So recently, I've been watching K9. It's a spinoff of the Main Doctor Who series and is centred on titular character, K9. I was thinking, perhaps there could be an addon for the Dalek mod which brings in a few things from K9. I decided to take some of the things I could see working in game and put them in a suggestion format.
Vehicle 1- Mariah
Vehicle: Mariah
Owner: Darius Pike
Obtaining: For now, just Creative mode or the Gryffen Manor
Implementation: A reskinned Bessie
Mob 1- Orthrus
Mob: Orthrus
Owner: Inspector Drake
As Seen in: Jaws of Orthrus
Analysis: Orthrus is similar to K9 in many ways. Unlike the latter; however, Orthrus is one very bad dog. Created to ruin K9's reputation, Orthrus will attack players on sight. Compared to K9; however, Orthrus cannot match up in strength or defense.
Behavior Type: Hostile
Spawning:
Mobility:
Attacks:
Drops:
Mob 2- Non-Corporeal
Mob: Non-Corporeal
As Seen in: The Fall of the House of Gryffen
In the Show: Proffessor Gryffen thought he finally had his family back when these entities appeared in his house during a particularly severe thunderstorm. They were not his family, however, and tried to put Starkey, Darius, and Jorjie into the STM so they could have a physical form. Meta-wise, the prof should really think that blackness around the eyes annd pale skin are a red flag
Behavior Type: Hostile
Spawning:
Attacks:
Special Abilities:
Variants: Girl, Boy, and Woman forms (based on the Non-Corporeals from The Fall of the House of Gryffen)
Mob 3- Jixen Warrior
Mob: Jixen Warrior (No, it is not a Teenage Mutant Ninja Turtle)
Spawning: Overworld
Behavior Type: Hostile
Attack Style: Melee
Special Abilities:
Mob 4- CCPC
Mob: CCPC
Behavioural Type: Neutral
Spawning:
Attack type: Melee
Anger Trigger: TBA
Any other Information:
Mob 5- K9 Mark 2
Mob: K9 Mark 2
Owner: (In the show) Starkey and Proffessor Gryffen (In the Mod) the player who owned the K9 Mk I
Behavior Type: Friendly/Pet-Like
Obtaining:
Mobility: Flight
Attacks:
Attack Style:
Any other Information:
Mob 6- Bodach
As Seen in: Dream Eaters
Behavioural Type: Hostile
Analysis:
Attacks: Lightning Strike
Special Abilities:
o An area of effect ability which causes slowness, mining fatigue, and a bit of blindness (the blindness is triggered every few seconds)
o Can be negated with a Tinfoil Hat
o Using a bed while a Bodach is in the area will cause some effect on a player.
o More details will be added later
Mob 7- Anubian
As Seen in: The Curse of Anubis
Behavioural Type: Hostile
Analysis:
Attacks:
Special Abiities:
Mob 8- Time Blank
As Seen in: Taphony and the Time Loop
Appearance: Human
Behavioural Type: Hostile
Stats:
Description: A Time Blank is something that should never have happened. A failed experiment attempting to create a Time Traveler. A Time Blank's mere existence is a hazard to those around. Time Blanks have incredible powers over time, such as the abilities to speed it up, slow it down, and freeze others in time. To sustain it's own existence in it's current place in time, it must take from the life force of others.
Analysis: A Time Blank is a very rare mob. It can give some good drops, but it is very dangerous. It may not attack directly, but it excels at making things more difficult for the player. Advice for defeating a Time Blank: Have a plan, or use potions.
Abilities:
Any Other Information: This mob may be a bit overpowered. Balancing is WIP
Boss 1- Trojan
As Seen in: Eclipse of the Korven
Behavioural Type: Hostile
Mob Description: This Beast is a Super Soldier, created from the DNA of every alien the Department has ever Encountered. He's huge, and he's fearsome. If he comes your way, look out.
Analysis: This guy has the abilities of every creature the Department has encountered, so it will naturally be one of the toughest of foes. Be careful
Stats:
Abilities:
Item 1- Regeneration Unit
Crafting: To be determined. For now, Orthrus Parts.
Use: Important for obtaining K9 Mark 2
Item 2- K9 Whistle
As Seen in: Regeneration
Obtaining: TBA. In the show, K9 gave Starkey a whistle.
Function: Calls K9 to the player
Item 3- Can of Uncooked Baked Beans
As Seen in: The Korven
Tooltip: Heat and eat (I'll likely change this to something one of the Characters said)
Obtaining: Uncooked Baked Bean Cans can be found in Gryffen Manor
Food Efficiency: Low
Item 4- Can of Cooked Baked Beans
As Seen in: The Korven
Tooltip: Great Food for the Dissident (I probably misspelled this..) on the run
Obtaining: Cooking a can of uncooked baked beans
Food Efficiency: Much better than uncooked baked beans
Item 5- Tinfoil Hat
As Seen in: Dream Eaters
Worn In: Head Slot
Abilities:
Chameleon Circuit Addon- The BOTI Cabinet from Fear Itself
Generated Structure 1- Gryffen Manor
Blocks:
Features:
Rooms:
Block 1- Space Time Manipulator
Can be seen in operation between the 3:50 mark and the 6:04 mark in the video below
Details to be added later
More will be added at a later time
You know the Vehicle aka a reskinned bessie should we take that in my Vehicle list?
You know the Vehicle aka a reskinned bessie should we take that in my Vehicle list?
Sure
UPDATE: Added a few more things, and I'm experimenting with a new header, "Analysis:" Any thoughts?