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[Dalek mod Suggestion Compilation] Tardis Improvements (Scanners, Relative Coord Travel, Rasilicon, Duplicate Keys, Defenses...)[Improvements/Tardis]

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 Hi there, for your post could you please add some detail? (E.g. How is it going to be implemented? Is it a generating structure or a dimension? You need to specify these things on your suggestions. If Rassilon is a boss, what abilities does he have? ) 

 

  Please specify someone details, it shows what you want in the mod and tells the Team exactly how it should be implemented. This way it saves them time going through suggestions. They may add it if your suggestion stand out and is well written.  Please consider checking ArcPhoenix's thread on how to  make a good suggestion.

 

https://swdteam.co.uk/forum?p=thread&tid=255

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone 

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 Yes please! It sounds great! You should make your own suggestion thread, it'll be a nice detailed and original contribution to the community!

 

If I may suggest,  checking out the suggestion format used by ArcPhoenix? He makes a really good format! Just reference him and insert a link to them in your post.

 

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 Hi there, for your post could you please add some detail? (E.g. How is it going to be implemented? Is it a generating structure or a dimension? You need to specify these things on your suggestions. If Rassilon is a boss, what abilities does he have? ) 

 

  Please specify someone details, it shows what you want in the mod and tells the Team exactly how it should be implemented. This way it saves them time going through suggestions. They may add it if your suggestion stand out and is well written.  Please consider checking ArcPhoenix's thread on how to  make a good suggestion.

 

https://swdteam.co.uk/forum?p=thread&tid=255

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 Yes please! It sounds great! You should make your own suggestion thread, it'll be a nice detailed and original contribution to the community!

 I will look more into my idea and write it all down and put it in it's own thread for the whole of the swd Universe to see

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 Yes please! It sounds great! You should make your own suggestion thread, it'll be a nice detailed and original contribution to the community!

 I will look more into my idea and write it all down and put it in it's own thread for the whole of the swd Universe to see

 Actually, I've thought about the death zone once. I have a really cool idea involving a trap tower with loot and such. I guess I kind of forgot about it over time with all my other suggestions.
I think I'll get back to it though. 
Feel free to make your own version though. The one I'm making I was thinking of submitting to iKing's team tbh.

 

 

Can you add The Death Zone plz

it is from the episode the Five Doctors

it also has the tomb of Rassilon where we could find Rassilon as a boss to battle

 

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 Yes please! It sounds great! You should make your own suggestion thread, it'll be a nice detailed and original contribution to the community!

 I will look more into my idea and write it all down and put it in it's own thread for the whole of the swd Universe to see

 Actually, I've thought about the death zone once. I have a really cool idea involving a trap tower with loot and such. I guess I kind of forgot about it over time with all my other suggestions.
I think I'll get back to it though. 
Feel free to make your own version though. The one I'm making I was thinking of submitting to iKing's team tbh.

 

 

 Cool make a thread and I will add to your thread

 Cool make a thread and I will add to your thread

 You should just make a thread here for your version. 

The version I have is REALLY complicated, and would be better suited for the DWCM tbh

 Cool make a thread and I will add to your thread

 You should just make a thread here for your version. 

The version I have is REALLY complicated, and would be better suited for the DWCM tbh

 By DWCM do you mean Doctor who client Mod ?

 

 Cool make a thread and I will add to your thread

 You should just make a thread here for your version. 

The version I have is REALLY complicated, and would be better suited for the DWCM tbh

 By DWCM do you mean Doctor who client Mod ?

 

 Yep, I'm a fan of both mods. Some things I suggest to iKings, some things I suggest to SWD

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 May I recommend a "Time Scoop Entity" for your version of this? The time Scoop appears to players you wish to capture and it has a cooldown before you can capture another player.

 

There's also a cooldown on Timescooping individuals and this is usually a long cooldown


Alternately

 

the Time scoop can be a rare spawning entity that will try to abduct people. If you can manage to get away from it, it may despawn.

 

Perhaps it can clip through walls, on not. idk.

 

After your first abduction, you can travel to the Death Zone by Tardis any time

 The Death zone - would be a dimension only access able from Gallifrey in a hidden chamber by the counsel room and once in the control room you can put anyone that is in your server anywhere with in the death zone

Rassilon -

he would be able to turn you to stone by touching you

and you would need a Dalekanium Sword to deal the most damage to him

once defeated he would drop a random drop from the dalek mod and normal Minecraft items

 

would you like more Detail ?

 May I recommend a "Time Scoop Entity" for your version of this? The time Scoop appears to players you wish to capture and it has a cooldown before you can capture another player.

 

There's also a cooldown on Timescooping individuals and this is usually a long cooldown


Alternately

 

the Time scoop can be a rare spawning entity that will try to abduct people. If you can manage to get away from it, it may despawn.

 

Perhaps it can clip through walls, on not. idk.

 

After your first abduction, you can travel to the Death Zone by Tardis any time

 I think No player should be able to escape the time scoop and if they manage ti get in there Tardis then the time scoop takes the tardis to the death zone (Like it did to the 5th Doctor

Thinking about it the time scoop could disable a players tardis until they reach the Tomb and bring the tardis to the player then the tardis would be free to leave

 I think No player should be able to escape the time scoop and if they manage ti get in there Tardis then the time scoop takes the tardis to the death zone (Like it did to the 5th Doctor

Thinking about it the time scoop could disable a players tardis until they reach the Tomb and bring the tardis to the player then the tardis would be free to leave

But that'd make the time scoop a bit OP. (Also a bit frustrating).

 

Imagine if you were out bringing some cows home to your base and a time scoop came out of nowhere, and you couldn't escape.


You'd have to start all over again, go through the Death Zone (perhaps it wouldn't even have been the first time you've been there) just to escape.

 

Then you'd have to go back home, somehow find the cows (which you probably didn't have coords being caught off guard), etc

 I think No player should be able to escape the time scoop and if they manage ti get in there Tardis then the time scoop takes the tardis to the death zone (Like it did to the 5th Doctor

Thinking about it the time scoop could disable a players tardis until they reach the Tomb and bring the tardis to the player then the tardis would be free to leave

But that'd make the time scoop a bit OP

 Considering that no one could escape it in Doctor who how is it op ?

 

 I think No player should be able to escape the time scoop and if they manage ti get in there Tardis then the time scoop takes the tardis to the death zone (Like it did to the 5th Doctor

Thinking about it the time scoop could disable a players tardis until they reach the Tomb and bring the tardis to the player then the tardis would be free to leave

But that'd make the time scoop a bit OP

 Considering that no one could escape it in Doctor who how is it op ?

 

 Some things have to be nerfed to be balanced. Did you know that Gel Guards have far more abilities and are (if I remember right) indestructible in the show?

 

Also, check the comment again

 
But that'd make the time scoop a bit OP. (Also a bit frustrating).

 

Imagine if you were out bringing some cows home to your base and a time scoop came out of nowhere, and you couldn't escape.


You'd have to start all over again, go through the Death Zone (perhaps it wouldn't even have been the first time you've been there) just to escape.

 

Then you'd have to go back home, somehow find the cows (which you probably didn't have coords being caught off guard), etc

 

 

 I think No player should be able to escape the time scoop and if they manage ti get in there Tardis then the time scoop takes the tardis to the death zone (Like it did to the 5th Doctor

Thinking about it the time scoop could disable a players tardis until they reach the Tomb and bring the tardis to the player then the tardis would be free to leave

But that'd make the time scoop a bit OP

 Considering that no one could escape it in Doctor who how is it op ?

 

 Some things have to be nerfed to be balanced. Did you know that Gel Guards have far more abilities and are (if I remember right) indestructible in the show?

 

Also, check the comment again

 
But that'd make the time scoop a bit OP. (Also a bit frustrating).

 

Imagine if you were out bringing some cows home to your base and a time scoop came out of nowhere, and you couldn't escape.


You'd have to start all over again, go through the Death Zone (perhaps it wouldn't even have been the first time you've been there) just to escape.

 

Then you'd have to go back home, somehow find the cows (which you probably didn't have coords being caught off guard), etc

 

 

 the time scoop would only take them by surprise once and the second time there would be a warning in the hud of the player it is after plus only admins would be able to use the time scoop so that it would be fair

Hey Autobot, maybe you should make a thread on your Death Zone idea and it can be discussed there. This really isn't the post for it

Hey Autobot, maybe you should make a thread on your Death Zone idea and it can be discussed there. This really isn't the post for it

 I will make my post when I have figured it all out I am close but not done yet

I was thinking, there  was a Tardis landing room/Tardis Workshop on Gallifrey in the Citadel in the 1.7.10/1.6.4 versions. They seem to contain "Innactive Tardises"-UDWF1 which in reality are just iron blocks and iron doors which the player can steal. (Like Reddash did in his DM survival series). Your Innactive Tardis suggestion seems to fit the role of the above perfectly so this is a scenario in which your Time Vector Generator item can be used along with the Innactive Tardis Suggestion.

 

 

Name of Generating Structure: Tardis Workshops with Innactive Tardises

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon):Name of the Doctor (Flashback), Hell Bent. The Tardis workshop contains deactivated Tardises which are in for repairs or for scrapping. There doesn't seem to be anyone around here, workers have probably taken a break. Maybe you can "borrow" one of these Tardises for a spin...

 

Description: There will a Tardis Workshop room in one of the Citadel towers, in a lower level. These workshops will contain Innactive Tardises with "Undisguised Tardis/TT Capsule" exteriors. Players, when using a Time Vector Generator item on it, will cause these Tardises to become active again. These will show a randomised interior. Some interior will have missing parts from the console itself or the console room, as  if the Tardis is still being taken apart/tampered with for repairs etc.

 

How do you suggest we implement it: See description

 

 

Why should this be implemented: Adds a use for Innactive Tardises and Time Vector Generators, and improves the structure than just using iron blocks and doors to represent "Undisguised/TT Capsule" Tardises, like the Team did in 1.7.10/1.6.4.

 

Image(rough sketch/draft acceptable): Old Tardis Workshop in 1.6.4/1.7.10 Gallifrey. The "Innactive Tardises" are just iron blocks and doors, which look inaccurate.

Tardis Workshop old 1.6.4/ 1.7.10

 

Any other information: None

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