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Dalek Mod 1.16 - Rethought stats for DM mobs.

Seeing how many people seem to disagree on how powerful DM mobs should be, i brought it upon myself to end this futile discussion and bring peace at last. So i made a list regarding the stats of the various existing mobs.

If there is written something like ' x-y-z ' it means that the stat changes depending on the difficulty (Easy = x; Normal = y; Hard = z).

Hp = Health  - Dmg = Damage  - Ar = Armor  - AS = Attack Speed.

 -

Skaro / Invasion Daleks:  20hp  -  Dmg: 4 -5 -6  -  Ar: 10  -  AS: Slow 

Mid-Late Classic Daleks:  40hp  -  Dmg: 5 -6 -8  -  Ar: 10  -  AS: Slow

Modern Daleks:  50 to 60 hp  -  Dmg: 8 -9 -10  -  Ar: 10  -  AS: Rather slow

 

Cyberman:   30hp  -  Ar: 4

    -Ranged:   Dmg: 3 -3 -4  -  AS: Rather Fast

    -Melee:     Dmg: 6 -7 -8  -  AS: Slow

Autons:  16hp  -  Dmg: 2 - 2 - 3  -  Ar: 0  -  AS: Fast

 

Weeping Angels are fine by me.

 

The mod is amazing, this suggestions hopes to make it more of a challenge.

If it's unreadable tell me and i will remake the suggestion.

 At last i decided to remake the suggestion, hope it's more readable now.

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