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Zygons [Suggestion]

It's been a while since I last made a suggestion, so here is a suggestion on Zygons and improvements that could be made to them if/when they are introduced to the 1.8 version of DM.

 

BASIC STATS:

Zygons would have the same amount of health as the player. When melee attacking they do 2 hearts of damage (4 attack damage). They also have an electrical attack (as seen in the most recent Zygon story), which would do at-least 6 hearts of damage (12 attack damage). 

 

SHAPE-SHIFTING AND SPAWNING:

Zygons are mainly known for there ability to shape-shift. They would automatically disguise themselves as the closest entity they can find (E.g Villagers, Horses, Players). They would occasionally (not all the time) spawn in Villages and in packs of sheep and pigs in order to catch the player by surprise when they are going to Trade or Tame. They would also attack Villagers, as they did in the 1.7 versions.

 

DING! 

The machine that goes DING! from 'Day of the Doctor' could be added along with the Zygons. This would make any Zygon glow red (Like the spectral effect in 1.9 Minecraft) and also make the machine emit it's classic DING! noise. 

 

ZYGON BASES?

I'm still working on this, but this would be a dungeon which looks something like this: 

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Related image

Related image Not the best images. frown

The dungeon would contain some sort of loot. Maybe you have to find one of these lair's to obtain the machine that goes DING!?

I'm going to model the New Series Zygon when I get home to show support for this

Ayyy! Thanks for the support on this thread everyone! I'm still hoping to get feedback on the Zygon Base idea though, so if anyone has any suggestions, I'd be all ears.

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