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The Sonic Screwdriver [Customisation and Settings]

Now, when you drop a sonic, instead of it being a floating item, it appears on the floor.

Also, when using a sonic, instead of hitting the air, there should be an animation where you tip the sonic forwards like how it is actually used.

 

Sonic Construction table

Recipe:

Redstone block. Crafting table. -Redstone block

Iron. Zeiton-7. Iron.

Stone. Furnace. Stone

 

Use: when right clicked on, a GUI will open up with different options:

 

 

Recipes: contains recipes for the different variants of sonic parts

Recharge: allows recharge of sonics, useful when their durability becomes low. It recharges like a furnace. Taking time to refill

Deconstruct: this deconstructs the Sonic Screwdriver into everything it was made with. This will be useful for future modifications. In order to deconstruct the Sonic, it must be fully charged [thanks to an anti-exploiting suggestion by Ghostbuster3210]

 

The last setting will be called Assemble, be it allows the sonic to actually be made. It has the following features:

 

Design:

This works like skin creation. You choose sonic outlines and can create and modify on them in unique ways. Lighting and secondary lighting are also changed in this.

[The standard bases are as follows:

2nd 

3rd (secondary settings allow this to be held with the emitter facing the opposite direction)

4th (secondary settings allow this to be held with the emitter facing the opposite direction)

5th (secondary settings allow this to be held with the emitter facing the opposite direction)

Lance

7th (secondary settings allow this to be held with the emitter facing the opposite direction)

War

9+10th (secondary setting allows this to extend)

11th (secondary setting allows this to extend)

12th (secondary setting changes the lights green, unless directly changed)

River (secondary setting changes the lights red, unless directly changed)

Trans-Temporal

Laser screwdriver (in sonic form. (secondary setting allows it to be extended)

Toshiko Sato's sonic modulator

Eighth doctor's sonic screwdriver (big finish)

Gwen's "Gizmo"

Romana's sonic]

 

Settings:

This allows the builder to create settings on the Sonic Screwdriver. They each require a special item which will be placed on slots on the side.

Initially, the Sonic cannot do anything, it has to have settings to do something.

To change settings, press R whilst the device is in hand. You will be able to see what setting is active because it will privately tell you in the chat (it will speak in the sonic's light colour [if it has one] and in the secondary colour if it is a secondary setting). You can keybind settings to a hotbar to quickly access them.

 

-Hack (activates redstone signal, this can open iron doors, activate TNT, etc) [redstone]

 

-Scan (when the user aims on a block or life-form, it will open up a display on them) [compass]

 

-Heal (heals user, and also other creatures when clicked and held on. Heals 0.25 hearts per second, each second drains 2 durability [magma cream]

 

-Sonic Stun (causes blindness, slowness, nausea, and mining fatigue on a target for 10 seconds. Has a range of 6 blocks. This setting has a 10 second cooldown period, and using it counts as 2 uses in durability) [zeiton-7]

 

-Sonic detect (scans for life and materials in a 30 block radius. Secondary setting) [glass pane]

 

-Pig tissue combustion (explodes pigs, this will now be an upgrade, it is already in the mod but I think that it should be a setting. Secondary setting) [cooked pork]

 

-Light (this creates a bright source of light, much like a portable torch. As long as you hold it down you will basically have a powerful torch. This function is silent) [glow stone]

 

-Tardis control lock (when looking at or inside the Tardis with this setting, it will automatically travel to the most recent place that the Tardis has been. If the user owns more than one TARDIS, then they can set it to a specific TARDIS by saying "/set control lock [number]". Secondary setting) [iron bars]

 

-Ignite (sets a block on fire) [flint and steel)

 

-Defuse (stops TNT, Nitro-9 and other explosives from detonating) [gunpowder]

 

-Intercept (in a 10 block radius, stops redstone signals, Explosives, etc from moving as long as the Sonic is held down, the moment the user lets go of this function the signal will continue. Secondary setting.) [clock]

 

-Safety Mode (once in this setting, the Sonic will become useless unless the setting is changed. But if the user is killed with this setting activated on their Sonic. They will not drop it, instead they will keep it the next time they respawn) [sugar]

 

Charge:

This has a slot in. This then dictates the usage amount.

Once the charge of a Sonic has run out. It will not work, you need to charge it again in the Sonic construction table

Quartz- 50

Iron- 100

Gold- 250

Diamond- 500

Emerald-1000

It will read out the durability.

Wow man this is very cool, I support this idea. But some settings are making from sonic screwdriver a weapon, for example that sonic stun. But it is great! I support.

maybe make it where you have to recharge a sonic before you can deconstruct it again, as that would probably be exploited.   And people would just deconstruct and put it back together instead of  using resources to recharge it.

maybe make it where you have to recharge a sonic before you can deconstruct it again, as that would probably be exploited.   And people would just deconstruct and put it back together instead of  using resources to recharge it.

 Good idea, I will add that in and credit you.

Thanks

Wow man this is very cool, I support this idea. But some settings are making from sonic screwdriver a weapon, for example that sonic stun. But it is great! I support.

 I try to make these abilities passive, so that is why the Sonic stun doesn't cause damage, it only stuns. It is more of a short range defensive tool. The Doctor often uses some setting which disorients foes. However I do understand your questioning, thank you for this feedback.

I must say  I really, really love this idea, although stun sounds quite overpowered.

 

I suggest a cooldown period, though it's up to you

I must say  I really, really love this idea, although stun sounds quite overpowered.

 

I suggest a cooldown period, though it's up to you

 Thanks. I'm glad that you look it, that's a sign it's good.

since more than one person has asked for a nerf of the stun upgrade I will change it. Perhaps the cooldown period should be 10 seconds? Maybe using it should also count as 2 uses in durability?

what do you think?

Love it, but the heal ability seems very OP.

 agreeing with malum the healing ability is very powerful,   i suggest either removing it or lowering the rate extremely,  like 0.5 hearts every 5-10 seconds,  as a last resort feature

Love it, but the heal ability seems very OP.

 agreeing with malum the healing ability is very powerful,   i suggest either removing it or lowering the rate extremely,  like 0.5 hearts every 5-10 seconds,  as a last resort feature

 or making it so healing drains the charge so if you were to heal you'd have to recharge it straight after the player has been healed

Love it, but the heal ability seems very OP.

 agreeing with malum the healing ability is very powerful,   i suggest either removing it or lowering the rate extremely,  like 0.5 hearts every 5-10 seconds,  as a last resort feature

 or making it so healing drains the charge so if you were to heal you'd have to recharge it straight after the player has been healed

 I'll do something to fix healing then

 I'll do something to fix healing then

Can't wait to see your improvement then :)

 I'll do something to fix healing then

Can't wait to see your improvement then :)

 Done

This idea is brilliant! I would love if this would be implemented! Staff, please consider this. I know it would take LOADS of coding, but it would be SO worth it! I'd be willing to help with the coding! Again, great idea, man!

-LordOfTheBlocks_

This idea is brilliant! I would love if this would be implemented! Staff, please consider this. I know it would take LOADS of coding, but it would be SO worth it! I'd be willing to help with the coding! Again, great idea, man!

-LordOfTheBlocks_

 You know it's not up to staff to decide whether something is added or not, right?

 We all need to remember that John does all the work <_<

This idea is brilliant! I would love if this would be implemented! Staff, please consider this. I know it would take LOADS of coding, but it would be SO worth it! I'd be willing to help with the coding! Again, great idea, man!

-LordOfTheBlocks_

 You know it's not up to staff to decide whether something is added or not, right?

 We all need to remember that John does all the work <_<

 Oh, yes, right. I wasn't completely sure, but I loved this idea. I guess John does most/all of the coding, right?

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