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Earth timezones [parallel earths and exploration of the past]

Coins:
A lot of these worlds use coins, these replace credits as currency as they were invented later. They can also be used to effectively harm Cybermen (check out Arcpheonix's amazing Cybermen thread)
 
 
World War II:
Missions: yes
In this world the skies are grey and the atmosphere is foggy. This world has trees, although they are tougher, darker, And have less leaves. In the terrain there are trenches with small huts in. There are also some old villages which you can find. War wages through many a place
Mobs: 
with soldiers when you start out they will not attack you but if you attack one you get a negative point from that army, doing more tasks and being more friendly to one army means that they will be one your side. They may even ask you to Join the army.
 
Axis soldier:
Health: 20
Attack style: they use bayonet rifles
Behaviour: hate allied people
Any other information:
 
Allied Soldier:
Health: 20
Attack style: they use bayonet rifles
Behaviour: hate axis people
Any other information:
 
Weeping angels
(Because of the weeping angel of Mons)
 
Gas-mask zombies
 
Weapons:
Bayonet rifle:
Damage: 10 (range) 4 (combat)
Reload time: 6 seconds
 
Poison gas: damage: poison, nausea, slowness. 20 seconds
Explosion Range: 10x10 of the landing zone
 
 
Dalek Earth:
Missions: yes
This is an earth that appears multiple times, wether as a parallel earth or an earth in the future, or even both. This is still a popular theme. Like all invasion earths the controlling force will not usually kill you, instead it will say "Halt" or "cease" and then if you don't give it a viable explanation it escorts you to a prison camp. Disobedience is punishable by death. The different versions of the race are different jobs (i.e slave controller. Security guard. Etc) the opposition will always set up bases. Once you find and kill the Dalek emperor, you are faced with a choice, destroy the Daleks power in that certain area but it might be invaded, or become the new Dalek emperor and rule. The terrain looks like the broken cities seen in the Dalek invasion of earth and The Adventure Games depending on you location. Dalek drones and patrols will scan for lifeforms if they detect nearby movement but you are being stealthy, their scanning will look like the ailing for sonic blasters but bigger, if you are caught in one then the Dalek is alerted to your presence
 
Roboman:
Health: 25
Attack style: they use a variety of weapons (i.e submachine guns, rifles, etc, check out my weapons thread if you want to see more about that kind of stuff)
Behaviour: they act as security guards, patrol, and Dalek protection
Any other information: these can be easily sneaked up on from behind due to their helmets. After scanning them for 5 seconds, it will free them and they will join the resistance.
 
Dalek resistance fighter:
Health: 20
Attack style: they use all sorts of weapons (swords, pistols, guns, rifles, etc)
Behaviour: they want to protect humans and destroy Daleks
Any other information: you can join the resistance
 
Slave:
Health: 15
Attack style: they will not attack anything unless a Dalek is away from them or the Dalek is injured, then they might attack it
Behaviour: they are quite timid and do menial labour for the Daleks 
Any other information:
 
 
Pete's World:
Missions: yes
a mix of cities, destroyed, under preacher control, or Cybermen. Very similar to modern Minecraft. Zeppelins in the sky. Battles may happen
Structures: city, broken city, cyber base (can convert villagers and cyber villagers into full CyberMen). Preacher bases. This world has massive wars throughout cities
 
Preacher:
Health: 25
Attack style:
Behaviour: they are friendly towards animals but are hostile towards cybermen, Daleks, and clockwork droids
Any other information:
 
 
51st century:
Missions: yes
Check out my thread on this subject
 
 
Victorian London:
Missions: yes
This is just a really big city with beautiful Victorian cities.
Mobs:
 
Silurian (A)
Health: 20
Attack style: they have a rechargeable ability where they whip with their tongue, causing +5 damage, poison, and quick nausea. They may also use a katana.
Behaviour: initially they are passive but will attack if threatened if you give them a flower then you make a peace treaty. You may then freely walk into Silurian bases, but Silurian items, and get a Silurian companion
Any other information:
 
Silurian Warrior (A)
Health: 25
Attack style: they have a rechargeable ability where they whip with their tongue, causing +5 damage, poison, and quick nausea. They may also use a katana. They also use a Silurian gun
Behaviour: initially they are passive but will attack if threatened if you give them a flower then you make a peace treaty. You may then freely walk into Silurian bases, but Silurian items, and get a Silurian companion
Any other information:
 
Silurian (B)
Health: 20
Attack style: they can use their third eye to control other beings to make them hostile against you, or put you to sleep for a minute (blindness, slowness, nausea, mining fatigue, weakness etc) they may also use their beams to light things on fire, or harm beings with +7 attack damage
Behaviour: initially they are passive but will attack if threatened if you give them a flower then you make a peace treaty. You may then freely walk into Silurian bases, but Silurian items, and get a Silurian companion
Any other information: these Silurians were the first version encountered by the doctor
 
Whisper-Men:
Health: 15
Attack style: they are slow, but when they attack they raise one arm and put it through your chest and giving you wither, blindness, and week slowness for as long as they are killing you
Behaviour: they walk slowly but are extremely hostile, they usually work in groups of five. And can regenerate damage
Any other information: when they are close creepy whispering can be heard.
 
Clockwork droids
 
Failing clockwork droids:
Health: 25
Attack style: some have built in flamethrowers, most have built in blades.
Behaviour: they can look like various humanoids, they go up to people trying to hide dead flesh and mechanical parts, the they make conversation and steal your body parts after killing you
Any other information: they can only heal by getting flesh
 
Victorian civilian:
Health: 15
Attack style: hits cause 1 damage, but will rarely have extra weapons
Behaviour: they are just humans
Any other information:
 
Katana:
Damage: 10
any other information: faster than other weapons. Not Enchantable.
 
Silurian Gun:
Damage: 10
Any other information:
Reload speed: 1.5 seconds
 
 
Cyber Earth:
Missions: yes
Like all invasion earths the controlling force will not usually kill you, instead it will say "Halt" or "cease" and then if you don't give it a viable explanation it escorts you to a prison camp. Disobedience is punishable by death. The different versions of the race are different jobs (i.e slave controller. Security guard. Etc) the opposition will always set up bases. Once you find and kill the CyberPlanner you are faced with a choice, destroy the Cyber power in that certain area but it might be invaded, or join with a CyberPlanner, and rule. The terrain looks like the broken cities seen in the Dalek invasion of earth and The Adventure Games depending on you location. Cyber drones and patrols will scan for lifeforms if they detect nearby movement but you are being stealthy, their scanning will look like the ailing for sonic blasters but bigger, if you are caught in one then the Cyberman is alerted to your presence
 
Slave:
Health: 15
Attack style: they will not attack anything unless a Cybermen is away from them or the Dalek is injured, then they might attack it
Behaviour: they are quite timid and do menial labour for the Cybermen 
Any other information: they have not been upgraded because they are weak and Cybermen need to conserve power
 
Cyber resistance fighter:
Health: 20
Attack style: they use all sorts of weapons (swords, pistols, guns, rifles, etc)
Behaviour: they want to protect humans and destroy Cybermen 
Any other information: you can join the resistance. Also, Dalek and Cyber resistances and the preachers can all team up and work as one
 
 
Elizabethan London
Missions: yes
The land is nice and Elizabethan, with landmarks ranging from theatres to houses, to castles
Mobs:
 
Silurian (A)
Health: 20
Attack style: they have a rechargeable ability where they whip with their tongue, causing +5 damage, poison, and quick nausea. They may also use a katana.
Behaviour: initially they are passive but will attack if threatened if you give them a flower then you make a peace treaty. You may then freely walk into Silurian bases, but Silurian items, and get a Silurian companion
Any other information:
 
Silurian Warrior (A)
Health: 25
Attack style: they have a rechargeable ability where they whip with their tongue, causing +5 damage, poison, and quick nausea. They may also use a katana. They also use a Silurian gun
Behaviour: initially they are passive but will attack if threatened if you give them a flower then you make a peace treaty. You may then freely walk into Silurian bases, but Silurian items, and get a Silurian companion
Any other information:
 
Zygon: (A)
Health: 25
Attack style: they can sting people which causes 5 damage, poison, and nausea
Behaviour: they can morph into any creature they see or have seen
Any other information:
 
Zygon: (B)
Health: 25
Attack style: they can sting people which causes 5 damage, poison, and nausea. They can also fire electricity which causes 6 damage per second
Behaviour: they can morph into any creature they see or have seen, but when morphed may not use electricity
Any other information:
 
Carrionite:
Health: 20
Attack style: they have many abilities. Flight, temporary Invisibility, control over civilians and mobs, they can project ghast blasts sometimes.
Behaviour: may take the form of regular women but will not attack as much when disguised. Usually they will toy with opponents and say things in the chat.
Any other information:
 
Elizabethan civilian:
Health: 15
Attack style: hits cause 1 damage, but may have extra weapons rarely
Behaviour: just humans
Any other information:
 
 
Middle Ages:
Landscape is similar to medieval England
 
Medieval civilian:
Same as other civilians in other times
 
Medieval Knight:
Health: 20
Attack style: uses swords and axes
Behaviour: protects medieval people and follows orders of royalty
Any other information: drops armour and weapons, and also coins
 
Medieval Archer:
Health: 20
Attack style: uses bows
Behaviour: protects medieval people
Any other information: drops bows, arrows, leather and coins
 
Carrionite:
Health: 20
Attack style: they have many abilities. Flight, temporary Invisibility, control over civilians and mobs, they can project ghast blasts sometimes.
Behaviour: may take the form of regular women but will not attack as much when disguised. Usually they will toy with opponents and say things in the chat.
Any other information:
 
Royalty:
Health: 20
Attack style: none
Behaviour: allows you to aline with the faction of the Middle Ages
Any other information:

Wow! This is amazing! It should definitely  be added to the mod. But just a suggestion, maybe there should be a special way too get to other earths/dimensions. For example crashing your TARDIS or regenerating while inside

Wow! This is amazing! It should definitely  be added to the mod. But just a suggestion, maybe there should be a special way too get to other earths/dimensions. For example crashing your TARDIS or regenerating while inside

 Thank you. I always thought that maybe there should be a safe mode, that when deactivated had a chance to go to a parallel earth, and then adds it free to go anytime after you've been there. And timezones are just normally free

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