the Edinburgh box has been in the mod in the past, however it didn't work properly and never got readded. Also, as mentioned 1 never had a sonic screwdriver, but in some extended media he has used 2's sonic, which is in the mod.

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