Background:
I have a number of reasons behind this suggestion. The first being a reference to the Minecraft achievements system, which takes the player along a journey and records each major step through an achievement event. In the Dalek Mod, the Tardis is a powerful tool and has many functionalities and therefore obtaining one is a major milestone for the player. The other one is that I feel that the Tardis is currently too easy and illogical to obtain. As of Update 45, the Tardis is crafted with a few lapis blocks and diamonds etc. in a crafting table, and on the server, bought in a shop with credits that are easily farmed. To me, this doesn’t seem like the most proper way of obtaining a very special milestone in the Dalek Mod. The Tardis is a complicated piece of living machinery, and should therefore have a much more complicated process to be able to obtain it. Not only is the Tardis special, having a more complex process gives the player a more rewarding experience and makes this achievement something really special. Crafting a Tardis, then losing it makes Tardises seem expendable and really detracts from its special place in the Doctor Who Universe. There have been suggestions in the past which suggest crafting a Tardis using parts collected on Gallifrey, the latter of which can be accessed via certain methods. (Mentioned by Arcphoenix and Quartz563) The other prominent suggestion discusses Tardis being constructed from parts being salvaged from damaged/dead Tardises (as shown in doe_killer’s suggestion). One method I’m interested in exploring is growing a Tardis. There isn’t very much information on this process and since the Dalek Mod is based but not limited to Doctor Who’s canonicity, I feel the growing process could be explored and expanded in addition to being suitable for implementation in a Minecraft Mod.
Feature Function:
A way to obtain the Tardis that delves into a relatively unexplored area of the Doctor Who Universe and takes more work from the player.
Lore:
From what we know, the Tardis is a living biomechanical being rather than a machine. A genuine and legitimately grown Tardis is created as a space-time event via the use of complex mathematical equations known as Block-Transfer Computations. This space-time event is created in a null-zone called Hyper Looms and connected to the Eye of Harmony. After being connected to the Eye of Harmony, the Space-Time Event is moved to a set of construction docks at the Gallifrey Black hole Shipyard to complete its growth, in a Dimensionally Transcendental Cradle, which gives the capsule its energy source. Its sentience is created via more Block Transfer Computations. The exterior and interiors are then created via Warp Matrix Engineering. “After spending a decade in the cradles they are moved to the Solar Workshops, where several pieces of exitonic circuitry are implanted by the Time Lords. The circuits are similar to human chromosones in determining a Tardis’ gender. If the Capsule is designated female, it will receive XX circuits and if male, XY circuits. The Tardis is now fully functional.” ~Whoniverse Finally, the functional Tardises are piloted to a Berthing Bay in the Dry Dimension Dockyard Cradles on Gallifrey and registered. From here, this Tardis is able to be paired with a Time Lord pilot via a Symbiotic Nuclei, a neural connection between the two organisms. Contrary to popular belief, a Tardis is not grown via “Tardis Coral”, as it is a clipping of an existing female Tardis. This process is known as Tardis Cloning, a concept I intend to explore.
Features
In the Dalek Mod, the player is not a Time lord but is a human. Therefore they will not have access to this knowledge nor the technology to create Tardises the traditional way.
Instead, the player is able to clone a Tardis using a fist-sized cutting of a female Tardis, colloquially known as “Tardis Coral”.
Tardis Coral
Description: Tardis Coral are cuttings of an existing Tardis Properties: · The Tardis coral can be placed on any dirt/grass block. · One piece of Tardis coral will grow into one Tardis. This Tardis’ owner will be the player who placed the piece of Tardis coral. How to obtain it: · It can be found occasionally in chests located in Crashed Tardises. · Players may need to search multiple Crashed Tardises to find a piece of Tardis Coral
Crashed Tardises
Description: · These damaged Tardises will spawn as generated structures in the Overworld, with a spawn rate comparative to those of a Desert Temple. (~suggested by Rick) Lore:
Growing the Tardis Coral
After being obtained, Tardis Coral now requires an energy source. Traditionally Tardises are fed artron energy from Dimensional Dry Docks, but since the player does not have access to one, they must collect this artron energy themselves. Equipping the fully grown Tardis
Vital Tardis Components:
Time Vector Generator: Function: A long ebony wand that allows the player to access the interior via the exterior shell. Features: Image: (From Wheel in Space, in Jamie's hand) More reference images: http://tardisbuilders.com/index.php?topic=4333 Dematerialisation circuit: Function: A piece of circuitry that allows the Tardis to dematerialise and rematerialize. Features: Images: A dematerialisation circuit held by the Third Doctor Fan creation of the circuit Environmental Circuit: Function: A system that allows for interior lighting and life support systems to function Features: Visual stabiliser circuit Function: A piece of circuitry that “controlled the TARDIS' outward appearance. Its removal rendered the ship invisible.” ~ Tardis Wikia. Features: Images: (From: http://tardisbuilders.com/index.php?topic=7080.0 , Doctor Who: The Invasion (1968)) Chameleon Circuit: Function: Allows the Tardis to change its outer plasmic shell. Features: Images: The Sixth Doctor handling the Chameleon circuit within a roundel
Cut off-bug happened, see rest of the post below:
Tardis Circuits Container: Tardis Primary Systems
Function: A block with a container GUI that stores vital Tardis components. This is like a special Tardis crafting bench. Allows the Tardis to function by checking if vital components are arranged in a certain pattern Features:
Tardis Circuits Container: Tardis Secondary Systems (~jh1226)
Function: A block with a container GUI that stores optional Tardis components. This is like a special Tardis crafting bench. Similar to the Primary systems circuit container, this allows the Tardis to gain extra functionality Features: Original Suggestion: Very detailed suggestion! But maybe you could add TARDIS optional system to the list which adds additional options to the TARDIS. For example, security systems, stealth mode, randomisers etc
Since the Tardis Coral is a clipping or offspring of a parent Tardis, its AI and other properties are retained. Therefore, its growing process will be able create all necessary components such as its outer plasmic shell and interior pocket dimension. Its power source, the Eye of Harmony will also be generated.
Artron Energy:
Description: Artron energy can be found in small pockets of blue particles “Visually, artron energy resembled a sort of blue electricity. “ ~Tardis Wikia. Features: Siphoning Artron Energy to the Tardis Coral Images: A depiction of artron energy in The Sarah Jane Adventures - A blue energy field An alternative depiction of artron energy in Doctor Who - Yellow light
User input controls
Limitations and other considerations:
Speeding up the growth process
In creative mode
Summary
Long story short, this suggestion allows the Tardis to be obtained via growing a piece of Tardis Coral. The steps are:
Sources:
Doctor Who – TV Show The Whoniverse: Tardis Technical Index: Tardis Wikia: Artron Energy: Tardis Wikia : Tardis Circuits I would also like to reference the amazing ideas by Arcphoenix, Doe_killer and Quartz563. I loved their suggestions a lot and some parts of this suggestion is based on their’s. For reference, here are the links to the mentioned threads: Arcphoenix’s thread: Doe_killler’s thread: Quartz563’s thread:
Congraluations if you have read the entire suggestion! It is quite long, my apologies for that.
Due to how complex this is, should the team every be interested in implementing this, certain steps could be modified/ simplified according to the Team.
Feel free to post any feedback or give any criticism!
This is really cool. I once made a suggestion about this sorta thing, where, instead of the TARDIS being craftable, you would make a confession dial and go to Gallifrey and steal one (Inspiration from Heaven Sent and the Doctor's escapes from Gallifrey). Both these ideas could work together though. Say you hate grinding and crafting, you could go though the dial (punch a wall a load of times) and then steal a TARDIS (maybe the stolen ones could be faulty and need repairs) while people who don't want to punch through a wall and get massively frustrated can just use this method instead.
Very detailed suggestion! But maybe you could add TARDIS optional system to the list which adds additional options to the TARDIS. For example, security systems, stealth mode, randomisers etc
It's interesting how all the past Tardis obtainment suggestions are synergized here, which was done in a very great way. The original suggestions are really innovative and on their own, and many of the suggestions for specific purposes are more effective than their respective counterparts in other threads.
In particular, I really love the Circuit GUI. It's compact to take less space, but still requires a player to have more than one component (thus more work) for a fully functioning Tardis.
Suggestion: Perhaps the Primary systems block could be seen with Sonic Shades?
I think the crashed Tardis sites should be a bit more rare.
Maybe at desert temple/stronghold level?
Thanks for all the feedback so far! Going to reply to the comments in one large post.
Very detailed suggestion! But maybe you could add TARDIS optional system to the list which adds additional options to the TARDIS. For example, security systems, stealth mode, randomisers etc
That sounds like a great idea! I'll that to the post
It's interesting how all the past Tardis obtainment suggestions are synergized here, which was done in a very great way. The original suggestions are really innovative and on their own, and many of the suggestions for specific purposes are more effective than their respective counterparts in other threads.
In particular, I really love the Circuit GUI. It's compact to take less space, but still requires a player to have more than one component (thus more work) for a fully functioning Tardis.
Suggestion: Perhaps the Primary systems block could be seen with Sonic Shades?
Thanks! I agree with the suggestion, it's something I missed out on. Invisible blocks can be very hard to detect using just their hitbox!
I think the crashed Tardis sites should be a bit more rare.
Maybe at desert temple/stronghold level?
Sounds good! I'll add it to the main post.
This has my support, and maybe the chameleon circuit thing of yours could use my idea from my suggestion. :) Just an idea.