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TARDIS Lighting

update 60 and 61 brought a lot of new features that I absolutely love!

One of which is the ability to set a custom light level in my TARDIS without using transparent light blocks everywhere.

It works great on single player, But on the DMU it glitches between my set brightness and 100%

By "glitches" I mean some blocks will show a 100% brightness, other will show half, and some will show 0% (my set brightness)

blocks like the Hartnell back wall (I know it was renamed, I forgot what it's new name is... sorry) do it a lot

We've just fixed this bug. If you redownload the update it should fix the issue for you

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