1.normal cyber-man
.shoots laser blasts from gun located on the arm
.partly upgrades a villager (into a cyber villager. the cyber villager only wears a cyber man helmet, he also just does melee damage and can't upgrade other villagers)
2.classic cyber man
.only does melee damage
.quicker than other cyber men
. explode on death
3.tenth planet cyber man
.neutral mob (only attacks you if you attack them)
.does melee damage but has a higher strength value (there melee hits are stronger than any other melee attack in the game)
4. wooden cyber man
.shoot fire balls (like the ones fired by ghast) they cause an explosion of fire that does some physical damage but mainly it is just fire that carries on spreading
.when you are close to them they do melee damage which on every hit the mob is set on fire as well
5. cyber leader
.spawns other cyber men (random versions of them)
.fully upgrades villager (so they turn completely in to a cyber man)
.shoots lightning projectiles (to simulate the electric touch)
when you use the screw driver on them or the sonic shades they freeze for round about 5 seconds since they are technology and the screw driver can manipulate technology.
when killed there is a random chance they drop their head, when put into a crafting table surrounded by iron and in the centre top piece a redstone block it creates another cyber head but re-named handles.
cyber mat:
when mining any block there is a chance it will spawn an ender mat, this will do damage to you (melee) and when it spawns from the broken block it summons cyber men to your current location
cyber mats can also be obtained by:
crafted- 1 glowstone dust in the middle of the crafting table surrounded by steel and can be tamed with the right click of a sonic screw driver and when tamed it can
.down grade a cyber villager back into a normal villager
.will locate other players and mobs for you
.if you or your cyber mat is attacking you it will spawn two cyber men that will not harm either of you but just the attackers and they will then de-spawn afterwards
how else can they be obtained part 2:
spawn when cyber man is killed- chance is 1 in 3
spawn at night- chances of them spawning is 1 in 5
New audio and quotes for the cyber men:
.delete
.You will be upgraded
.alert alert
.all hail the cyber leader
.destroy the daleks
.emergency, malfunction
new planet and how cyber men spawn:
there should be a new planet available to travel to in the TARDIS called Mondas (in the DW universe this is earth's twin planet, and where the cyber men first ever came from)
here are some of the new planet features Mondas should have:
.is a rocky and icy abandoned waste land
.always night
.1 in 2 chances of it snowing but it is heavier than normal snow
.only the cyber men spawn here (when I say the cyber men I mean just the tenth planet cyber men and the classic cyber men)
.lots of caves
how else should they spawn on the over world:
.random generate at night
.random chances that a meteor comes down from the sky and in it is a small square structure made from steel and inside are three cyber men spawners that spawn the cyber men and that they start a small invasion. when the meteor comes down from above it shouldn't just land, it should create a small explosion of which the meteor with the little spaceship/steel structure burry themselves into the ground/hole. also ores and other minerals should be found in the meteor
The wooden cyber man does not say delete he says incinerate
It would be verry much appreciated if you would format your suggestion posts. It makes it easier to read them