I have a some assorted ideas for the Dalek mod (1.12.2) I'd like to share here... mostly new dungeons with spawners, cause the mobs not properly spawning really bums me out and even if it's fixed it might not work with my modpack, so more spawners is always good for me.
I also have a lot of ideas for Mars and the Moon so let me get started...
THE MOON
Judoon Dungeon, Misplaced Hospital: As a reference to Judoon's debut episode a human hospital on the moon would be a great place to put a Judoon spawner or two. Perhaps Radiation and Adipose Pills could be found in the loot. Though perhaps it would be a better idea to have it be a once per world thing like the Barn on Gallifrey.
Spider Germs: These would be nice to bring back, maybe have vanilla style dungeons spawn undergound too.
Accurate Cybermen: Maybe have the cybermen on the moon be the variants that were in the actual epsiode?
MARS
Osiran Pyramids: Now I know there are Ice Warrior dungeons now, but I feel these would be a nice edition, Mars currently is pretty barren, you could also have them Osiran Service robots, those big mummy fellas.
Bowie Base/The Flood: Another once per world thing, Bowie Base from the water of mars, maybe craftable Gadget Gadget like K9? Or pehaps just decorative. To be honest I'm not sure how you'd integrate the flood... Ice Warrior zombies?
MISC IDEAS
Omega Dimension/Boss: Omega is a character I'm suprised is barely represented in the mod, I feel like he'd make a proper good boss, and his dimensions would obviously be a better fit for his Gell Guards
Thal/Menoptera Settlements: Maybe have nice little villages for these peacecul folk, have them be set spawns like the villagers in christmas.
Mondas Hospitals: A dungeon for the Mondans and Patients to spawn. Maybe inlclude a special room for cybercows?
Craftable Defence Drones: I HEAVILY want this one... bring back the dalek golem ironside mechanic with the Defense Drones! It makes a lot more sense as the base desfense drones are actually robots... though the red eyed ones could still be enemies.
Larvaegun in Zarbi Pyramids: Speaks for itself.
More Trenzalore Spawners: I feel like spawners should be added to even more ships and perhaps more traditional dungeons aswell, perhaps a dungeon for the Wirrn in the forest and the Yeti and Snowmen in the cold. I essentially wish every mob not found in the overworld had a spawner or a set spawn lol
Fix Adipose: Adipose have an extra high jump that hurts themselves when they use it, maybe have them not take fall damage or remove the jump.
Skaro Daleks only on Skaro: According to the lore, any daleks without the enegry collection disk or panels shouldn't be able to survive off of Skaro.
Silurians: Would be nice to have in Minecraft classic, Sea Devils could also use a spawner but that might mess with the aesthetic.
Cybershades: I just have soft spot for these guys.
Alright, thank you for your time! Hope atleast someone found my ideas interesting to read even if a single one never makes it.
Thank you! Hope you consider any of them.
Gonna use this thread to share any ideas that pop into my head and a few more came up today ahem.
VAROS
Mechanoids: The mechanoids could use a dungeon as well, but the only thing that would work good is their city, but that would make it less like Varos and more like Mechanus... perhaps they could function as a golem as well, as they were originally human colony robots. Maybe the fungoid creatures from their home planet would also be good for the jungles.
Slitheen: The only idea I have for Slitheen dungeons is a ship like the one they crashed into big ben, perhaps the ship could be crashed too. I've also been struggling to think of a drop for them... perhaps their collar could let you disguise yourself, maybe their claws could be used for something... but then a better idea hit me! They could drop some sort of genetic discombobulator, which when used on a pig, makes them upright! This could either be a fun curiosity like the 2Dis, or a new pet.
Bananas: Bananas are good. Would go well with the jungles.
SKARO
Skaro Wildlife: Magnedons and Slythers would be nice classic additions and give more stuff to the planet. Magnedons could drop Iron or Steel, and spawn in the petrified forests. Perhaps dead petrified ones could be added like in the orignal episode. Slythers would be hostile and spawn from the toxic waste pools.
Dalek Emperor Reward: Many people have said it before... but there should be SOMETHING for beating this guy, maybe just an advancement, or being able to pick up his chasis for decoration.
MISC
More Compatibility: Silicon should count the same as other modded silicon in the ore dictionary, aswell as make sure brass and steel work for everything too. Tinkers compatibility for stuff like Dalekanium would be nice., and galacticraft air stuff would be nice for the Moon and Mars, maybe make it so that all robotic mobs can survive on those planets.
It's not pretty when they blow...: If this isn't already in the mod, the Timey Wimey detector should be able to blow up chickens like the Doctor said, there could be an advancement for it with the quote. On that note...
More Advancments: There should be advancements for the cool acheivements, like crafting K9 or Bessie, killing the Dalek Emperor and finding dungeons.
Clockwork Droid Wrecks: Their crashed ships would make good dungeons, maybe include some french stuff in them, or add variants of them from their second appearance. The ships could be on a planet like Varos, Trenzalore or even the overworld.
Empty Child: Do the empty child zombies spawn anywhere again? If not they should spawn in the overworld... there is nowhere else that makes sense. Maybe a hospital dungeon on another planet or something?
Add presets to Entity Maniuplator: There should be list of vanilla and dalek mod mobs to choose from.
Fix entity names: I've noticed this due to damage indicators, but the Cyberaid Cybermen, Dalek Emperor, Gell guards and cyberdrones have bugged names.
Again, thank you for your time, it just feels nice to get my ideas out there,