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[Dalek mod Suggestion Compilation] Improvements to the Tardis- Part 4/Unknown: Force Field and the Defence Shield Corridor [Tardis Improvements]

Tardis Suggestions Series: Part 4- Force Field and Defence Shield Corridor Related Suggestions 


 

 

Forcefield Suggestion 1- Defense Shield Corridor and Landing Wherever you want 

Feature: A button that toggles "Child Safety lock" for the Tardis if you land it in fluids while in flight mode. Also the "Defence shield Tunnel" seen here

 

Description of Feature:

 Look, I know not being able to land anywhere is a safety feature, but it can get REALLY annoying and inconvenient at times. Maybe you DO want to walk out into that lava. Maybe you have you lava resistence potion or fire protection armor on and just want to get to your underlava base. Maybe you want to hide your Tardis in a spot that's convenient. Maybe you want to get in your underwater base. In my opinion you should have a button in your Tardis that allows you to land in unsafe locations. A toggle of sorts.

 

Also, I am suggesting something that appeared in The Horns of Nimon. In that episode the Tardis demonstrated a rather unique trait. The Doctor made his Tardis extend its Interior out of the doorframe. This made an air tunnel he and Romana were able to walk through. This helped them get from the Tardis to a large cargo ship through the vacuum of space.

I wish to suggest the Dalek Mod Tardis should be capable of the same thing. When the player clicks a certain button on the Tardis, a 3 block high, 2 block long, and 1 block wide corridor will extend from the door of the player's Tardis. This will not overwrite any slid blocks but will temporarily replace any liquid blocks. In addition, the bottom of this corridor will be solid. Perhaps the team can make a block similar to transparent carpet for this.  

 

What is the purpose of this: Convenience and less player frustration from the "You can't land here" thing.

 

How do you suggest we implement it in game: As an option about at the same place as the Tardis shield that can be Toggled on and off. Also what I said in the description.

 

 Any other Information: I have admittedly also shared this idea with the makers of DWCM and the Tardis Mod. But anyone who has seen The Horns of Nimon Would have  to agree that this should be in any Doctor Who Mod with a Tardis

 

 

Forcefield Suggestion 2- WIP. I'll separate this into separate suggestions soon

 
 

If I may, I would like to add onto this suggestion again about the Tardis forcefields. I might make a seperate thread for this, I have so much planned for this feature.

Bringing back the Tardis Forcefields and Improvements

Username: 50ap5ud5

Feature Name: Improvements to Tardis Forcefields

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon): Bad Wolf, Dalek Mod Update 39

Description of Feature: Many players have been asking to bring back the Tardis Forcefields, which was a great feature. There are some improvements that could be made to this feature. The Forcefield's adds a "world-guard" property to the blocks that it covers. (As the forcefield is circular, any blocks that are only covered partially will also have this property) This property makes any block (even dirt) immune to explosions and is active as long as the forcefield is enabled.

The forcefield will also be toggable like before, but will now require a Tardis panel item called the Tardis Fuel panel which has slots for Zeiton-7 crystals. The forcefield require 8 crystals for each use( each time  the "Toggle "Forcefield" button is clicked)

Any liquid that is in the coverage of the forcefield is dispersed around the forcefield, like old sponges. A few exceptions are:

  • Blocks with smaller hitboxes like ladders/vines
  • Torches
  • Redstone

Additionally the "sections" that make the Forcefield could be made smaller so the forcefield won't have weak points which eager Daleks can penetrate as shown below.

As for multiplayer situations, the forcefield also protects the player from any sword strikes, unless they are close to the edge of the Forcefield, like there was in Update 39. ( The white outer film of the Forcefield in Figure 3 below is an area where mobs/players could attack the owner of the Tardis

Any player other than the owner of the Tardis/companions also can't enter the Forcefield.  There are cases where intruders are able to enter another's Tardis while the owner is still opening the door and hasn't entered.

What is the purpose of this: In Update 39 for 1.7.10, if a Special Weapons Dalek/mob happened to destroy the ground beneath the forcefield, the player would fall right through and be killed by the fall/explosion. This means the player has a better chance of surviving such powerful mobs. If the Tardis happened to land on some lava, the player would at least be safe inside the Forcefield

How do you suggest we implement it in game: The Forcefield will be able to respond to Tardis permissions, so any player other than the owner of the Tardis/companions can't enter the Forcefield.

Why this should be implemented: This solves the downfalls of the said feature and the permissions feature prevents intruders from entering the Tardis when the door is opening and the owner still hasn't entered yet.

Any other information: As the improvement brings many potenetially overpowered features to the Dalek Mod Tardis, this feature requires extra Zeiton-7 Ore.( 10 crystals per use)

Images:

"Weak Point in Forcefield"-Figure 1

"Liquid Disperal effect"-Figure 2

"White Film Vulnerable area"-Figure 3

 

 

Feedback: If anyone has any ideas, suggestions, constructive criticism, and whatnot please comment below


 

  The Tardis Suggestions Series

  • Table of Contents- link

Oh, you're clever Arcphoenix. That's a great idea. I also think the doors should tell you if they're blocked/obstructed. I've left my tardis before and ended up buried in the ground. NOT FUN! 

Awesome idea! That'll make life a lot easier to some. Just for balancing purposes perhaps it could a Tardis panel of some sort that can be bought on the server(s). There could also be a config option for a server admin so grieves can't take advantage of this. It's just that I can see a griefer using this to escape onto his/her Tardis on some lava.

 

Awesome idea! That'll make life a lot easier to some. Just for balancing purposes perhaps it could a Tardis panel of some sort that can be bought on the server(s). There could also be a config option for a server admin so grieves can't take advantage of this. It's just that I can see a griefer using this to escape onto his/her Tardis on some lava.

 

 Is this for the tunnel or the landing anywhere part?

Awesome idea! That'll make life a lot easier to some. Just for balancing purposes perhaps it could a Tardis panel of some sort that can be bought on the server(s). There could also be a config option for a server admin so grieves can't take advantage of this. It's just that I can see a griefer using this to escape onto his/her Tardis on some lava.

 

 Is this for the tunnel or the landing anywhere part?

 Sorry, it's about the tunnel part. 

As suggested, I 've reposted my Forcefields suggestion here:

 

If I may, I would like to add onto this suggestion again about the Tardis forcefields. I might make a seperate thread for this, I have so much planned for this feature.

 

Bringing back the Tardis Forcefields and Improvements

 

 

 

Username: 50ap5ud5

 Feature Name: Improvements to Tardis Forcefields

 Lore/Brief Background (Or "As seen in" if not from Doctor Who canon): Bad Wolf, Dalek Mod Update 39

 Description of Feature: Many players have been asking to bring back the Tardis Forcefields, which was a great feature. There are some improvements that could be made to this feature. The Forcefield's adds a "world-guard" property to the blocks that it covers. (As the forcefield is circular, any blocks that are only covered partially will also have this property) This property makes any block (even dirt) immune to explosions and is active as long as the forcefield is enabled.

 

The forcefield will also be toggable like before, but will now require a Tardis panel item called the Tardis Fuel panel which has slots for Zeiton-7 crystals. The forcefield require 8 crystals for each use( each time  the "Toggle "Forcefield" button is clicked)

 

Any liquid that is in the coverage of the forcefield is dispersed around the forcefield, like old sponges. A few exceptions are:

  • Blocks with smaller hitboxes like ladders/vines
  • Torches
  • Redstone

Additionally the "sections" that make the Forcefield could be made smaller so the forcefield won't have weak points which eager Daleks can penetrate as shown below.

As for multiplayer situations, the forcefield also protects the player from any sword strikes, unless they are close to the edge of the Forcefield, like there was in Update 39. ( The white outer film of the Forcefield in Figure 3 below is an area where mobs/players could attack the owner of the Tardis

Any player other than the owner of the Tardis/companions also can't enter the Forcefield.  There are cases where intruders are able to enter another's Tardis while the owner is still opening the door and hasn't entered.

 

What is the purpose of this: In Update 39 for 1.7.10, if a Special Weapons Dalek/mob happened to destroy the ground beneath the forcefield, the player would fall right through and be killed by the fall/explosion. This means the player has a better chance of surviving such powerful mobs. If the Tardis happened to land on some lava, the player would at least be safe inside the Forcefield

 

How do you suggest we implement it in game: The Forcefield will be able to respond to Tardis permissions, so any player other than the owner of the Tardis/companions can't enter the Forcefield.

Why this should be implemented: This solves the downfalls of the said feature and the permissions feature prevents intruders from entering the Tardis when the door is opening and the owner still hasn't entered yet.

Any other information: As the improvement brings many potenetially overpowered features to the Dalek Mod Tardis, this feature requires extra Zeiton-7 Ore.( 10 crystals per use)

Images:

 

"Weak Point in Forcefield"-Figure 1

"Liquid Disperal effect"-Figure 2

"White Film Vulnerable area"-Figure 3

 

Tardis Fuel panel( Tardis panel)

Username: 50ap5ud5

 

Name of Block:Tardis Fuel Panel

 

Description: A panel used to store Zeiton-7 crystals which powers the Tardis and its Defence Systems.

 

Lore/Brief Background (Or "As seen in" if not from Doctor Who canon):

The Tardis is powered by many resources in the show, according to ArcPhoenix stated here:


  • The Time Vector Generator allows transdimensionality
  • Artron Energy (from Artron Cells and the Eye of Harmony) is apparently vital for most things in the Tardis.
    I couldn't find many specifics, but apparently the scanner and dematerialization functions require it
  • Zeiton 7 can generate orbital energy, which allows the Tardis to move
  • Mercury is in the Fluid Link, which takes a vital role in powering the Tardis

 

 

 

How do you suggest we implement it: Upon right-clicking the panel it will bring up a GUI similar to the Hopper GUI which has multiple slots for Zeiton-7 crystals, with an outline of the crystal's texture in the slots. There will be the Following slots, each with a header above the slot:

  • Tardis Flight ( 2 slots that allows for a full 64 stack of crystals per slot)  (includes Hover flight[flying], coordinate travel, time zone/planetary travel)
    Requires 1 crystal per trip. ( each time the Tardis dematerialises/rematerialises or the Tardis Flight panel is activated) For Tardis flight panel usage, the crystal will power the Tardis for however long the player wishes, as long as they are in flight mode.*
  • Extrapolator Shielding (2 slots that allows for a full 64 stack of crystals per slot) ( just "Tardis Forcefield" as an alternative title) Requires 5 crystals per use (Each time the button is toggled)
  • There could also be an overflow tank, which could have 1-4 extra slots. Any extra Zeiton-7 crystals are sorted into here, along with any that the owner places in here. If the Tardis running low on crystals for any function (Flight/Defense) the fuel required will be taken from these reserve tanks, with the first tank being prioritised, then the second and so on.

 

 

The block will send a chat message to the player when the Tardis is running low on fuel. ( Less than 5 for Tardis Flight, less than 10 for Extrapolatar Shielding)

[Username]'s Tardis is running low on Zeiton-7 crystals. There are enough crystals for [X] trips of Tardis Flight and [X] uses for Shielding.

 

If the player doesn't have enough crystals for any function, the following message will be displayed:

 

You don't have enough fuel to power [Tardis Flight/Shielding/Both Tardis Flight and Shielding]

 

*-As suggested by ArcPhoenix, "maybe the cost could increase for 1) Planet travel (Maybe, 2) Time Travel( Maybe 3), 3) Coord Travel (Maybe 1 crystal). Using any two of these forms of travel would add up the cost. E.g. If you Time travelled to another time zone, then Coord travelled in that time zone, that trip will take (3+1) 4 Zeiton-7 Crystals. As this cost may be difficult for players to keep up with in-game, the added cost could be a config option:

 

TardisFuelCost_Complex: true/false

 

How does the player obtain it: As a block, which is generated in any Tardis console room ( either in a chest, like ArcPhoenix suggested or on the console itself).

 

Why should this be implemented: Implements the use of Zeiton-7 crystals to power the Tardis' system, to imitate the show. This would also suggest the need for Zeiton-7 to generate naturally again.

 

Image(rough sketch/draft acceptable):

 

Any other information: As for naturally generating Zeiton-7, it could generate in threads, which are as common as coal, but slightly less crystals per thread. ( About 5-8 per thread)

 

I really like these ideas. They should definitely be added to the mod

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