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Beyond type 40, features from type 60s and up, war and battle TARDISes, and the type 100s

name Of The feature: adding features of newly TARDISes types in-game via panels and items, am not saying you should make new types of TARDISes but maybe add some features from each one and make them into panels that you can put in your TARDIS effectively making them a type 60 or 100s, with maybe a custom plate that says "Type (whatever you like)" or one that says "Type 40 modified" for those who want to have they TARDISes as a type 40 but want some of the other types features.

 

 

 

 

 

Description: new panels and features from other TARDIS types besides the type 40 but as items and panels that can be placed in your TARDIS making them a type 60 or 103.

 

 

 

how it changes gameplay: it would add new features where not present in type 40 as these would be costly to make, for obvious reasons I can't list them all but here an example, type 65 had a Limbo Atrophier that paralyzed intruders and trap them in a dimensional field stasis field (which could in-game be made to cause slowness and weakness to a mob that somehow entered your Tardis or a player who doesn't have perms or set it to affect a specific player or mob, it could also cause the selected player to be unable to break or open any chests) and this TARDIS type could move as a statue.

 

Another the Type 73 Defence Indefinite Time-Loop Option or DITO, was an option for HADS which continually shifts a TARDIS out of its current time cone and into the future (or the past), making it inaccessible. for in-game it could be like a way for a TARDIS to automatic dematerialize when a creeper is about to blow up or when TNT is activated which can be rematerialized by using a TARDIS key or immediately after depending on your settings or be set to dematerialize whenever a hostile mob gets too close (like 4 to 6 blocks).

 

The type 91 Battle TARDIS had earthshock bombs (fission-fusion devices that create a tiny hole in the Space-Time Continuum. causing massive amounts of radiation and intertemporal shock wave) which could act in-game as radiation bombs or Doomsday Probes (it Release a 5-second Entropy wave that will destroy all life in an entire sector of space) which could in-game cause a wither effect to an area or instant kill any mobs, of course, these weapons, are going to drain TARDIS power to not make it so OP, so maybe for the weapons they are hard to craft and have either a recharge period or have it drain the TARDIS fuel, basically having the weapons be endgame stuff you can do.

 

And my favorites the Types 100s which could take a humanoid form, talk, and interact with his/her Time Lord which could be done in-game by inserting a special chameleon circuit in a sort of humanoid form panel that when you right-click and shift with a TARDIS key when outside could change it into a female, male, whatever you like, that could fellow you and hold items for you, wear armor, and maybe even talk to you, maybe even have the option of the humanoid form being also appear in the TARDIS as a hologram, I just love the concept as you can watch the Doctor wife episode and see the connection of 100s and when the TARDIS gained a human body as many who loved the episode would experience talking to their TARDIS.

 

 

Lore/Brief Background: There are more than just the type 40 TARDIS, as other ones come with new features or change in new ways as Time Lord considered the Type 40 as a museum piece.

The reason why: so one day I went and read  Tardis Technical Index and saw there's a bunch of more TARDISes types than the Type 40s, there are the war and the battle TARDIS that were made in the Time war which had in-built weapons, and sentient type 100s TARDISes that could look like a humanoid, they had so many cool features and ideas.

 

 

but once you turn your tardis into a humanoid how would you change it back?
also if there is a way to change your tardis back from a humanoid what would happen to the items in storage

but once you turn your tardis into a humanoid how would you change it back?
also if there is a way to change your tardis back from a humanoid what would happen to the items in storage

 maybe Hold shift right click with a TARDIS key to change a TARDIS to normal, and as for the items, they would drop or be automatically sent to your inventory.

 anyway for using and equipping weapons there would be a  Time Warp Silos Panel this would have slots for equipable TARDIS weapons

the crafting recipe would be either a nether star or an ender crystal with covered with obsidian, a exitonic circuits, a dimensional circuit, and a steel ingot.

 

all the TARDIS weapons would be modules that depending on how OP they are would only available through exploring or craftable.

example being an Artron Cannon module (which would fire a blast of Artron energy in a precise blast or around itself as it would consume TARDIS fuel) being craftable with a dispenser, steel, a blaze rod, and a TARDIS fuel block while something like doomsday probes would only be found by exploring.

  • Artron Cannon: craftable: dispenser, steel, a blaze rod
  • Earthshock Bombs modules (megaton explosion ): craftable: TNT, steel, blaze powder, and a ghast tear
  • Time Torpedoes modules (freezes a targeted area making all mobs stop moving): uncraftable 
  • Klypstromic Warheads modulesuncraftable 
  • Doomsday Probes modulesuncraftable 
  • War TARDIS shied module: (makes a TARDIS unable to take any damage from any mobs, bombs, anything): uncraftable
  • Validium weapon module (fire red energy beam from the TARDIS, can be set to automatically fire at any hostile mobs nearby the TARDIS): uncraftable.

you would be able to use the Time Warp Silos Panel while using the flight panel or inside the TARDIS.

 

 

 

 

 

 

name Of The feature: adding features of newly TARDISes types in-game via panels and items, am not saying you should make new types of TARDISes but maybe add some features from each one and make them into panels that you can put in your TARDIS effectively making them a type 60 or 100s, with maybe a custom plate that says "Type (whatever you like)" or one that says "Type 40 modified" for those who want to have they TARDISes as a type 40 but want some of the other types features.

 

 

 

 

 

Description: new panels and features from other TARDIS types besides the type 40 but as items and panels that can be placed in your TARDIS making them a type 60 or 103.

 

 

 

how it changes gameplay: it would add new features where not present in type 40 as these would be costly to make, for obvious reasons I can't list them all but here an example, type 65 had a Limbo Atrophier that paralyzed intruders and trap them in a dimensional field stasis field (which could in-game be made to cause slowness and weakness to a mob that somehow entered your Tardis or a player who doesn't have perms or set it to affect a specific player or mob, it could also cause the selected player to be unable to break or open any chests) and this TARDIS type could move as a statue.

 

Another the Type 73 Defence Indefinite Time-Loop Option or DITO, was an option for HADS which continually shifts a TARDIS out of its current time cone and into the future (or the past), making it inaccessible. for in-game it could be like a way for a TARDIS to automatic dematerialize when a creeper is about to blow up or when TNT is activated which can be rematerialized by using a TARDIS key or immediately after depending on your settings or be set to dematerialize whenever a hostile mob gets too close (like 4 to 6 blocks).

 

The type 91 Battle TARDIS had earthshock bombs (fission-fusion devices that create a tiny hole in the Space-Time Continuum. causing massive amounts of radiation and intertemporal shock wave) which could act in-game as radiation bombs or Doomsday Probes (it Release a 5-second Entropy wave that will destroy all life in an entire sector of space) which could in-game cause a wither effect to an area or instant kill any mobs, of course, these weapons, are going to drain TARDIS power to not make it so OP, so maybe for the weapons they are hard to craft and have either a recharge period or have it drain the TARDIS fuel, basically having the weapons be endgame stuff you can do.

 

And my favorites the Types 100s which could take a humanoid form, talk, and interact with his/her Time Lord which could be done in-game by inserting a special chameleon circuit in a sort of humanoid form panel that when you right-click and shift with a TARDIS key when outside could change it into a female, male, whatever you like, that could fellow you and hold items for you, wear armor, and maybe even talk to you, maybe even have the option of the humanoid form being also appear in the TARDIS as a hologram, I just love the concept as you can watch the Doctor wife episode and see the connection of 100s and when the TARDIS gained a human body as many who loved the episode would experience talking to their TARDIS.

 

 

Lore/Brief Background: There are more than just the type 40 TARDIS, as other ones come with new features or change in new ways as Time Lord considered the Type 40 as a museum piece.

The reason why: so one day I went and read  Tardis Technical Index and saw there's a bunch of more TARDISes types than the Type 40s, there are the war and the battle TARDIS that were made in the Time war which had in-built weapons, and sentient type 100s TARDISes that could look like a humanoid, they had so many cool features and ideas.

 

 

 This one seems a little complicated and the Devs may not be able to add it,but I do like the idea.

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