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Dalek Mod - Future Plans

with the 1.15.2 update, does that mean that 1.12.2 dalek mod will no longer be availiable?

Of course not. We are planning to continue to support 1.12.2 for a long while

 So basically you are saying that you are getting up to speed with mod updates and also getting close to getting bees in the mod? Because bees are a minecraft natural entity. 

with the 1.15.2 update, does that mean that 1.12.2 dalek mod will no longer be availiable?

Of course not. We are planning to continue to support 1.12.2 for a long while

 So you are basically getting up to speed with the mod's updates and we will soon have bees in the game? If so I am thrilled to see what the next update has in store for us. 

With the 1.15 update will the server reset the map?

There will be a new server (1.15)alongside the 1.12 server. 1.12 will slowly die out and then they will stop that server and it will only be 1.15.

I have a question. Transalor is the place where the tomb of the doctor is. Can you please add his tomb to the mod. The place with the tombstones and the big broken TARDIS pleease. And the Timeline of the doctor how in the Episode where Simeon walked into IT and Clara too. This will be so nice.

Can you please add the doctors tomb into transalor with the big broken TARDIS where you can Go through. How in the Episode where Simeon walked into IT and Clara too

Sry i write that a Lot of time but i was not verifyd so i didnt know they are send

Future Plans

In this thread we're going to give a brief overview of some of the things we have planned for the Dalek Mod over the next few updates. We wont be giving away information on everything as some things we would like to still keep as a surprise, but we will talk about some of the key changes.

 

Tardis Flight System

The current Tardis flight system is alright, but admittedly very basic. Some users like that it's easy to use, however some users prefer the thought of more in-depth flight controls. Therefore starting with the last few 1.12 updates we will be introducing more advanced controls for the Tardis.  Randomised coordinate selectors, dedicated panels for updating location, coordinates, landing offsets, directions etc. As well as this we will also revisit an older feature to allow the Tardis to enter a crash landing mode in which the Tardis will lock on to the nearest location and land in a sea of sparks, fire and explosions!

 

There will be more additions to the flight system, however more details on these will be announced at a later date.

 

Models

Currently there are a lot of different styled models in the mod, made by various asset creators over the years. Some of them are still the original models that were added back in 2013 in some of the very first updates.

After a lot of discussion we have decided that we will be updating a majority of the models, all of which will be made by our group of asset creators. The aim is to try and make the models fit more with the game. A lot of the models we currently have were made with far too much detail and as a result feel a little out of place when placed next to default MC models. The newer models will aim to be simplified a lot more and keep in with the voxel MC style.

 

Tardis Interiors

We have decided that with the update to 1.15 fast approaching that we would update / replace a majority of the Tardis interiors. Of course still keeping the legacy "Dalek Mod 2013 / 2014" interiors for nostalgia purposes. However a lot of the other interiors we feel could be improved and made more accurate. Also ensuring that all interiors have the basic controls needed to fly it and that everything is clear and easy to find. (This is something which is an issue at the moment)

 

Our interiors are built by our asset creators as well as members of our amazing community, who always pay close attention to details and replicate it as best they can using the limitations of the game.

 

Unused Items / Blocks / Features

There is currently a lot of unused content in the mod, some of which is content which had started being developed only to be forgotten about, or content which was added for a purpose years ago but is no longer in use.

 

We have recently been removing a lot of this content, however with the 1.15 update the final bits will be fully removed.

 

Asset Creation

Finally, we plan on fully releasing our model exporter with an in-depth guide on how to use it to our community. We worked hard putting this model system together to allow the community to make creative resource packs, where they can replace Tardis models, the Dalek models and any other models they want!

 

The older system did not allow this as all models were hard-coded into the mod, therefore only textures could be changed. However the MDLV3 system allows everything to be easily changed.

 

With the 1.15 update we plan for all models to be on the MDLV3 system, completely removing the older MDLV2 type models.

 

I have a question?

Let us know below and we will do our best to answer it for you!

 Wait you lied?! You said you would still update 1.12.2!!!!!!!

Future Plans

In this thread we're going to give a brief overview of some of the things we have planned for the Dalek Mod over the next few updates. We wont be giving away information on everything as some things we would like to still keep as a surprise, but we will talk about some of the key changes.

 

Tardis Flight System

The current Tardis flight system is alright, but admittedly very basic. Some users like that it's easy to use, however some users prefer the thought of more in-depth flight controls. Therefore starting with the last few 1.12 updates we will be introducing more advanced controls for the Tardis.  Randomised coordinate selectors, dedicated panels for updating location, coordinates, landing offsets, directions etc. As well as this we will also revisit an older feature to allow the Tardis to enter a crash landing mode in which the Tardis will lock on to the nearest location and land in a sea of sparks, fire and explosions!

 

There will be more additions to the flight system, however more details on these will be announced at a later date.

 

Models

Currently there are a lot of different styled models in the mod, made by various asset creators over the years. Some of them are still the original models that were added back in 2013 in some of the very first updates.

After a lot of discussion we have decided that we will be updating a majority of the models, all of which will be made by our group of asset creators. The aim is to try and make the models fit more with the game. A lot of the models we currently have were made with far too much detail and as a result feel a little out of place when placed next to default MC models. The newer models will aim to be simplified a lot more and keep in with the voxel MC style.

 

Tardis Interiors

We have decided that with the update to 1.15 fast approaching that we would update / replace a majority of the Tardis interiors. Of course still keeping the legacy "Dalek Mod 2013 / 2014" interiors for nostalgia purposes. However a lot of the other interiors we feel could be improved and made more accurate. Also ensuring that all interiors have the basic controls needed to fly it and that everything is clear and easy to find. (This is something which is an issue at the moment)

 

Our interiors are built by our asset creators as well as members of our amazing community, who always pay close attention to details and replicate it as best they can using the limitations of the game.

 

Unused Items / Blocks / Features

There is currently a lot of unused content in the mod, some of which is content which had started being developed only to be forgotten about, or content which was added for a purpose years ago but is no longer in use.

 

We have recently been removing a lot of this content, however with the 1.15 update the final bits will be fully removed.

 

Asset Creation

Finally, we plan on fully releasing our model exporter with an in-depth guide on how to use it to our community. We worked hard putting this model system together to allow the community to make creative resource packs, where they can replace Tardis models, the Dalek models and any other models they want!

 

The older system did not allow this as all models were hard-coded into the mod, therefore only textures could be changed. However the MDLV3 system allows everything to be easily changed.

 

With the 1.15 update we plan for all models to be on the MDLV3 system, completely removing the older MDLV2 type models.

 

I have a question?

Let us know below and we will do our best to answer it for you!

 Wait you lied?! You said you would still update 1.12.2!!!!!!!

 How is that a lie? I'm updating 1.12.2 as we speak. All the released and planned updates this year are 1.12.2.

Will there be working modelled consoles, instead of just model blocks with invisible controls on it? And could there at any point in the future be fully modeled console rooms?

i concur that is something i would very much like to see

 

Story mode was cancelled and was never released. Stop asking about it. 

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