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New weapons. (Ties in with 51st century thread)

Dalek mod weaponry and gadgets

 
 
Check out this threads sister thread, the weapons thread
 
These are all non Enchantable
 
Guns (all are single shot Fire. And relatively expensive)
 
Pistol: 
Modelled after: M1911 compact, (standard Torchwood pistol in series 1-2)
Range: 20
Damage: 8
Clip size: 6
 
Rifle
Modelled after: (i don't know)
Range: 30
Damage: 12
Clip size: 10
 
SMG
Modelled after: G36C (often used in Russell T Davies' stories)
Range: 20
Damage: 4 per bullet
Clip size: 26 or 30
Additional: fires faster than other weapons
 
Bullets (could be made out of materials like coal, flint, and iron)
Is ammunition for pistol, SMG, and rifle
 
 
Dart pistol
Appearance: this only appeared one in death in heaven I think
Damage: 2
Clip size: 6
Additional: fires darts
 
Poison darts
Effect: poisons the victim
 
Sleep darts
Effect: causes blindness, slowness, mining fatigue, weakness, and nausea
 
 
Dalek gunstick
 
Dalekanium block. Steel block. redstone block.
Steel. Emerald. Obsidian
Blaze rod. Dalekanium block. Flint and steel
 
Damage: 20
Range: 30
Clip size: recharge
Durability: rechargeable. 100 blasts.
Colour of blast: light blue, greenish blue. Blasts can vary
 
Dalek cutter:
Uses: can slice through objects, temporarily making them doors of themselves. Can also burn victims and structures
 
Davros glove:
Fires electricity which stuns. If you shift while sending electricity, a super blast is projected, the opponents caught in the electricity take damage but this drains a large part of the gloves energy. So it has he recharged in the crafting table for with battery cartridges.
 
 
Myers pendant
Use: when clicking on a player or mob, they will be stunned with blindness, slowness, mining fatigue, weakness, and nausea, but when shift clicking on them with the pendant, they will walk with you slowly. This lasts for a duration of two minutes before the player wakes up. This works with mobs and players
 
Hallucinogenic lipstick
Use: when right clicking upon a player or mob, they will receive one of four hallucinations, they may see: loads of duplicates of the player that did it (mobs will follow some of them). loads of coloured swirls with nausea. blindness, slowness, mining fatigue, weakness, and nausea. Or seeing loads of other mobs walking around (mobs will not see the player and will behave passively) along with slowness.
 
 
Time bow
Damage: 15
Additional: can be drawn so much faster than a regular bow, it also has a longer range. This has never appeared, but I imagine Leela made this on Gallifrey
 
 
Invisibility watch
Use: turns user invisible when right clicked. after being used an amount of time the watch will need a recharge, or getting hit will make the player visible and require a cooldown. Every 5 seconds the user will glimmer.
 
 
Resurrection gauntlet
Appearance: 'everything changes', 'they keep killing Suzie' (right hand) 'Dead man walking' (left hand)
Use: the user may pour XP into the gauntlet, once the gauntlet reaches 30 levels of XP, it will activate. When right clicking upon the red corpse or area of death it will bring the subject back to life
 
 
Retcon
Use: when right clicking a player, it teleports them to where they where a random amount of time ago on land, or a nearby safe place, it also gives them blindness for 5 seconds and nausea for 10 seconds. You may also retcon oneself.
 
 
Shifter
Inspiration: temporal shift
Use: teleports the user were they are looking much like an ender pearl except without arching or taking damage
 
 
Katana
Damage: 12
Other information: faster than all other swords
 
 
Scanner: you may set it to scan for certain things, anything from ores, mobs, players, or biomes. A holographic compass appears guidon you to the destination, this display has a column on the side for coordinates of the subject. These can also detect rift activity and ripple signals through it, expanding the chance of a rift appearing in the certain area.
 
 
Upgraded vortex manipulators
Adding a nether star to the vortex manipulator will make it an upgraded version of the vortex manipulator. Giving it more abilities such as the things captain jack Harkness can do with his VP. travel anywhere, communication between other VP users, tracking life signs (seeing players and mobs through walls), working as a sonic screwdriver. Life sign tracking works through invisibility. You may also detect star cruisers (and details about that specific one) and contact them to come aboard. These can also detect rift activity and ripple signals through it, expanding the chance of a rift appearing in the certain area.
 
 
Under armour:
Invisible armour as strong as steel and/or dalekanium (I think steel and dalekanium have the same same stats, right?)
 
 
Plasma Repeater
Modelled after: Rip Hunter's laser pistol
Range: 50
Damage: 15
Clip size: 18
Additional: a plasma pistol used in the 51st century, this did by appear in Doctor who instead it appeared in Legends of Tomorrow.
Ammunition: battery cartridge
Colour of blast: blue
 
Battery cartridge:
Use: ammunition for energy weapons
Crafting: I don't know yet
Any other info: can be recharged with a recharge station
 
 
Staser
Use: setting can be changed with R, the settings are stun which causes weakness, blindness, nausea, slowness, mining fatigue etc to the victim. And kill fires blasts capable of 12 attack damage
Crafting: made out of some Gallifrey materials
Ammunition: recharge
Colour of blast: (I have forgotten what colour staser blasts are)
 
 
Sontaran blaster:
Damage: 12
Clip size: 18
Ammunition: battery cartridge or alternatively lapis lazuli
Colour of blast: red
 
 
Slab:
Use: drones that act as extra muscle
Crafting: armour stand surrounded by leather.
Additional: can be given weapons to use
 
 
Identity concealer:
When this item is activated, the users name tag is hidden and when this person kills someone or says something, it reads as anonymous
 
 
Double sword:
Crafting: I think that it should have two brass swords and/or Katanas. it should be relatively expensive
Appearance: a double sided sword with straight, thin blades which could possibly be shorter than a regular sword, I don't know if it should be clockwork gold, or silver, or a mix between the two. This sword has a longer handle and hilt
Damage: 12, it is faster than other swords with a longer reach. Right click has a better block which negates most damage and blasts back the opponents
Any other information: this sword is only made with one type of sword

Critiques/Questions-

 

Invisibility watch:

Imo, the invisibility should have some balancing factor.

ie: User will glimmer while moving vs standing still, user will turn partially visible for 1/4 of a second every 5 seconds, after being used an amount of time the watch will need a recharge, or getting hit will make the player visible and require a cooldown.

Anything along those lines.

 

Davros glove:

Imo, it could use a few more details. Sounds like if you merely get scraped by it in full armor, even for just a bit, it's a guaranteed death with the stunning and damage.

It could be nerfed a bit or there should be a relatively reasonable way to escape it

 

Myers Pendant:

Sounds a bit op (On a player at least. On a mob, I can see it)

Are you sure there shouldn't be a range?

Also, is it single use or multiple uses?

 

Hallucinogenic Lipstick:

This is one of my favorites of the things suggested.

The effects sound really interesting

 

Time Bow:

Cool idea.

 Suggestion- If the bow has special powers over time, perhaps if a mob is hit, it could also give the player a speed bonus added onto any other speed bonuses he or she has (unless the player already has a time bow speed boost)

 

 

These are just my thoughts though.

 

All in all, I like the gadgets you suggested

Critiques/Questions-

 

Invisibility watch:

Imo, the invisibility should have some balancing factor.

ie: User will glimmer while moving vs standing still, user will turn partially visible for 1/4 of a second every 5 seconds, after being used an amount of time the watch will need a recharge, or getting hit will make the player visible and require a cooldown.

Anything along those lines.

 

Davros glove:

Imo, it could use a few more details. Sounds like if you merely get scraped by it in full armor, even for just a bit, it's a guaranteed death with the stunning and damage.

It could be nerfed a bit or there should be a relatively reasonable way to escape it

 

Myers Pendant:

Sounds a bit op (On a player at least. On a mob, I can see it)

Are you sure there shouldn't be a range?

Also, is it single use or multiple uses?

 

Hallucinogenic Lipstick:

This is one of my favorites of the things suggested.

The effects sound really interesting

 

Time Bow:

Cool idea.

 Suggestion- If the bow has special powers over time, perhaps if a mob is hit, it could also give the player a speed bonus added onto any other speed bonuses he or she has (unless the player already has a time bow speed boost)

 

 

These are just my thoughts though.

 

All in all, I like the gadgets you suggested

 I really appreciate the help. Thanks a lot. If you want me to put your name in, just ask. I didn't modify the time bow because it doesn't affect time. It's just a time lord version of a bow (non- canon). I know there is a bit of a far range of gear. But I think that is what we need in the Dalek mod.

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