Allow me to summarise the suggestions:
The automatic chameleon circuit functions as an automatic camouflage. It changes its camouflage due to different biomes, surrounding blocks, and manual override. For example, when the TARDIS dematerialises in a small wooden hut in a taiga biome, it actively changes its camouflage to a mantelpiece (I've got little imagination:p)
Allow me to summarise the suggestions:
The automatic chameleon circuit functions as an automatic camouflage. It changes its camouflage due to different biomes, surrounding blocks, and manual override. For example, when the TARDIS dematerialises in a small wooden hut in a taiga biome, it actively changes its camouflage to a mantelpiece (I've got little imagination:p)
You've kinda got the idea, but I never said different biomes. I meant, it will automatically change its exterior appearance based on what is most around it so it will disguise itself best for where has landed not its biome.
Looks like I'm supporting one of your suggestions this time around. I really like the concept here, and I hope to see it in game.
One thing I think could be discussed a bit further in the OP is how the Tardis analyzes its surroundings and chooses an exterior.
What are the criteria and deciding factors that go into choosing? Block count within an area? Nearby structures? Biome type?
Looks like I'm supporting one of your suggestions this time around. I really like the concept here, and I hope to see it in game.
One thing I think could be discussed a bit further in the OP is how the Tardis analyzes its surroundings and chooses an exterior.
What are the criteria and deciding factors that go into choosing? Block count within an area? Nearby structures? Biome type?
Biome doesn't matter, I was thinking a 200 block radius and it checks for all structures/blocks around it to disguise itself as well as possible, these structures could be trees, player built buildings, etc. And how it analyses it, I've not actually thought of that yet, I'll get back to you on that one. :) I'm sure you knew it'd be a matter of time until I found something good to suggest. xD
Factors that decide TARDIS exterior:
Factors that decide TARDIS exterior:
Tbh I'd already kinda touched on the factors right above you but I do actually like some of that idea. I think I'll add some of that to my suggestion a bit later.
i think the indoor/outdoor thing would be kindof hard to pull off with coding, or the furniture for the different type of building, but i do like the idea
i think the indoor/outdoor thing would be kindof hard to pull off with coding, or the furniture for the different type of building, but i do like the idea
What do you mean by "indoor/outdoor thing"? That's kinda confused me, and the idea is that the tardis checks about 400 block radius from where it is and then chooses the best thing to disguise itself as depending on what's around it most and where it is, then it will choose the exterior, whether it's a tree, fireplace, clock, pillar, chunk of ore, etc.
like telling if the tardis is indoors or outdoors, was reffering to JH's post
like telling if the tardis is indoors or outdoors, was reffering to JH's post
Oh, I was kinda thinking that idea would be related to the scan in the radius, where depending what's around it so if it's in an area surrounded by something and there's lots of stuff in it like chests and stuff then it'd know it's in a house or something and to disguise itself with something most in the place it's situated.
Bump. Thread updated. Finally got round to it.