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[Dalek Mod Suggestion] Regeneration (Arcphoenix's Version) [New Feature/Regeneration]

I think I now know how a player can restore regenerations.

 

I'm considering some new kind of Apple. Like the golden apple, but perhaps made with 2 diamonds and 2 Diamond  Blocks crafted with an apple 2 Rassilicon Blocks, and 2 Rassilicon Ingots. In the center, maybe a Nether Star I guess.

 

It will create a Timey-Wimey Apple which will restore a regeneration when eaten.

 

Crating 3 Timey-Wimey Apples together will give you Timey-Wimey apple Triplet. Crafting 4 Timey Wimey apple triplets together will give you an item that looks a bit like mist. 

 

At the end of your cycle, if you die with you will have an option to regenerate.

 

If you do, you will go through a cycle reset and have a full cycle restored.

The item will then disappear from your inventory.

 

I'm still deciding upon the cost to craft it (since it's an overpowered thing as it).

When you regenerate will your arms go in the air with the new who regens?

 

by the way with the fob watch if it is possible u will get the time lords that owed the fob watchs memories when you open it or hear voices says time travel or stuff like that or can read in the chat the words like the hear when the tenth doctor and master used the fob watch

 

When you regenerate will your arms go in the air with the new who regens?

 

 supported , it's cool , and can be added an 'delay' for regeneration , more longer regen :D

When you regenerate will your arms go in the air with the new who regens?

 

 Yep

by the way with the fob watch if it is possible u will get the time lords that owed the fob watchs memories when you open it or hear voices says time travel or stuff like that or can read in the chat the words like the hear when the tenth doctor and master used the fob watch

 Love the idea. I'll add this

When you regenerate will your arms go in the air with the new who regens?

 

 Yep

by the way with the fob watch if it is possible u will get the time lords that owed the fob watchs memories when you open it or hear voices says time travel or stuff like that or can read in the chat the words like the hear when the tenth doctor and master used the fob watch

 Love the idea. I'll add this

 Noice m8

Getting injured in both hearts can cause regeneration to not happen. I really want a way to implement this, so I'll work on it 

 

what if a gun is ever added and you shoot at the timelord and you shoot him when  he is regenerating he dies or you can do so you shoot at the timelord at the both sides or if the Cubes is ever added they can damage one of your heart and someone can attack the timelord  ( when i say timelord i mean the player)

Getting injured in both hearts can cause regeneration to not happen. I really want a way to implement this, so I'll work on it 

 

what if a gun is ever added and you shoot at the timelord and you shoot him when  he is regenerating he dies or you can do so you shoot at the timelord at the both sides or if the Cubes is ever added they can damage one of your heart and someone can attack the timelord  ( when i say timelord i mean the player)

 I've been thinking about this too, though I think it should have a bit of something extra to make it a bit more difficult to kill the player

Hm... I think I have something.

Maybe there can be  mid-regeneration health bar and killing the player could require depleting this second health bar before the regenerating Time Lord gets too deep into the regeneration.

 

 The time frame can be shorter or longer depending on  the armor worn (ie: Diamond armor vs No armor). And perhaps regenerating can do a bit of damage to the armor for balancing.

 

Judas poison splash potions can perhaps increase the amount of time the player is vunerable, and maybe some super rare item can increase the amount of "mid-regeneration health" in the player's next regeneration

 

 

Hm... I think I have something.

Maybe there can be  mid-regeneration health bar and killing the player could require depleting this second health bar before the regenerating Time Lord gets too deep into the regeneration.

 

 The time frame can be shorter or longer depending on  the armor worn (ie: Diamond armor vs No armor). And perhaps regenerating can do a bit of damage to the armor for balancing.

 

Judas poison splash potions can perhaps increase the amount of time the player is vunerable, and maybe some super rare item can increase the amount of "mid-regeneration health" in the player's next regeneration

 

 

 with the judas poison why cant players set the judas poison in food from the mod and from the game originall biut if possible if i had 32 pieces of steak and someone gave judas poison on 1 of them it would be cool if judas poision steak could stack up with normal steak so if you eat the 33 steak u will slowly die without being able to regenerate

Hm... I think I have something.

Maybe there can be  mid-regeneration health bar and killing the player could require depleting this second health bar before the regenerating Time Lord gets too deep into the regeneration.

 

 The time frame can be shorter or longer depending on  the armor worn (ie: Diamond armor vs No armor). And perhaps regenerating can do a bit of damage to the armor for balancing.

 

Judas poison splash potions can perhaps increase the amount of time the player is vunerable, and maybe some super rare item can increase the amount of "mid-regeneration health" in the player's next regeneration

 

 

 with the judas poison why cant players set the judas poison in food from the mod and from the game originall biut if possible if i had 32 pieces of steak and someone gave judas poison on 1 of them it would be cool if judas poision steak could stack up with normal steak so if you eat the 33 steak u will slowly die without being able to regenerate

 Well, I can see two ways this could be done.

 

It could require a duplicate of every single food item.  Like Poisoned Potatoes/Potatoes or Cooked vs Uncooked food. Although, I imagine it'd be a bit of work.

 

But perhaps a kind of Data tag can be coded which can attach to consumables while still keeping the same item.

 

At the same time though, Idk if I've actually seen it done in a mod before and I'm unsure if it's actually something that wouldn't be too difficult to do, since it may require modding a few eating and food mechanics. Also, I've never seen attributes applied on consumables in minecraft (a characteristic like "poisoned" for instance)

 

 

It may be possible, but Idk.

 

 

I'll have think about it, but I'll make sure to add this

 

Hm... I think I have something.

Maybe there can be  mid-regeneration health bar and killing the player could require depleting this second health bar before the regenerating Time Lord gets too deep into the regeneration.

 The time frame can be shorter or longer depending on  the armor worn (ie: Diamond armor vs No armor). And perhaps regenerating can do a bit of damage to the armor for balancing.

I'll start adding this into the thread. Any opinions on it?

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