Dalek mod 51st century
Near the end I talk about the cruiser going to loads of different places, check out my extra planets thread
Not a lot is said about the 51st century in Doctor Who and Torchwood, we don't know much about it. So I have had to fill in the blanks a bit
A lot of the stuff here ties in with another one of my threads, the weapon thread, check it out if you get confused.
Details: 70% of the landscape is structures, there are lots of buildings of different types and class as this the future. This world is full of interesting architecture for you to explore.
The 51st century is a much more civilised place. There are titles, jobs, laws, and ID's here. Some areas will be limited to people of certain level ID's or above. ID levels range from 1-4 with 4 getting you into anywhere.
Law is a system here, with criminal records and employment I think this would be a great thing to put in place in this world.
Mobs: the same as regular Minecraft, time agents, 51st century civilians, weevils.
Weevil
Description: mysterious savage humanoid aliens often sent into Cardiff via the Rift
Origin: Everything changes
Behaviour: they will follow and eat meat thrown on the ground. They will mourn their fallen species, but will often brutally attack weak animals like chickens, cows, sheep and pigs
Attack style: they will savagely attack enemies.
Any other information: when hitting a weevil, other close by weevils will come and protect a hurt weevil, due to their low level telepathic abilities
Anti weevil spray
Use: this deters hostile weevils
51st century villagers
Friendly.
Appearance(s): human, ood, others various forms of non earth lifeforms
Time agent
Description: agents that work under the time agency
Origin: talons of Weng-Chian (first mentioned)
Behaviour: they will be friendly at first, but causing over 3 damage to them turns them hostile, they will track enemies throughout space time of people try to flee
Attack style: they use appropriate abilities for the right situation, they will use mostly pistols, shifters, Katanas, dart guns. But can uncommonly use other swords, guns, and gadgets
Any other information: for details on these gadgets, see my weapons and gadgets thread.
51st century merchant
They can trade items for credits, here are some of the items they can trade
Nether star, katana, pistol, rifle, shifter and bullets, Food.
Time agent supplies chief
If you want to get some time agent gear, This is your guy. trade in valuables like ores, crystals, rarities, and credits for some gear. Such as vortex manipulators, pistols, Katanas, retcon, dart guns, hallucinogenic lipstick, invisibility watches, Myers pendant, scanners, etc. Loads of alien and human technology all for use.
Time agent captain
In order to become a time agent, you must go to a Time Agency Headquarters and talk to the captain, I think it could work like this, you talk to him, and he says "so, you want to be a time agent?" If you are above a certain XP level (perhaps 10) he will say yes and you will get a time agent ID and some stuff to buy equipment with from the supplies chief
Time agency:
One time agency headquarters can only have a certain number of time agents for that specific headquarters, including NPC's. However, a time agency headquarters can be spawned in much like a Wither-King.
In the headquarters there are different parts. Holding cells for perpetrators, Sleeping quarters, captains office, armoury, and assignment room. Assignments are what time agents do. As an example. 'Assignment: weevil attacking villager at coordinates ------' so you go there and eliminate the weevil, some assignments may also say things like 'retcon the victim of this crime'. players that grief, murder etc will also appear on assignments, one could say 'imprison Clara-Oswald for 2 days (2 Minecraft days)' or something like that. I envisioned one type of assignment being a shape shifter that you chase down. But he turns into one of the townspeople before you get him, you have to figure out who it is (by scanning their DNA). The time agency ID is level 3
Upgraded vortex manipulators
Adding a nether star to the vortex manipulator will make it an upgraded version of the vortex manipulator. Giving it more abilities such as the things captain jack Harkness can do with his VP. travel anywhere, communication between other VP users, tracking life signs (seeing players and mobs through walls), working as a sonic screwdriver. Life sign tracking works through invisibility. You may also detect star cruisers (and details about that specific one) and contact them to come aboard. These can also detect rift activity and ripple signals through it, expanding the chance of a rift appearing in the certain area.
Other jobs (all job buildings can be spawned in or found naturally. Having a job means you get paid, so you can buy things for oneself. And all of these jobs have NPC's that do them)
Police officer:
Station can be found somewhere in the 51st century, you Join up by talking to a police commissioner. You can request to be stationed on another planet or time. ID is level 2. You receive a pistol, medical gear, police armour, etc
Some jobs just require you to go to a job station. (These ones are all level 1)
Farmer
Miner
Builder
Council:
very important job, level 4. There may only ever be 4-5 council members in a city. They all suggest and advise the mayor in her/his decisions.
Mayor:
this job is very important, One of the few level 4 jobs. He/she tells the city what to do, what buildings to create, where to protect, upgrade, or possibly invade.
Soldier:
Level 2. They can guard, but also be used to invade. Just come to barracks to enlist. In a war they often fight alongside police officers. Soldiers carry rifles and heavy gear.
Criminal
No level. Outside the law, just don't get caught.
Different cities may potentially battle due to briefly mentioned conflicts in the 51st century.
Landscape of the 51st century:
Some biomes will be exaggerated. I.e a snowy biome could look perhaps like the fortress of solitude, but a lot of the world will just be normal Minecraft. The world will also have different kinds of ruin biomes. Ranging from crashed spaceships and star destroyers, or even just ruins of that biome much like a war zone.
Star cruisers:
You may find cruisers around the universe, their are three ways to come aboard, contact them with a VP, With the random setting on the Tardis, or just get on one when it lands and wait for it to go somewhere. Star cruisers have a big interior to explore.
There will be docking stations for these vehicles in the 51st century
Time clamp
Use: a time clamp can drain a Tardis of its power so that it cannot be used for a while.
Maybe these?
Space ships.
There are space ships in the mod each with different abilities. You may teleport to toe spaceship with a vortex manipulator.
Chula warship
Abilities:
Tardis and player tractor beam
Space time travel
Invisibility
Big
Guns
Dalek ship
Abilities:
Space time travel
Guns