SWDTeam Forums

Welcome to the SWDTeam forums. Enjoy your stay!, Thank you for being part of our community!

[Dalek Mod Suggestion] Arc's General Mob changes suggestions [Improvements changes]

Thread Last Updated- March 21, 2016

 

This thread focuses only on minor details of mobs. Nothing overly huge like whole dimensions or bosses like my  usual posts. Just a few minor things.

 

Daleks:

  • Daleks no longer attack Bessie for no reason
  • 60s Daleks can spawn in Cavegame (a Passing idea I had once. Idk)
  • 80's Daleks can spawn in Minecraft Classic  (a Passing idea I had once. Idk)
  • Daleks have a chance to lose their eyestalks when struck by Ace's Bat
  • If an Asylum Dalek kills a Villager, the Villager may become a Dalek Puppet.
  • Renegade Daleks will now fire Blue Lasers
  • Imperial Daleks will now fire Orange Lasers
  • Special Weapons Daleks will attack Renegade Daleks
  • Imperial Daleks (Maybe the Renegades too) will have jets and will thus take no damage when falling. (I assume the jets are too weak for much else other than short use length hovering, but I could be wrong)
  • New Dalek Variants that can fly
  • Suicide Daleks are volatile when heated
    • Repeated hits from arrows enchanted with flame in a short time frame will make it explode
    • Being in lava for 6 seconds will cause it to explode
    • Being on fire too long can make it explode
      • Any fire resistance buffs on the Dalek will reduce the effect
  • Daleks will each use the right voice clips for their own respective eras, or will at least be either high pitched or low pitched (and not swap between them continuously)
  • If you want to see bigger Dalek related stuff. I suggest seeing
    • Skaro thread (link)
    • Dalek Minions thread (link)
    • Dalek Asylums suggestion (link)
    • Dalek Variant Suggestion Compilation (link)
    • Kaled Mutant as a "desperate food" and Kaled Juice (link)

 

Cybermen:

  • Tenth Planet Cybermen can spawn in Cave Game  (a Passing idea I had once. Idk)
  • "Five Doctors Cybermen" (I forget where that variant first appeared....) can spawn in Minecraft Classic  (a Passing idea I had once. Idk)
  • "Five Doctors Cybermen"  (I forget where that variant first appeared....) can have more sound effects
  • "Five Doctors Cybermen" carry guns, but can still melee. Why? This scene
  • Mondasian Cybermen will be weak to gold
    • Mondasian Cybermen will also receive a bit of damage when walking on gold blocks (suggested by TheDoctor1_12)
  • Cybermen will be able to convert Dogs into Cyberdogs (I have a model if the team wants it)
  • Cybervillagers will share the same "helmet" as the Cybermen that convert them
  • Tenth Planet Cybermen and "Five Doctors Cybermen" won't make the same noise when walking as the Lumic/Cybus Cybermen 
  • If you want to see bigger Cyberman related stuff. I suggest seeing my
    • Voga Suggestion (link)
    • Cyberman "Upgrade" thread (link)
    • Skinpack Thread (link)
    • Mondas/Marinus thread (link)
    • Cybermen on the moon and Telos (link)

Empty Child:

 

 

K9:

Unit Soldier:

 

Davros (was in an old modloader version)

Captain Jack

 

Ace

 

"Clara" Mob

Autons

  • Will now burn in lava and take Fire Damage
  • Will no longer Spawn on Skaro

 

 

 

 

 

 

Threads related to the topic. Changes suggested by other users

  • Overall threads
    • BattleBen12's thread link
  • Weeping Angels
    • Wodaman's Suggestions link
  • Zygons
    • Wodaman's thread link
    • JHKing 2001's Thread link

Empty children changing signs and tardis text. CREEPY! I love it. Thanks for the mention. The classic cybermen could spawn with guns maybe about half the time. one last idea of mine is that Asylum Daleks Spawn only on the Asylum Planet...thingy...that had no real name given to it. 

Empty children changing signs and tardis text. CREEPY! I love it. Thanks for the mention. The classic cybermen could spawn with guns maybe about half the time. one last idea of mine is that Asylum Daleks Spawn only on the Asylum Planet...thingy...that had no real name given to it. 

 I like the idea, but maybe it should have it's own thread. (Since it is a whole planet you're suggesting)

 

I may make one for a generated structure version of it with 2 variants (one will be very, very, very rare and the size of a city/ industry/complex/biome (I haven't decided). There will also be one that's a rare single building that can appear in any biome).

 

If you have any ideas for the planet itself, I'll throw them in the post.

 

 

 

Well I'm about to make a suggestion for more sonic things and if you want to come over there and work on that. If I can ever find 50ap5ud5's formating suggestion!

 

Many new Updates. An Auton Section has been added, and changes have been made regarding the Imperial and Renegade Dalek Factions

Update: Added the Mondasian weakness to Gold blocks

 

Also, I'm considering making Davros his own suggestion. Should I?

Update: Added the Mondasian weakness to Gold blocks

 

Also, I'm considering making Davros his own suggestion. Should I?

 Yes you should

You must be logged in to post.