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Minor bugs I found for some TARDIS exteriors

Hello! I'm writing this because I noticed some minor glitches for some of the TARDIS exteriors. I'll go by "bug categories" and try to guess the origin of the problem for each one.

 

First, I noticed the player can walk through the Snack, Soda and Pepsi Vending Machine exteriors even if the doors are closed. I think it's just a collision problem where the game considers the models can be walked through. Also, for the same 3 exteriors, the hitbox the player has to click on to open the doors is way to small and close to the ground. It's like if only a small square on the middle of the block the TARDIS is on can be clicked to open the doors. For this issue, I think it's either that the hitbox is the wrong size, or only a specific part of the model is considered hitbox.

 

Second, I realized that the player can not open the doors at all for the Vanilla Oak Door and Vanilla Dirt House exteriors. This one issue is particular because the Vanilla Oak Door exterior has no collision at all, while the Vanilla Dirt House has some weird collision glitches around the door of the model. I guess the former has no hitbox to open the doors, while the latter have some glitches for the collision system.

 

The last bug I found only takes place in the Chameleon part of the monitor (where you choose which exterior the TARDIS has). I noticed the textures of the models glitch for the Vanilla Log,  Vanilla Cobblestone, Vanilla Bricks and 3rd Doctor exteriors. This issue happens when two textures are on the exact same place, so I guess these 4 models have different textures on top of each other, making them alternate with weird visuals.

 

Ok, that's all I found, I hope I gave you enough informations! I just want to say that the bugs I mentioned really are not a big deal and are not stopping me from enjoying the mod (even the second category which I consider the most "urgent" can be bypassed by the player summoning the TARDIS on themselves to enter it), so honestly, you can take your time to fix this. I just wanted to let you know so you can maybe look into it for a future bug correcting patch.

 

Have a great day!

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