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Asc4's Models

This'll be a thread to show my latest models, remakes of old models, different textures and UV maps.

As well as a few tips along the way.

 

Here are the Editors I'll be using:

 

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BlockBench

Techne/Tabula

Paint.net

 

Feel free to leave comments with criticism, feedback, or questions on how I made the models!

P.S. Don't hold back on leaving criticism; I want to improve and I like the criticism

Some of you may know me for my terrific addiction to Portal 2; I'll have you know It's getting worse; sorry.

One of my proudest creations yet is my GLaDOS Model.

 

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For the first day, I went through and modeled the whole thing using BlockBench (Bedrock Legacy Model formatting).

Though it was funny, instead of going from the back to the head, I worked from the head to the back to get proper scaling for the rest of it.

Then I proceeded to re-rig a lot of the mechanics inside of GLaDOS, it was honestly fun modelling GLaDOS;

I had to open Source Filmmaker (SFM) and open the GLaDOS Model. Though to do this I had to use some programs to extract the assets of portal 2 in a format that SFM could read.

 

I took the next day to start UV Mapping, which is basically just a fancy name for taking the textures and rearranging them. For those of you who texture resource packs; In the entity folder you get the Creeper, Wolf, Skeleton, Zombie, etc. textures. Those are UV Maps, in the blocks/items folders, you get your little square texture files; those are also UV Maps.

I make mine a bit differently though.

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This was the original UV Map Generated by BlockBench; I wanted to change mine to be more optimized and organized.

Though at the time of pain; there was comedy, thanks to the other Modelers the UV Map was turned in to a small meme in the discord.

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'

"Comedy" at it's finest. I know.
Anyway the UV Mapping took nearly 2 days being generous on timing. the Texturing took about 4 hours though which was fun. Considering I liked seeing the model come together.

 

Then Finally; at long last I finished the UV Map for GLaDOS

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And we all lived happily ever after.

 

Or so we thought. The rigs and bones are not done; yay more work!

 

And the end. 

P.S The model has been done for a while now

I completed it 06/01/2019 (or 01/06/2019 depending on where you live)

 

Some of you may know me for my terrific addiction to Portal 2; I'll have you know It's getting worse; sorry.

One of my proudest creations yet is my GLaDOS Model.

 

 

Show content

 

 

For the first day, I went through and modeled the whole thing using BlockBench (Bedrock Legacy Model formatting).

Though it was funny, instead of going from the back to the head, I worked from the head to the back to get proper scaling for the rest of it.

Then I proceeded to re-rig a lot of the mechanics inside of GLaDOS, it was honestly fun modelling GLaDOS;

I had to open Source Filmmaker (SFM) and open the GLaDOS Model. Though to do this I had to use some programs to extract the assets of portal 2 in a format that SFM could read.

 

I took the next day to start UV Mapping, which is basically just a fancy name for taking the textures and rearranging them. For those of you who texture resource packs; In the entity folder you get the Creeper, Wolf, Skeleton, Zombie, etc. textures. Those are UV Maps, in the blocks/items folders, you get your little square texture files; those are also UV Maps.

I make mine a bit differently though.

 

Show content

 

This was the original UV Map Generated by BlockBench; I wanted to change mine to be more optimized and organized.

Though at the time of pain; there was comedy, thanks to the other Modelers the UV Map was turned in to a small meme in the discord.

 

Show content
'

 

"Comedy" at it's finest. I know.
Anyway the UV Mapping took nearly 2 days being generous on timing. the Texturing took about 4 hours though which was fun. Considering I liked seeing the model come together.

 

Then Finally; at long last I finished the UV Map for GLaDOS

 

Show content

 

And we all lived happily ever after.

 

Or so we thought. The rigs and bones are not done; yay more work!

 

And the end. 

P.S The model has been done for a while now

I completed it 06/01/2019 (or 01/06/2019 depending on where you live)

 

 Remember the days where I was 'Portal'-Crazy? :/

Yo next time you dont need to quote the entire message it takes up a lot of space

EDIT: That is a good looking Glados model though nice job!

Here's another portal model I made;

This one is a bit different than the rest. It went through 10 variations before landing on the last one.

The portal gun is undoubtedly what gave me my modelling skill

To get an idea of the modeling level I was at when making my own mod; here's the original portal gun model:

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It was originally a JSON Item, so no invalid rotations. I stuck with the normal JSON Model format for a while after.

A lot of the original mod content wasn't preserved unfortunately.

 

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This was one of my later portal guns, v6 If I'm recalling correctly.

Yes it was bad but I thought it was the best one at the time.

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This is also a portal gun I thought was amazing at the time, I believe this maybe v7

Just before I started making good textures and good models for the mod.

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Now this one is still one of my favorite models, this was v8. Just before I made my current modeled portal gun. It was perfect; it has some imperfections but with tweaks this would be perfect. The only reason I couldn't stick with this is because the code for the gun was made for Java models; not json format. But overall this was a good decision not to stick with it.

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Meet V9, this was technically the "final model" however improvements would be made in the future, this one was tested given, and even added in to the mod with it's code. Though I wasn't happy with it quite yet. You can see some issues: Bland textures, tints of blue, etc. There's some imperfections in coordinates of where each element is, also some clear "cracks" in it on the front casing. A bunch of different stuff.

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Ah; here we go; the best Portal gun variant. The V10. The perfect portal gun model to me.

 

I made this just before I modeled up GLaDOS in the post above. If I didn't model this then I couldn't have made GLaDOS

This is the best model I could make the absolute finest. to me. THIS IS A PORTAL GUN, the best one I can or could make. I went through several different portal gun models, but this was it. This was the Portal Gun

 

While I have nothing to show for it; my Portal Gun model is now fully developed and functional; images and recordings of it in action should hopefully be posted soon, stay tuned :D

I've recently finished not too long ago another portal gun! This one is quite interesting since there is no physical model for it. It's the old Cave Johnson era Portal Gun, there were only pictures of it in a cartoon state in the old Enrichment Center (sp_a3 maps of Portal 2). This is just the first bit, there's actually a huge different bit of a huge backpack

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The backpack bit connects to the end, and looks like the TF2 Medic's Backpack for his medigun.

One of the newer Models created recently; The portal 2 Elevator, that marks down a few more models I need to make.

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One of my favorite recreations from the game fairly accurate and true to the actual game rather than minecraft on this model.

It's more than 70% just made by different circles.

the rest is just parts to the rail/hinges it rides on in the game.

Oh also this is fully rigged :D

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Enjoyyyyy

Made this model earlier today; Siege Mode Tardis exterior.

I made about 3 different variations out of attempts..

This was my favorite and best one I've made today.

animation a bit wonky but It's fine

JUST AS YOU THOUGHT I WOULDN'T POST MORE PORTAL 2 MODELS? TOO BAD.

Here's the Portal 2 Laser Emitter, brand new! Used Source filmmaker to get the model and view it, then modelled the glass like backboard to it, magic magic stuff

 

Oh also a quick update before I post the model; I will be making public free models for educational purposes to help get some of you guys in to modelling for minecraft :D

 

not bad, not shabby if I say so myself

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